Tainá Guimarães de Souza

dblp:293/6345 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2022 Analysis of Social Networks of Students' Learning with a Focus on Their Performance
Waldir Siqueira Moura, Mônica Ferreira da Silva, Jonice Oliveira, Tainá Guimarães de Souza
CSEDU (1)4
2022 Computational Linear Algebra to identify potential students with ADHD: pairing data compression and K-means
abstract
Attention deficit hyperactivity disorder (ADHD) causes several difficulties that can lead to academic failure. We aim to use information technology to improve the performance of these students. Our first step is to assist the teacher in identifying ADHD students in the classroom, which is the object of this work. We will use linear algebra techniques to achieve the objective: data compression and k-means. Data analysis is done manually and is based on the theoretical framework. We got the necessary information by compressing it into one level, using two clusters to identify a binary response, making the information faster and visually accessible.
Tainá Guimarães de Souza, Mônica Ferreira da Silva, João Paixão, Renato M. B. Alves, Roberta Bordalo, Waldir Siqueira Moura
ICALT1
2021 A Social Network Approach for Student's School Performance Measurement
Waldir Siqueira Moura, Mônica Ferreira da Silva, Jonice Oliveira, Tainá Guimarães de Souza, Élton Carneiro Marinho, Victor Prado
CSEDU (2)4
2021 The use of games as an educational aid to students with ADHD: a framework proposal
abstract
Attention Deficit Disorder with Hyperactivity (ADHD) leads to various learning difficulties that generate academic failures. Students with this disorder have problems in the traditional education model due to their symptoms, such as excessive agitation and lack of attention. This article proposes the Framework Digital Path to provide a teaching structure with a method that contains a game associated with a Virtual Learning Environment (VLE) to improve education for children who have ADHD. The Digital Path rises from the needs of people with ADHD traced in the literature review, given the current teaching practices and an actual game. The paper presents a theoretical/bibliographic analysis used to construct a framework specialized in ADHD.
Tainá Guimarães de Souza, Mônica Ferreira da Silva, Renato M. B. Alves, Waldir Siqueira Moura
ICALT1