Tamil Selvan Gunasekaran

dblp:292/9436 · DBLP profile ↗
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10ranked-venue papers
3as first author
10since 2021 · last 2026
0000-0001-7008-5458ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 2 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Cognitive Bridge: AI-Generated Boundary Objects for Cross-Functional Collaboration
abstract
Cross-functional teams struggle when static collaboration tools fail to keep pace with dynamic conversations. Through a formative study with seven professionals, we identified a critical gap: designers and developers speak different vocabularies, causing semantic misalignments. We present Cognitive Bridge, an AI system that monitors multimodal cues (facial expressions, speech, workspace activity) to detect emerging misunderstandings, then generates adaptive boundary objects, visual diagrams, wireframes, and flowcharts that translate between professional perspectives in real-time. Our controlled study with 16 designer-developer dyads found that Cognitive Bridge reduced communication conflicts by 47% and increased implementable solutions by 34% compared to baseline tools. However, analysis revealed a solution-exploration tradeoff: while AI accelerated alignment, it risked premature convergence that constrained creative exploration. We contribute: (1) a novel system for AI-generated boundary objects, and (2) design implications for balancing cognitive scaffolding with creative agency preservation.
Tamil Selvan Gunasekaran, Sophia Lim, Kunal Gupta, Huidong Bai, Yun Suen Pai, Mark Billinghurst
CHI1
2026 Empathetic Conversational Agents: Utilizing Neural and Physiological Signals for Enhanced Empathetic Interactions
abstract
Conversational agents (CAs) are transforming human-computer interaction, evolving from text-based chatbots to digital humans (DHs) capable of rich emotional expression. This study explores integrating neural and physiological signals into the perception module of CAs to enable real-time emotion detection and empathetic responses. We conducted a user study in which participants engaged with a DH about emotional topics. The DH mirrored participants’ emotions in real-time using neural and physiological cues. Results showed that users experienced stronger emotions and greater engagement during interactions with the Empathetic DH, highlighting the benefits of these signals for enhancing empathy. However, challenges remain, including recognition accuracy, emotional transition timing, individual differences, and limited voice modulation. Addressing these issues is key to advancing empathetic digital agents. This research demonstrates the promise of real-time physiological and neural emotion recognition for building emotionally intelligent CAs that foster deeper, more meaningful human-agent interactions.
Nastaran Saffaryazdi, Tamil Selvan Gunasekaran, Kate Loveys, Elizabeth Broadbent, Mark Billinghurst
Int. J. Hum. Comput. Interact.2
2026 CLARA: AI-Mediated Facilitation for Enhancing Group Cognition and Cohesion in Remote Collaboration
abstract
Video conferencing is essential for remote collaboration, but it often leads to fatigue, reduced social presence and ineffective communication. Traditional human facilitators can address these challenges but cannot scale to meet the demands of countless daily virtual meetings across organisations. To address these challenges, we introduce Cognitive Load and Affect Aware Agent (CLARA), an AI-mediated facilitator that enhances group decision-making by dynamically managing cognitive load and affective engagement. CLARA employs real-time multimodal assessment of group states, providing adaptive cognitive prompts to optimise task focus and affective cues to foster positive dynamics. In a controlled study (N = 48), we compared Baseline, Cognitive Feedback (CF), Affective Feedback (AF) and Combined Feedback (CAF) conditions. Results show CAF significantly improved task performance, reduced mental demand and enhanced social presence, outperforming all other conditions. Participants rated CAF as having the highest level of facilitator expertise and preference. These findings highlight the benefits of integrated AI-driven facilitation, offering design insights for human-centred, effective virtual collaboration tools that balance task efficiency with positive socio-emotional engagement.
