Samuel Goree

dblp:292/6359 · also Sam Goree · DBLP profile ↗
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7ranked-venue papers
6as first author
7since 2021 · last 2026
0000-0002-9650-9172ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 A Data Structures Field Trip? Integrating a Library Visit into CS2
abstract
Computer science students often struggle to understand the real-world implications of theoretical computer science. In our data structures course, we conducted an experimental activity taking students on a field trip to the school library in order to showcase the ways that the library functions as a data structure, and the algorithms that library staff employ to keep the library running smoothly. Here, we describe the design of four activities for data structures students at the library and encourage other courses to consider integrating real-world examples of data structures and algorithms into their courses.
Samuel Goree, Garrett McComas, Heather O'Leary
SIGCSE (2)1
2024 Attention is All They Need: Exploring the Media Archaeology of the Computer Vision Research Paper
abstract
Research papers, in addition to textual documents, are a designed interface through which researchers communicate. Recently, rapid growth has transformed that interface in many fields of computing. In this work, we examine the effects of this growth from a media archaeology perspective, through the changes to figures and tables in research papers. Specifically, we study these changes in computer vision over the past decade, as the deep learning revolution has driven unprecedented growth in the discipline. We ground our investigation through interviews with veteran researchers spanning computer vision, graphics, and visualization. Our analysis focuses on the research attention economy: how research paper elements contribute towards advertising, measuring, and disseminating an increasingly commodified "contribution." Through this work, we seek to motivate future discussion surrounding the design of both the research paper itself as well as the larger sociotechnical research publishing system, including tools for finding, reading, and writing research papers.
Samuel Goree, Gabriel Appleby, David Crandall, Norman Makoto Su
Proc. ACM Hum. Comput. Interact.1
2023 Correct for Whom? Subjectivity and the Evaluation of Personalized Image Aesthetics Assessment Models
abstract
The problem of image aesthetic quality assessment is surprisingly difficult to define precisely. Most early work attempted to estimate the average aesthetic rating of a group of observers, while some recent work has shifted to an approach based on few-shot personalization. In this paper, we connect few-shot personalization, via Immanuel Kant's concept of disinterested judgment, to an argument from feminist aesthetics about the biased tendencies of objective standards for subjective pleasures. To empirically investigate this philosophical debate, we introduce PR-AADB, a relabeling of the existing AADB dataset with labels for pairs of images, and measure how well the existing groundtruth predicts our new pairwise labels. We find, consistent with the feminist critique, that both the existing groundtruth and few-shot personalized predictions represent some users' preferences significantly better than others, but that it is difficult to predict when and for whom the existing groundtruth will be correct. We thus advise against using benchmark datasets to evaluate models for personalized IAQA, and recommend caution when attempting to account for subjective difference using machine learning more generally.
Samuel Goree, Weslie Khoo, David Crandall
AAAI1
2023 "It Was Really All About Books:" Speech-like Techno-Masculinity in the Rhetoric of Dot-Com Era Web Design Books
abstract
The future of Human-computer interaction (HCI) communication requires researchers to develop a strong understanding of the factors that influence design practitioners. As a step towards building that understanding, based on interviews conducted with veteran web designers, we analyze a corpus of popular web design books published during and shortly after the dot-com boom. Using a combination of ethnographic methods and discourse analysis, we identify the rhetorical strategies in these books and why they were successful in shaping our participants’ ideas about web design. We find that the books exhibit a particular style of technical writing defined by a speech-like techno-masculinity . Despite their short shelf-lives, the books and their writing style contributed to the disciplinary identity of web design which exists today. Studying the history of best practice books is an important opportunity to reflect on the genre of best practices in design, and how we should frame them in the future.
Samuel Goree, David Crandall, Norman Makoto Su
ACM Trans. Comput. Hum. Interact.1
2022 HyperNP: Interactive Visual Exploration of Multidimensional Projection Hyperparameters
abstract
Abstract Projection algorithms such as t‐SNE or UMAP are useful for the visualization of high dimensional data, but depend on hyperparameters which must be tuned carefully. Unfortunately, iteratively recomputing projections to find the optimal hyperparameter values is computationally intensive and unintuitive due to the stochastic nature of such methods. In this paper we propose HyperNP, a scalable method that allows for real‐time interactive hyperparameter exploration of projection methods by training neural network approximations. A HyperNP model can be trained on a fraction of the total data instances and hyperparameter configurations that one would like to investigate and can compute projections for new data and hyperparameters at interactive speeds. HyperNP models are compact in size and fast to compute, thus allowing them to be embedded in lightweight visualization systems. We evaluate the performance of HyperNP across three datasets in terms of performance and speed. The results suggest that HyperNP models are accurate, scalable, interactive, and appropriate for use in real‐world settings.
Gabriel Appleby, Mateus Espadoto, Rui Chen 0036, Samuel Goree, Alexandru C. Telea, Erik W. Anderson, Remco Chang
Comput. Graph. Forum4
2021 Investigating the Homogenization of Web Design: A Mixed-Methods Approach
abstract
Visual design provides the backdrop to most of our interactions over the Internet, but has not received as much analytical attention as textual content. Combining computational with qualitative approaches, we investigate the growing concern that visual design of the World Wide Web has homogenized over the past decade. By applying computer vision techniques to a large dataset of representative websites images from 2003–2019, we show that designs have become significantly more similar since 2007, especially for page layouts where the average distance between sites decreased by over 30%. Synthesizing interviews from 11 experienced web design professionals with our computational analyses, we discuss causes of this homogenization including overlap in source code and libraries, color scheme standardization, and support for mobile devices. Our results seek to motivate future discussion of the factors that influence designers and their implications on the future trajectory of web design.
Samuel Goree, Bardia Doosti, David Crandall, Norman Makoto Su
CHI1
2021 What Does it Take to Cross the Aesthetic Gap? The Development of Image Aesthetic Quality Assessment in Computer Vision
Samuel Goree
ICCC1