Hao-Yang Peng

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6ranked-venue papers
2as first author
6since 2021 · last 2025
—ORCID · conflict

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Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Diffusion Models for 3D Generation: A Survey
abstract
Denoising diffusion models have demonstrated tremendous success in modeling data distributions and synthesizing high-quality samples. In the 2D image domain, they have become the state-of-the-art and are capable of generating photo-realistic images with high controllability. More recently, researchers have begun to explore how to utilize diffusion models to generate 3D data, as doing so has more potential in real-world applications. This requires careful design choices in two key ways: identifying a suitable 3D representation and determining how to apply the diffusion process. In this survey, we provide the first comprehensive review of diffusion models for manipulating 3D content, including 3D generation, reconstruction, and 3D-aware image synthesis. We classify existing methods into three major categories: 2D space diffusion with pretrained models, 2D space diffusion without pretrained models, and 3D space diffusion. We also summarize popular datasets used for 3D generation with diffusion models. Along with this survey, we maintain a repository https://github.com/cwchenwang/awesome-3d-diffusion to track the latest relevant papers and codebases. Finally, we pose current challenges for diffusion models for 3D generation, and suggest future research directions.
Chen Wang 0049, Hao-Yang Peng, Ying-Tian Liu, Jiatao Gu, Shi-Min Hu 0001
Comput. Vis. Media2
2024 CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization
abstract
BNRist, Department of Computer Science and Technology, Tsinghua University, China In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the issues of self-occlusion and pose ambiguity. In this paper, we present CharacterGen, a framework developed to efficiently generate 3D characters. CharacterGen introduces a streamlined generation pipeline along with an image-conditioned multi-view diffusion model. This model effectively calibrates input poses to a canonical form while retaining key attributes of the input image, thereby addressing the challenges posed by diverse poses. A transformer-based, generalizable sparse-view reconstruction model is the other core component of our approach, facilitating the creation of detailed 3D models from multi-view images. We also adopt a texture-back-projection strategy to produce high-quality texture maps. Additionally, we have curated a dataset of anime characters, rendered in multiple poses and views, to train and evaluate our model. Our approach has been thoroughly evaluated through quantitative and qualitative experiments, showing its proficiency in generating 3D characters with high-quality shapes and textures, ready for downstream applications such as rigging and animation.
Hao-Yang Peng, Jia-Peng Zhang, Menghao Guo 0001, Yan-Pei Cao 0001, Shi-Min Hu 0001
ACM Trans. Graph.1
2023 MWFormer: Mesh Understanding with Window-based Transformer
Hao-Yang Peng, Menghao Guo 0001, Zheng-Ning Liu, Yongliang Yang 0002, Tai-Jiang Mu
Comput. Graph.1
2023 JNeRF: An efficient heterogeneous NeRF model zoo based on Jittor
abstract
Neural radiance fields (NeRFs) for novel-view synthesis have attracted the attention of researchers in computer vision and graphics.Unlike traditional methods using explicit expressions, NeRFs represent a scene as an implicit neural radiance field.When rendering, NeRF queries the color density at every position in the scene through a neural network.NeRF brings a wide range of possibilities for real-world 3D reconstruction and rendering, but problems remain to be solved.Previous works have improved NeRF's sampling technique, position encoding method, network structure, etc., but these improvements are difficult to be combined as the different modules are not well decoupled.Recent works have significantly sped up the core GPU computation of NeRF, leaving the deep learning framework as a major computational cost.Thus, it has been suggested to replace the frameworks by pure CUDA programs, but this limits maintainability and extendability.Therefore, we propose JNeRF, a unified, efficient, framework-friendly NeRF model zoo based on Jittor.
Zheng-Ning Liu, Dong-Yang Li, Hao-Yang Peng
Comput. Vis. Media4
2023 Recursive-NeRF: An Efficient and Dynamically Growing NeRF
abstract
View synthesis methods using implicit continuous shape representations learned from a set of images, such as the Neural Radiance Field (NeRF) method, have gained increasing attention due to their high quality imagery and scalability to high resolution. However, the heavy computation required by its volumetric approach prevents NeRF from being useful in practice; minutes are taken to render a single image of a few megapixels. Now, an image of a scene can be rendered in a level-of-detail manner, so we posit that a complicated region of the scene should be represented by a large neural network while a small neural network is capable of encoding a simple region, enabling a balance between efficiency and quality. Recursive-NeRF is our embodiment of this idea, providing an efficient and adaptive rendering and training approach for NeRF. The core of Recursive-NeRF learns uncertainties for query coordinates, representing the quality of the predicted color and volumetric intensity at each level. Only query coordinates with high uncertainties are forwarded to the next level to a bigger neural network with a more powerful representational capability. The final rendered image is a composition of results from neural networks of all levels. Our evaluation on public datasets and a large-scale scene dataset we collected shows that Recursive-NeRF is more efficient than NeRF while providing state-of-the-art quality. The code will be available at https://github.com/Gword/Recursive-NeRF.
Wenyang Zhou, Hao-Yang Peng, Dun Liang, Tai-Jiang Mu, Shi-Min Hu 0001
IEEE Trans. Vis. Comput. Graph.3
2022 違禁品 Outlaw
abstract
The Motherly Love, woven between Struggle.
Chia-Shan Liu, Yu-Ching Ling, Yung-Hua Lu, Yu-Hua Yang, Hao-Yang Peng
SIGGRAPH Asia Computer Animation Festival5