Kenneth Ooi

dblp:290/6785 · DBLP profile ↗
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9ranked-venue papers
4as first author
9since 2021 · last 2025
0000-0001-5629-6275ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Computer networks · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Corrigendum to "ARAUS: A Large-Scale Dataset and Baseline Models of Affective Responses to Augmented Urban Soundscapes"
abstract
Presents corrections to the article “ARAUS: A Large-Scale Dataset and Baseline Models of Affective Responses to Augmented Urban Soundscapes”.
Kenneth Ooi, Zhen-Ting Ong, Karn Watcharasupat, Bhan Lam, Joo Young Hong, Woon-Seng Gan
IEEE Trans. Affect. Comput.1
2024 ARAUS: A Large-Scale Dataset and Baseline Models of Affective Responses to Augmented Urban Soundscapes
abstract
Choosing optimal maskers for existing soundscapes to effect a desired perceptual change via soundscape augmentation is non-trivial due to extensive varieties of maskers and a dearth of benchmark datasets with which to compare and develop soundscape augmentation models. To address this problem, we make publicly available the ARAUS (Affective Responses to Augmented Urban Soundscapes) dataset, which comprises a five-fold cross-validation set and independent test set totaling 25,440 unique subjective perceptual responses to augmented soundscapes presented as audio-visual stimuli. Each augmented soundscape is made by digitally adding “maskers” (bird, water, wind, traffic, construction, or silence) to urban soundscape recordings at fixed soundscape-to-masker ratios. Responses were then collected by asking participants to rate how pleasant, annoying, eventful, uneventful, vibrant, monotonous, chaotic, calm, and appropriate each augmented soundscape was, in accordance with ISO/TS 12913-2:2018. Participants also provided relevant demographic information and completed standard psychological questionnaires. We perform exploratory and statistical analysis of the responses obtained to verify internal consistency and agreement with known results in the literature. Finally, we demonstrate the benchmarking capability of the dataset by training and comparing four baseline models for urban soundscape pleasantness: a low-parameter regression model, a high-parameter convolutional neural network, and two attention-based networks in the literature.
Kenneth Ooi, Zhen-Ting Ong, Karn Watcharasupat, Bhan Lam, Joo Young Hong, Woon-Seng Gan
IEEE Trans. Affect. Comput.1
2023 Autonomous Soundscape Augmentation with Multimodal Fusion of Visual and Participant-Linked Inputs
abstract
Autonomous soundscape augmentation systems typically use trained models to pick optimal maskers to effect a desired perceptual change. While acoustic information is paramount to such systems, contextual information, including participant demographics and the visual environment, also influences acoustic perception. Hence, we propose modular modifications to an existing attention-based deep neural network, to allow early, mid-level, and late feature fusion of participant-linked, visual, and acoustic features. Ablation studies on module configurations and corresponding fusion methods using the ARAUS dataset show that contextual features improve the model performance in a statistically significant manner on the normalized ISO Pleasantness, to a mean squared error of 0.1194±0.0012 for the best-performing all-modality model, against 0.1217±0.0009 for the audio-only model. Soundscape augmentation systems can thereby leverage multimodal inputs for improved performance. We also investigate the impact of individual participant-linked factors using trained models to illustrate improvements in model explainability.
Kenneth Ooi, Karn Watcharasupat, Bhan Lam, Zhen-Ting Ong, Woon-Seng Gan
ICASSP1
2022 Probably Pleasant? A Neural-Probabilistic Approach to Automatic Masker Selection for Urban Soundscape Augmentation
abstract
Soundscape augmentation, which involves the addition of sounds known as "maskers" to a given soundscape, is a human-centric urban noise mitigation measure aimed at improving the overall sound-scape quality. However, the choice of maskers is often predicated on laborious processes and is inflexible to the time-varying nature of real-world soundscapes. Owing to the perceptual uniqueness of each soundscape and the inherent subjectiveness of human perception, we propose a probabilistic perceptual attribute predictor (PPAP) that predicts parameters of random distributions as outputs instead of a single deterministic value. Using the PPAP, we developed a novel automatic masker selection system (AMSS), which selects optimal masker candidates based on the predicted distribution of the ISO 12913-3 Pleasantness score for a given soundscape. Via a largescale listening test with 300 participants, we collected 12600 subjective responses, each to a unique augmented soundscape, to train the PPAP models in a 5-fold cross-validation scheme. Using a convolutional recurrent neural network backbone and experimenting with several variants of the attention mechanism for the PPAP, we evaluated the proposed system on a blind test set with 48 unseen augmented soundscapes to assess the effectiveness of the probabilistic output scheme over traditional deterministic systems.