Tamil Selvan Gunasekaran, Maryam Doosti, Kunal Gupta, Huidong Bai, Yun Suen Pai, Mark Billinghurst
ACM Trans. Comput. Hum. Interact.1
2025 Haptic Empathy: Investigating Individual Differences in Affective Haptic Communications
abstract
Nowadays, touch remains essential for emotional conveyance and interpersonal communication as more interactions are mediated remotely. While many studies have discussed the effectiveness of using haptics to communicate emotions, incorporating affect into haptic design still faces challenges due to individual user tactile acuity and preferences. We assessed the conveying of emotions using a two-channel haptic display, emphasizing individual differences. First, 24 participants generated 187 haptic messages reflecting their immediate sentiments after watching 8 emotionally charged film clips. Afterwards, 19 participants were asked to identify emotions from haptic messages designed by themselves and others, yielding 593 samples. Our findings suggest potential links between haptic message decoding ability and emotional traits, particularly Emotional Competence (EC) and Affect Intensity Measure (AIM). Additionally, qualitative analysis revealed three strategies participants used to create touch messages: perceptive, empathetic, and metaphorical expression.
Yulan Ju, Xiaru Meng, Harunobu Taguchi, Tamil Selvan Gunasekaran, Matthias Hoppe 0003, Hironori Ishikawa, Yoshihiro Tanaka, Yun Suen Pai, Kouta Minamizawa
CHI4
2025 CoAffinity: A Multimodal Dataset for Cognitive Load and Affect Assessment in Remote Collaboration
abstract
Understanding the relationship between cognitive load and affective state in remote work is vital for designing intuitive collaboration. We present CoAffinity, a multimodal dataset encompassing eight structured remote-work tasks, during which 39 participants provided self-reported measures (arousal, valence, positive/negative affect, and cognitive-load) while being recorded via audio, video, and physiological signals (PPG and GSR). Spanning over 38 hours of annotated data, our approach involved precise timestamp alignment, short and long-session labelling, and subsequent machine-learning and deep-learning benchmarks. Key findings show that integrating multiple modalities, especially physiological data, significantly improves the detection of cognitive load and emotion, while group synchrony metrics highlight how physiological coherence shifts under varied task demands. By capturing complex cognitive-emotional dynamics in realistic remote settings, CoAffinity aims to advance affective computing, inform human-computer interaction research, and foster more empathetic remote collaboration tools
Tamil Selvan Gunasekaran, Kunal Gupta, Yun Suen Pai, Huidong Bai, Mark Billinghurst
IEEE Trans. Affect. Comput.1
2024 A User Study on Sharing Physiological Cues in VR Assembly Tasks
abstract
In collaborative settings where multiple individuals are tasked with completing a shared goal, understanding one’s partner’s emotional state could be crucial for achieving a successful outcome. This is particularly relevant in remote collaboration contexts, where physical distance can impede understanding, empathy, and mutual comprehension between partners. In this paper, we demonstrate representing emotional patterns from physiological data in a shared Virtual Reality (VR) environment, and explore how it impacted communication styles. A user study investigated the potential effects of this emotional representation in fostering empathetic communication during remote collaboration. The study’s findings revealed that although there was minimal variance in the workload associated with observing physiological cues, participants generally preferred monitoring their partner’s attentional state. However, with the assembly task chosen, most participants only directed a minimal proportion of their attention toward the physiological cues displayed by their partner, and were frequently uncertain of how to interpret and use the information obtained. We also discuss limitations of the research and opportunities for future work.
Prasanth Sasikumar, Ryo Hajika, Kunal Gupta, Tamil Selvan Gunasekaran, Yun Suen Pai, Huidong Bai, Suranga Nanayakkara, Mark Billinghurst
VR4
2024 SealMates: Improving Communication in Video Conferencing using a Collective Behavior-Driven Avatar
abstract
The limited nonverbal cues and spatially distributed nature of remote communication make it challenging for unacquainted members to be expressive during social interactions over video conferencing. Though it enables seeing others' facial expressions, the visual feedback can instead lead to unexpected self-focus, resulting in users missing cues for others to engage in the conversation equally. To support expressive communication and equal participation among unacquainted counterparts, we propose SealMates, a behavior-driven avatar in which the avatar infers the engagement level of the group based on collective gaze and speech patterns and then moves across interlocutors' windows in the video conferencing. By conducting a controlled experiment with 15 groups of triads, we found the avatar's movement encouraged people to experience more self-disclosure and made them perceive everyone was equally engaged in the conversation than when there was no behavior-driven avatar. We discuss how a behavior-driven avatar influences distributed members' perceptions and the implications of avatar-mediated communication for future platforms.
