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Xinya Ji

dblp:290/1747 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0004-5976-6403ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 57% Visual content generation and editing · 38% Rendering · 4%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%
Artificial intelligence
1 paper
Face, body and person analysis · 77% Generative modeling · 23%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Medical and health informatics › medical imaging
medical image analysis
1.012026
DeepGSR: Deep Group-Based Sparse Representation Network for Solving Image Inverse Problems · IEEE Trans. Image Process. 2026
Medical and health informatics › medical imaging
tomographic reconstruction
1.012026
DeepGSR: Deep Group-Based Sparse Representation Network for Solving Image Inverse Problems · IEEE Trans. Image Process. 2026
Image and video processing › image restoration
image denoising
1.012026
DeepGSR: Deep Group-Based Sparse Representation Network for Solving Image Inverse Problems · IEEE Trans. Image Process. 2026
Image and video processing › image restoration
image deraining
1.012026
DeepGSR: Deep Group-Based Sparse Representation Network for Solving Image Inverse Problems · IEEE Trans. Image Process. 2026
Image and video processing
image restoration
1.012026
DeepGSR: Deep Group-Based Sparse Representation Network for Solving Image Inverse Problems · IEEE Trans. Image Process. 2026
Visual content generation and editing › talking head generation
3d talking head synthesis
0.812024
EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head · ECCV (57) 2024
Visual content generation and editing › talking head generation
emotional talking head generation
0.812024
EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head · ECCV (57) 2024
Computer vision › Face, body and person analysis
facial expression analysis
0.512021
Audio-Driven Emotional Video Portraits · CVPR 2021
Visual content generation and editing
talking head generation
0.512021
Audio-Driven Emotional Video Portraits · CVPR 2021
Rendering › novel view synthesis
free-view synthesis
0.212024
EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head · ECCV (57) 2024
Machine learning › Generative modeling › face synthesis
audio-driven facial animation
0.112021
Audio-Driven Emotional Video Portraits · CVPR 2021

Methods — techniques the papers use, named apart from their topics

wavelet-domain partitioning · 2.0low-rank shrinkage · 2.0group-based sparse representation · 2.0deep learning · 2.0target-adaptive face synthesis · 1.0cross-reconstructed emotion disentanglement · 1.0neural radiance field · 0.83d morphable model · 0.8
YearPublicationVenuePosition
2026 DeepGSR: Deep Group-Based Sparse Representation Network for Solving Image Inverse Problems
abstract
In the past few years, group-based sparse representation (GSR) has emerged as a powerful paradigm for image inverse problems by synergizing model-driven interpretability with nonlocal self-similarity priors. Nevertheless, its practical utility is hindered by computationally expensive iterative processes. Deep learning (DL) methods can avoid this deficiency, but they often lack of model interpretability. To bridge this gap, we propose a novel deep group-based sparse representation framework, termed DeepGSR, which brings the GSR method and the DL approach together. DeepGSR not only circumvents the iterative bottlenecks of conventional GSR but also preserves its model interpretability through a learnable parameterization. Specifically, the network is built upon a GSR model that leverages nonlocal self-similarity, and it integrates adaptive patch matching and aggregation mechanisms to model complex intra-group relationships in the latent space. To reduce the computational complexity associated with traditional SVD-based rank shrinkage, we introduce a learnable low-rank shrinkage module that incorporates low-rank constraints while enhancing the interpretability and adaptability of the model. To better exploit frequency-specific structures, the network incorporates a shifting wavelet-domain patch partitioning strategy, which separately models high- and low-frequency components to further enhance the representation ability of the network. Extensive experiments demonstrate that DeepGSR, when applied as a drop-in replacement module to various image inverse problems such as image denoising, single-image deraining, metal artifact reduction, sparse-view computed tomography reconstruction, phase retrieval, and all-in-one image restoration consistently delivers effective performance, validating the effectiveness of the proposed framework. The source code and datasets have been made publicly available at https://github.com/shibaoshun/DeepGSR.
Xinya Ji, Baoshun Shi
IEEE Trans. Image Process.2
2025 VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior
abstract
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, facial motion, head pose generation, and video quality. However, no model has yet led or tied on all these metrics due to the one-to-many mapping between audio and motion. In this paper, we propose VividTalk, a two-stage generic framework that supports generating high-visual quality talking head videos with all the above properties. Specifically, in the first stage, we map the audio to mesh by learning two motions, including non-rigid facial motion and rigid head motion. For facial motion, both blendshape and vertex are adopted as the intermediate representation to maximize the representation ability of the model. For head motion, a novel learnable head pose codebook with a two-phase training mechanism is proposed. In the second stage, we proposed a dual branch motion-vae and a generator to transform the meshes into dense motion and synthesize high-quality video frame-by-frame. Extensive experiments show that the proposed VividTalk can generate high-visual quality talking head videos with lip-sync and realistic enhanced by a large margin, and outperforms previous state-of-the-art works in objective and subjective comparisons. The code will be publicly released upon publication.
Xusen Sun, Longhao Zhang, Hao Zhu 0004, Peng Zhang 0080, Bang Zhang, Xinya Ji, Kangneng Zhou, Daiheng Gao, Liefeng Bo, Xun Cao
3DV6
2024 EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head
Qianyun He, Xinya Ji, Yuanxun Lu, Zhengyu Diao, Linjia Huang, Yao Yao 0008, Siyu Zhu 0001, Zhan Ma 0001, Songcen Xu, Zixiao Zhang, Xun Cao, Hao Zhu 0004
ECCV (57)2
2021 Audio-Driven Emotional Video Portraits
abstract
Despite previous success in generating audio-driven talking heads, most of the previous studies focus on the correlation between speech content and the mouth shape. Facial emotion, which is one of the most important features on natural human faces, is always neglected in their methods. In this work, we present Emotional Video Portraits (EVP), a system for synthesizing high-quality video portraits with vivid emotional dynamics driven by audios. Specifically, we propose the Cross-Reconstructed Emotion Disentanglement technique to decompose speech into two decoupled spaces, i.e., a duration-independent emotion space and a duration- dependent content space. With the disentangled features, dynamic 2D emotional facial landmarks can be deduced. Then we propose the Target-Adaptive Face Synthesis technique to generate the final high-quality video portraits, by bridging the gap between the deduced landmarks and the natural head poses of target videos. Extensive experiments demonstrate the effectiveness of our method both qualitatively and quantitatively.1
Xinya Ji, Hang Zhou 0009, Kaisiyuan Wang, Wayne Wu, Chen Change Loy, Xun Cao, Feng Xu 0005
CVPR1