Kenneth Ooi, Karn Watcharasupat, Bhan Lam, Zhen-Ting Ong, Woon-Seng Gan
ICASSP1
2022 Selective fixed-filter active noise control based on convolutional neural network
Dongyuan Shi, Bhan Lam, Kenneth Ooi, Xiaoyi Shen, Woon-Seng Gan
Signal Process.3
2022 Autonomous In-Situ Soundscape Augmentation via Joint Selection of Masker and Gain
abstract
The selection of maskers and playback gain levels in an in-situ soundscape augmentation system is crucial to its effectiveness in improving the overall acoustic comfort of a given environment. Traditionally, the selection of appropriate maskers and gain levels has been informed by expert opinion, which may not be representative of the target population, or by listening tests, which can be time- and labor-intensive. Furthermore, the resulting static choices of masker and gain are often inflexible to dynamic real-world soundscapes. In this work, we utilized a deep learning model to perform joint selection of the optimal masker and its gain level for a given soundscape. The proposed model was designed with highly modular building blocks, allowing for an optimized inference process that can quickly search through a large number of masker-gain combinations. In addition, we introduced the use of feature-domain soundscape augmentation conditioned on the digital gain level, eliminating the computationally expensive waveform-domain mixing process during inference, as well as the tedious gain adjustment process required for new maskers. The proposed system was evaluated on a large-scale dataset of subjective responses to augmented soundscapes with 442 participants, with the best model achieving a mean squared error of${0.122}\mathbf {\pm }{0.005}$on pleasantness score, validating the ability of the model to predict combined effect of the masker and its gain level on the perceptual pleasantness level. The proposed system thus allows in-situ or mixed-reality soundscape augmentation to be performed autonomously with near real-time latency while continuously accounting for changes in acoustic environments.
Karn Watcharasupat, Kenneth Ooi, Bhan Lam, Trevor Wong, Zhen-Ting Ong, Woon-Seng Gan
IEEE Signal Process. Lett.2
2021 A General Network Architecture for Sound Event Localization and Detection Using Transfer Learning and Recurrent Neural Network
abstract
Polyphonic sound event detection and localization (SELD) task is challenging because it is difficult to jointly optimize sound event detection (SED) and direction-of-arrival (DOA) estimation in the same network. We propose a general network architecture for SELD in which the SELD network comprises sub-networks that are pre-trained to solve SED and DOA estimation independently, and a recurrent layer that combines the SED and DOA estimation outputs into SELD outputs. The recurrent layer does the alignment between the sound classes and DOAs of sound events while being unaware of how these outputs are produced by the upstream SED and DOA estimation algorithms. This simple network architecture is compatible with different existing SED and DOA estimation algorithms. It is highly practical since the sub-networks can be improved independently. The experimental results using the DCASE 2020 SELD dataset show that the performances of our proposed network architecture using different SED and DOA estimation algorithms and different audio formats are competitive with other state-of-the-art SELD algorithms. The source code for the proposed SELD network architecture is available at Github1.
Thi Ngoc Tho Nguyen, Ngoc Khanh Nguyen 0003, Huy Phan, Lam Pham, Kenneth Ooi, Douglas L. Jones, Woon-Seng Gan
ICASSP5
2021 Extracting Urban Sound Information for Residential Areas in Smart Cities Using an End-to-End IoT System
abstract
With rapid urbanization comes the increase of community, construction, and transportation noise in residential areas. The conventional approach of solely relying on sound pressure-level information to decide on the noise environment and to plan out noise control and mitigation strategies is inadequate. This article presents an end-to-end Internet-of-Things (IoT) system that extracts real-time urban sound metadata using edge devices, providing information on the sound type, location and duration, rate of occurrence, loudness, and azimuth of a dominant noise in nine residential areas. The collected metadata on environmental sound is transmitted to and aggregated in a cloud-based platform to produce detailed descriptive analytics and visualization. Our approach in integrating different building blocks, namely, hardware, software, cloud technologies, and signal processing algorithms to form our real-time IoT system is outlined. We demonstrate how some of the sound metadata extracted by our system are used to provide insights into the noise in residential areas. A scalable workflow to collect and prepare audio recordings from nine residential areas to construct our urban sound data set for training and evaluating a location-agnostic model is discussed. Some practical challenges of managing and maintaining a sensor network deployed at numerous locations are also addressed.
Ee-Leng Tan, Furi Andi Karnapi, Linus Junjia Ng, Kenneth Ooi, Woon-Seng Gan
IEEE Internet Things J.4
2021 Fast Adaptive Active Noise Control Based on Modified Model-Agnostic Meta-Learning Algorithm
abstract
With the advent of efficient low-cost processors and electroacoustic components, there is renewed interest in the practical implementation of active noise control (ANC). However, the slow convergence of conventional adaptive algorithms deployed in ANC restricts its handling of typical amplitude-varying noise. Hence, we proposed a modified model-agnostic, meta-learning (MAML) strategy to obtain an initial control filter, which accelerates an adaptive algorithm's convergence when dealing with different types of amplitude-varying low-frequency noise. Numerical simulations with measured paths and real noise sources demonstrate its convergence acceleration efficacy in practical scenarios.
Dongyuan Shi, Woon-Seng Gan, Bhan Lam, Kenneth Ooi
IEEE Signal Process. Lett.4