VLDB 2026 Research / reviewers in the wild / expert
Chloe Dolma Si Ying Haigh
dblp:292/8915 · also Chloe Haigh
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2024
0009-0005-8592-1320ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive GesturesabstractWe introduce RadarHand, a wrist-worn wearable with millimetre wave radar that detects on-skin touch-based proprioceptive hand gestures. Radars are robust, private, small, penetrate materials, and require low computation costs. We first evaluated the proprioceptive and tactile perception nature of the back of the hand and found that tapping on the thumb is the least proprioceptive error of all the finger joints, followed by the index finger, middle finger, ring finger, and pinky finger in the eyes-free and high cognitive load situation. Next, we trained deep-learning models for gesture classification. We introduce two types of gestures based on the locations of the back of the hand: generic gestures and discrete gestures. Discrete gestures are gestures that start at specific locations and end at specific locations at the back of the hand, in contrast to generic gestures, which can start anywhere and end anywhere on the back of the hand. Out of 27 gesture group possibilities, we achieved 92% accuracy for a set of seven gestures and 93% accuracy for the set of eight discrete gestures. Finally, we evaluated RadarHand’s performance in real-time under two interaction modes: Active interaction and Reactive interaction. Active interaction is where the user initiates input to achieve the desired output, and reactive interaction is where the device initiates interaction and requires the user to react. We obtained an accuracy of 87% and 74% for active generic and discrete gestures, respectively, as well as 91% and 81.7% for reactive generic and discrete gestures, respectively. We discuss the implications of RadarHand for gesture recognition and directions for future works. Ryo Hajika, Tamil Selvan Gunasekaran, Chloe Dolma Si Ying Haigh, Yun Suen Pai, Eiji Hayashi, Jaime Lien, Danielle Lottridge, Mark Billinghurst |
ACM Trans. Comput. Hum. Interact. | 3 |
| 2023 | Mindful Moments: Exploring On-the-go Mindfulness Practice On Smart-glassesabstractMindfulness technologies have gained research interest in recent years. We explore the use of smart-glasses (Optical Head Mounted Displays or OHMDs) for breath-based mindfulness practice as a well-being technology for everyday users. Since OHMDs do not occlude the wearer’s view, practitioners can access the digital environment while performing daily activities. Through our pilot series, we identified suitable visual and auditory attributes for OHMD mindfulness sessions in casual walking settings, and combined user-preferred features into our proposed Mindful Moments design. Results on physiological, sustained attention and self-reported mindfulness measures suggest that Mindful Moments facilitates higher state mindfulness than the Control. Its results proved comparable to the state-of-the-art Walking Meditation, while also being more accessible, convenient, and easy for novice practitioners to implement in everyday environments. We further evaluate Mindful Moments in a realistic setting, enhancing current understanding of mindfulness practice on OHMDs, thereby contributing a technique for improved health and well-being. Felicia Fang-Yi Tan, Ashwin Ram 0002, Chloe Dolma Si Ying Haigh, Shengdong Zhao 0001 |
Conference on Designing Interactive Systems | 3 |
| 2023 | AdaptReview: Towards Effective Video Review Using Text Summaries and Concept Maps
Shan Zhang 0006, Yang Chen 0054, Nuwan Janaka, Chloe Dolma Si Ying Haigh, Shengdong Zhao 0001, Wei Tsang Ooi |
INTERACT (2) | 4 |
| 2022 | Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactionsabstractOptical see-through Head-Mounted Displays (OST HMDs, OHMDs) are known to facilitate situational awareness while accessing secondary information. However, information displayed on OHMDs can cause attention shifts, which distract users from natural social interactions. We hypothesize that information displayed in paracentral and near-peripheral vision can be better perceived while the user is maintaining eye contact during face-to-face conversations. Leveraging this idea, we designed a circular progress bar to provide progress updates in paracentral and near-peripheral vision. We compared it with textual and linear progress bars under two conversation settings: a simulated one with a digital conversation partner and a realistic one with a real partner. Results show that a circular progress bar can effectively reduce notification distractions without losing eye contact and is more preferred by users. Our findings highlight the potential of utilizing the paracentral and near-peripheral vision for secondary information presentation on OHMDs. Nuwan Janaka, Chloe Dolma Si Ying Haigh, Hyeongcheol Kim 0001, Shan Zhang 0006, Shengdong Zhao 0001 |
CHI | 2 |