VLDB 2026 Research / reviewers in the wild / expert
Takumi Tanabe
dblp:290/1677
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 62% Trustworthy machine learning · 18% Language models and text generation · 13% | |
| Network and information security
1 paper |
Security and privacy of machine learning · 100% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
alignment |
1.1 | 2 | 2026 | Stepwise Alignment for Constrained Language Model Policy Optimization · NeurIPS 2024 Cost-Minimized Label-Flipping Poisoning Attack to LLM Alignment · AAAI 2026 |
Security and privacy of machine learning › poisoning attack
label-flipping attack |
1.0 | 1 | 2026 | Cost-Minimized Label-Flipping Poisoning Attack to LLM Alignment · AAAI 2026 |
Security and privacy of machine learning
poisoning attack |
1.0 | 1 | 2026 | Cost-Minimized Label-Flipping Poisoning Attack to LLM Alignment · AAAI 2026 |
Machine learning › Reinforcement learning › safe reinforcement learning
offline safe reinforcement learning |
0.9 | 1 | 2025 | A Provable Approach for End-to-End Safe Reinforcement Learning · NeurIPS 2025 |
Machine learning › Reinforcement learning › safe reinforcement learning
safe deployment |
0.9 | 1 | 2025 | A Provable Approach for End-to-End Safe Reinforcement Learning · NeurIPS 2025 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.9 | 1 | 2025 | A Provable Approach for End-to-End Safe Reinforcement Learning · NeurIPS 2025 |
Machine learning › Reinforcement learning › safe reinforcement learning
constrained policy optimization |
0.8 | 1 | 2024 | Stepwise Alignment for Constrained Language Model Policy Optimization · NeurIPS 2024 |
Machine learning › Trustworthy machine learning › AI safety
harmlessness |
0.8 | 1 | 2024 | Stepwise Alignment for Constrained Language Model Policy Optimization · NeurIPS 2024 |
Machine learning › Trustworthy machine learning › AI safety
safety alignment |
0.8 | 1 | 2024 | Stepwise Alignment for Constrained Language Model Policy Optimization · NeurIPS 2024 |
Machine learning › Reinforcement learning
actor-critic methods |
0.6 | 1 | 2022 | Max-Min Off-Policy Actor-Critic Method Focusing on Worst-Case Robustness to Model Misspecification · NeurIPS 2022 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
model misspecification |
0.6 | 1 | 2022 | Max-Min Off-Policy Actor-Critic Method Focusing on Worst-Case Robustness to Model Misspecification · NeurIPS 2022 |
Machine learning › Reinforcement learning › actor-critic methods
off-policy actor-critic |
0.6 | 1 | 2022 | Max-Min Off-Policy Actor-Critic Method Focusing on Worst-Case Robustness to Model Misspecification · NeurIPS 2022 |
Machine learning › Reinforcement learning
robust reinforcement learning |
0.6 | 1 | 2022 | Max-Min Off-Policy Actor-Critic Method Focusing on Worst-Case Robustness to Model Misspecification · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
cost minimization · 2.0convex optimization · 2.0return-conditioned supervised learning · 0.9gaussian process · 0.9direct preference optimization · 0.8constrained optimization · 0.8simultaneous gradient ascent-descent · 0.6max-min optimization · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Cost-Minimized Label-Flipping Poisoning Attack to LLM AlignmentabstractLarge language models (LLMs) are increasingly deployed in real-world systems, making it critical to understand their vulnerabilities. While data poisoning attacks during RLHF/DPO alignment have been studied empirically, their theoretical foundations remain unclear. We investigate the minimum-cost poisoning attack required to steer an LLM’s policy toward an attacker’s target by flipping preference labels during RLHF/DPO, without altering the compared outputs. We formulate this as a convex optimization problem with linear constraints, deriving lower and upper bounds on the minimum attack cost. As a byproduct of this theoretical analysis, we show that any existing label-flipping attack can be post-processed via our proposed method to reduce the number of label flips required while preserving the intended poisoning effect. Empirical results demonstrate that this cost-minimization post-processing can significantly reduce poisoning costs over baselines, particularly when the reward model’s feature dimension is small relative to the dataset size. These findings highlight fundamental vulnerabilities in RLHF/DPO pipelines and provide tools to evaluate their robustness against low-cost poisoning attacks. Shigeki Kusaka, Keita Saito, Mikoto Kudo, Takumi Tanabe, Akifumi Wachi, Youhei Akimoto |
AAAI | 4 |
