VLDB 2026 Research / reviewers in the wild / expert
Haolin Zhuang
dblp:292/9623
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Artificial intelligence and machine learning · 4 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MagicMan: Generative Novel View Synthesis of Humans with 3D-Aware Diffusion and Iterative RefinementabstractExisting works in single-image human reconstruction suffer from weak generalizability due to insufficient training data or 3D inconsistencies for a lack of comprehensive multi-view knowledge. In this paper, we introduce MagicMan, a human-specific multi-view diffusion model to generate high-quality novel views from a single reference image. As its core, we leverage a pre-trained 2D diffusion model as the generative prior for generalizability, with the parametric SMPL-X model as the 3D body prior to promote 3D awareness. To maintain consistency while generating denser views for improved 3D human reconstruction, we introduce hybrid multi-view attention to facilitate efficient and thorough information interchange across views. Besides, we present a geometry-aware dual branch to perform concurrent generation in both RGB and normal domains, further enhancing consistency via geometry cues. Last but not least, to address ill-shaped issues arising from inaccurate SMPL-X estimation, we propose a novel iterative refinement strategy, which progressively optimizes SMPL-X accuracy while enhancing the quality and consistency of the generated multi-views. Extensive experimental results demonstrate that our method significantly outperforms existing approaches in both novel view synthesis and subsequent 3D human reconstruction tasks. Zhiyong Wu 0001, Xiaoyu Li 0002, Chaopeng Zhang, Jiangnan Ye 0004, Liyang Chen, Xiangjun Gao, Haolin Zhuang |
AAAI | 10 |
| 2024 | Explore 3D Dance Generation via Reward Model from Automatically-Ranked DemonstrationsabstractThis paper presents an Exploratory 3D Dance generation framework, E3D2, designed to address the exploration capability deficiency in existing music-conditioned 3D dance generation models. Current models often generate monotonous and simplistic dance sequences that misalign with human preferences because they lack exploration capabilities.The E3D2 framework involves a reward model trained from automatically-ranked dance demonstrations, which then guides the reinforcement learning process. This approach encourages the agent to explore and generate high quality and diverse dance movement sequences. The soundness of the reward model is both theoretically and experimentally validated. Empirical experiments demonstrate the effectiveness of E3D2 on the AIST++ dataset. Zilin Wang 0002, Haolin Zhuang, Yinmin Zhang, Junjie Zhong, Jun Chen 0024, Yu Yang 0016, Boshi Tang, Zhiyong Wu 0001 |
AAAI | 2 |
| 2024 | Enhancing Expressiveness in Dance Generation Via Integrating Frequency and Music Style InformationabstractDance generation, as a branch of human motion generation, has attracted increasing attention. Recently, a few works attempt to enhance dance expressiveness, which includes genre matching, beat alignment, and dance dynamics, from certain aspects. However, the enhancement is quite limited as they lack comprehensive consideration of the aforementioned three factors. In this paper, we propose ExpressiveBailando, a novel dance generation method designed to generate expressive dances, concurrently taking all three factors into account. Specifically, we mitigate the issue of speed homogenization by incorporating frequency information into VQ-VAE, thus improving dance dynamics. Additionally, we integrate music style information by extracting genre- and beat-related features with a pre-trained music model, hence achieving improvements in the other two factors. Extensive experimental results demonstrate that our proposed method can generate dances with high expressiveness and outperforms existing methods both qualitatively and quantitatively1. Qiaochu Huang, Boshi Tang, Haolin Zhuang, Liyang Chen, Shuochen Gao, Zhiyong Wu 0001, Haozhi Huang 0004, Helen M. Meng |
ICASSP | 4 |
| 2023 | QPGesture: Quantization-Based and Phase-Guided Motion Matching for Natural Speech-Driven Gesture GenerationabstractSpeech-driven gesture generation is highly challenging due to the random jitters of human motion. In addition, there is an inherent asynchronous relationship between human speech and gestures. To tackle these challenges, we introduce a novel quantization-based and phase-guided motion matching framework. Specifically, we first present a gesture VQ-VAE module to learn a codebook to summarize meaningful gesture units. With each code representing a unique gesture, random jittering problems are alleviated effectively. We then use Levenshtein distance to align diverse gestures with different speech. Levenshtein distance based on audio quantization as a similarity metric of corresponding speech of gestures helps match more appropriate gestures with speech, and solves the alignment problem of speech and gestures well. Moreover, we introduce phase to guide the optimal gesture matching based on the semantics of context or rhythm of audio. Phase guides when text-based or speech-based gestures should be performed to make the generated gestures more natural. Extensive experiments show that our method outperforms recent approaches on speech-driven gesture generation. Our code, database, pre-trained models and demos are available at https://github.com/YoungSeng/QPGesture. Zhiyong Wu 0001, Minglei Li 0001, Zhensong Zhang, Weihong Bao, Haolin Zhuang |
CVPR | 7 |
| 2023 | GTN-Bailando: Genre Consistent long-Term 3D Dance Generation Based on Pre-Trained Genre Token NetworkabstractMusic-driven 3D dance generation has become an intensive research topic in recent years with great potential for real-world applications. Most existing methods lack the consideration of genre, which results in genre inconsistency in the generated dance movements. In addition, the correlation between the dance genre and the music has not been investigated. To address these issues, we propose a genre-consistent dance generation framework, GTN-Bailando. First, we propose the Genre Token Network (GTN), which infers the genre from music to enhance the genre consistency of long-term dance generation. Second, to improve the generalization capability of the model, the strategy of pre-training and fine-tuning is adopted. Experimental results on the AIST++ dataset show that the proposed dance generation framework outperforms state-of-the-art methods in terms of motion quality and genre consistency1. Haolin Zhuang, Shun Lei, Long Xiao, Liyang Chen, Zhiyong Wu 0001, Shiyin Kang, Helen M. Meng |
ICASSP | 1 |
| 2022 | Speech Representation Disentanglement with Adversarial Mutual Information Learning for One-shot Voice Conversion
Methawee Tantrawenith, Haolin Zhuang, Zhiyong Wu 0001, Aolan Sun, Jianzong Wang, Ning Cheng 0001, Huaizhen Tang, Xintao Zhao, Helen M. Meng |
INTERSPEECH | 3 |