Mark Armstrong, Chi-Lan Yang, Kinga Skiers, Mengzhen Lim, Tamil Selvan Gunasekaran, Ziyue Wang 0006, Takuji Narumi, Kouta Minamizawa, Yun Suen Pai
Proc. ACM Hum. Comput. Interact.5
2024 RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures
abstract
We introduce RadarHand, a wrist-worn wearable with millimetre wave radar that detects on-skin touch-based proprioceptive hand gestures. Radars are robust, private, small, penetrate materials, and require low computation costs. We first evaluated the proprioceptive and tactile perception nature of the back of the hand and found that tapping on the thumb is the least proprioceptive error of all the finger joints, followed by the index finger, middle finger, ring finger, and pinky finger in the eyes-free and high cognitive load situation. Next, we trained deep-learning models for gesture classification. We introduce two types of gestures based on the locations of the back of the hand: generic gestures and discrete gestures. Discrete gestures are gestures that start at specific locations and end at specific locations at the back of the hand, in contrast to generic gestures, which can start anywhere and end anywhere on the back of the hand. Out of 27 gesture group possibilities, we achieved 92% accuracy for a set of seven gestures and 93% accuracy for the set of eight discrete gestures. Finally, we evaluated RadarHand’s performance in real-time under two interaction modes: Active interaction and Reactive interaction. Active interaction is where the user initiates input to achieve the desired output, and reactive interaction is where the device initiates interaction and requires the user to react. We obtained an accuracy of 87% and 74% for active generic and discrete gestures, respectively, as well as 91% and 81.7% for reactive generic and discrete gestures, respectively. We discuss the implications of RadarHand for gesture recognition and directions for future works.
Ryo Hajika, Tamil Selvan Gunasekaran, Chloe Dolma Si Ying Haigh, Yun Suen Pai, Eiji Hayashi, Jaime Lien, Danielle Lottridge, Mark Billinghurst
ACM Trans. Comput. Hum. Interact.2
2024 CAEVR: Biosignals-Driven Context-Aware Empathy in Virtual Reality
abstract
There is little research on how Virtual Reality (VR) applications can identify and respond meaningfully to users' emotional changes. In this paper, we investigate the impact of Context-Aware Empathic VR (CAEVR) on the emotional and cognitive aspects of user experience in VR. We developed a real-time emotion prediction model using electroencephalography (EEG), electrodermal activity (EDA), and heart rate variability (HRV) and used this in personalized and generalized models for emotion recognition. We then explored the application of this model in a context-aware empathic (CAE) virtual agent and an emotion-adaptive (EA) VR environment. We found a significant increase in positive emotions, cognitive load, and empathy toward the CAE agent, suggesting the potential of CAEVR environments to refine user-agent interactions. We identify lessons learned from this study and directions for future work.
Kunal Gupta, Yuewei Zhang 0001, Tamil Selvan Gunasekaran, Nanditha Krishna, Yun Suen Pai, Mark Billinghurst
IEEE Trans. Vis. Comput. Graph.3
2021 KinVoices: Using Voices of Friends and Family in Voice Interfaces
abstract
With voice user interfaces (VUIs) becoming ubiquitous and speech synthesis technology maturing, it is possible to synthesise voices to resemble our friends and relatives (which we will collectively call 'kin') and use them on VUIs. However, designing such interfaces and investigating how the familiarity of kin voices affect user perceptions remain under-explored. Our surveys and interviews with 25 users revealed that VUIs using kin voices were perceived as more engaging, persuasive and safer yet eerier than VUIs using common virtual assistant voices. We then developed a technology probe, KinVoice, an Alexa-based VUI that was deployed in three households over two weeks. Users set reminders using KinVoice, which in turn, gave the reminders in synthesised kin voices. This was to explore users' needs, uncover challenges involved and inspire new applications. We discuss design guidelines for integrating familiar kin voices into VUIs, applications that benefit from its usage, and implications for balancing voice realism and usability with security and diversification.
Sam W. T. Chan, Tamil Selvan Gunasekaran, Yun Suen Pai, Haimo Zhang, Suranga Nanayakkara
Proc. ACM Hum. Comput. Interact.2