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Emil Carlsson

dblp:293/8792 · DBLP profile ↗
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7ranked-venue papers
5as first author
7since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 5 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Efficient and distributed learning · 48% Reinforcement learning · 47% Learning theory · 5%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
active learning
0.812024
Active preference learning for ordering items in- and out-of-sample · NeurIPS 2024
Machine learning › Efficient and distributed learning › active learning
uncertainty sampling
0.812024
Active preference learning for ordering items in- and out-of-sample · NeurIPS 2024
Machine learning › Reinforcement learning › bandit
contextual bandit
0.512021
Thompson Sampling for Bandits with Clustered Arms · IJCAI 2021
Machine learning › Reinforcement learning
multi-armed bandit
0.512021
Thompson Sampling for Bandits with Clustered Arms · IJCAI 2021
Machine learning › Reinforcement learning
thompson sampling
0.512021
Thompson Sampling for Bandits with Clustered Arms · IJCAI 2021
Machine learning › Learning theory › online learning
regret bounds
0.112021
Thompson Sampling for Bandits with Clustered Arms · IJCAI 2021

Methods — techniques the papers use, named apart from their topics

logistic preference model · 0.8epistemic uncertainty · 0.8aleatoric uncertainty · 0.8thompson sampling · 0.5
YearPublicationVenuePosition
2025 Learning Efficient Recursive Numeral Systems via Reinforcement Learning
Andrea Silvi, Jonathan D. Thomas, Emil Carlsson, Devdatt P. Dubhashi, Moa Johansson 0001
CogSci3
2024 Pure Exploration in Bandits with Linear Constraints
abstract
We address the problem of identifying the optimal policy with a fixed confidence level in a multi-armed bandit setup, when \emph{the arms are subject to linear constraints}. Unlike the standard best-arm identification problem which is well studied, the optimal policy in this case may not be deterministic and could mix between several arms. This changes the geometry of the problem which we characterize via an information-theoretic lower bound. We introduce two asymptotically optimal algorithms for this setting, one based on the Track-and-Stop method and the other based on a game-theoretic approach. Both these algorithms try to track an optimal allocation based on the lower bound and computed by a weighted projection onto the boundary of a normal cone. Finally, we provide empirical results that validate our bounds and visualize how constraints change the hardness of the problem.
Emil Carlsson, Debabrota Basu, Fredrik D. Johansson, Devdatt P. Dubhashi
AISTATS1
2024 Active preference learning for ordering items in- and out-of-sample
abstract
Learning an ordering of items based on pairwise comparisons is useful when items are difficult to rate consistently on an absolute scale, for example, when annotators have to make subjective assessments. When exhaustive comparison is infeasible, actively sampling item pairs can reduce the number of annotations necessary for learning an accurate ordering. However, many algorithms ignore shared structure between items, limiting their sample efficiency and precluding generalization to new items. It is also common to disregard how noise in comparisons varies between item pairs, despite it being informative of item similarity. In this work, we study active preference learning for ordering items with contextual attributes, both in- and out-of-sample. We give an upper bound on the expected ordering error of a logistic preference model as a function of which items have been compared. Next, we propose an active learning strategy that samples items to minimize this bound by accounting for aleatoric and epistemic uncertainty in comparisons. We evaluate the resulting algorithm, and a variant aimed at reducing model misspecification, in multiple realistic ordering tasks with comparisons made by human annotators. Our results demonstrate superior sample efficiency and generalization compared to non-contextual ranking approaches and active preference learning baselines.
Herman Bergström, Emil Carlsson, Devdatt P. Dubhashi, Fredrik D. Johansson
NeurIPS2
2023 Iterated learning and communication jointly explain efficient color naming systems
Emil Carlsson, Devdatt P. Dubhashi, Terry Regier
CogSci1
2022 Pragmatic Reasoning in Structured Signaling Games
Emil Carlsson, Devdatt P. Dubhashi
CogSci1
2021 Learning Approximate and Exact Numeral Systems via Reinforcement Learning
Emil Carlsson, Devdatt P. Dubhashi, Fredrik D. Johansson
CogSci1
2021 Thompson Sampling for Bandits with Clustered Arms
abstract
We propose algorithms based on a multi-level Thompson sampling scheme, for the stochastic multi-armed bandit and its contextual variant with linear expected rewards, in the setting where arms are clustered. We show, both theoretically and empirically, how exploiting a given cluster structure can significantly improve the regret and computational cost compared to using standard Thompson sampling. In the case of the stochastic multi-armed bandit we give upper bounds on the expected cumulative regret showing how it depends on the quality of the clustering. Finally, we perform an empirical evaluation showing that our algorithms perform well compared to previously proposed algorithms for bandits with clustered arms.
Emil Carlsson, Devdatt P. Dubhashi, Fredrik D. Johansson
IJCAI1