| 2025 | A Provable Approach for End-to-End Safe Reinforcement LearningabstractA longstanding goal in safe reinforcement learning (RL) is a method to ensure the safety of a policy throughout the entire process, from learning to operation. However, existing safe RL paradigms inherently struggle to achieve this objective. We propose a method, called Provably Lifetime Safe RL (PLS), that integrates offline safe RL with safe policy deployment to address this challenge. Our proposed method learns a policy offline using return-conditioned supervised learning and then deploys the resulting policy while cautiously optimizing a limited set of parameters, known as target returns, using Gaussian processes (GPs). Theoretically, we justify the use of GPs by analyzing the mathematical relationship between target and actual returns. We then prove that PLS finds near-optimal target returns while guaranteeing safety with high probability. Empirically, we demonstrate that PLS outperforms baselines both in safety and reward performance, thereby achieving the longstanding goal to obtain high rewards while ensuring the safety of a policy throughout the lifetime from learning to operation. Akifumi Wachi, Kohei Miyaguchi, Takumi Tanabe, Rei Sato, Youhei Akimoto |
NeurIPS | 3 |
| 2024 | Stepwise Alignment for Constrained Language Model Policy OptimizationabstractSafety and trustworthiness are indispensable requirements for real-world applications of AI systems using large language models (LLMs). This paper formulates human value alignment as an optimization problem of the language model policy to maximize reward under a safety constraint, and then proposes an algorithm, Stepwise Alignment for Constrained Policy Optimization (SACPO). One key idea behind SACPO, supported by theory, is that the optimal policy incorporating reward and safety can be directly obtained from a reward-aligned policy. Building on this key idea, SACPO aligns LLMs step-wise with each metric while leveraging simple yet powerful alignment algorithms such as direct preference optimization (DPO). SACPO offers several advantages, including simplicity, stability, computational efficiency, and flexibility of algorithms and datasets. Under mild assumptions, our theoretical analysis provides the upper bounds on optimality and safety constraint violation. Our experimental results show that SACPO can fine-tune Alpaca-7B better than the state-of-the-art method in terms of both helpfulness and harmlessness. Akifumi Wachi, Thien Q. Tran, Rei Sato, Takumi Tanabe, Youhei Akimoto |
NeurIPS | 4 |
| 2022 | Max-Min Off-Policy Actor-Critic Method Focusing on Worst-Case Robustness to Model MisspecificationabstractIn the field of reinforcement learning, because of the high cost and risk of policy training in the real world, policies are trained in a simulation environment and transferred to the corresponding real-world environment.However, the simulation environment does not perfectly mimic the real-world environment, lead to model misspecification. Multiple studies report significant deterioration of policy performance in a real-world environment.In this study, we focus on scenarios involving a simulation environment with uncertainty parameters and the set of their possible values, called the uncertainty parameter set. The aim is to optimize the worst-case performance on the uncertainty parameter set to guarantee the performance in the corresponding real-world environment.To obtain a policy for the optimization, we propose an off-policy actor-critic approach called the Max-Min Twin Delayed Deep Deterministic Policy Gradient algorithm (M2TD3), which solves a max-min optimization problem using a simultaneous gradient ascent descent approach.Experiments in multi-joint dynamics with contact (MuJoCo) environments show that the proposed method exhibited a worst-case performance superior to several baseline approaches. Takumi Tanabe, Rei Sato, Kazuto Fukuchi, Jun Sakuma, Youhei Akimoto |
NeurIPS | 1 |
| 2021 | Level generation for angry birds with sequential VAE and latent variable evolutionabstractVideo game level generation based on machine learning (ML), in particular, deep generative models, has attracted attention as a technique to automate level generation. However, applications of existing ML-based level generations are mostly limited to tile-based level representation. When ML techniques are applied to game domains with non-tile-based level representation, such as Angry Birds, where objects in a level are specified by real-valued parameters, ML often fails to generate playable levels. In this study, we develop a deep-generative-model-based level generation for the game domain of Angry Birds. To overcome these drawbacks, we propose a sequential encoding of a level and process it as text data, whereas existing approaches employ a tile-based encoding and process it as an image. Experiments show that the proposed level generator drastically improves the stability and diversity of generated levels compared with existing approaches. We apply latent variable evolution with the proposed generator to control the feature of a generated level computed through an AI agent's play, while keeping the level stable and natural. Takumi Tanabe, Kazuto Fukuchi, Jun Sakuma, Youhei Akimoto |
GECCO | 1 |