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Keegan Harris

dblp:294/5044 · DBLP profile ↗
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9ranked-venue papers
6as first author
9since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 6 first-author · 9 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Reinforcement learning · 29% Trustworthy machine learning · 29% Probabilistic and Bayesian machine learning · 11%
Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 81% Approximation and online algorithms · 19%

Topics — the 21 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › performative prediction
strategic classification
1.732023
Strategic Apple Tasting · NeurIPS 2023
Bayesian Persuasion for Algorithmic Recourse · NeurIPS 2022
Stateful Strategic Regression · NeurIPS 2021
Algorithmic game theory and mechanism design
stackelberg game
1.322024
Regret Minimization in Stackelberg Games with Side Information · NeurIPS 2024
Stateful Strategic Regression · NeurIPS 2021
Machine learning › Reinforcement learning
exploration
0.812024
Can large language models explore in-context? · NeurIPS 2024
Natural language and speech › Language models and text generation
LLM agents
0.812024
Can large language models explore in-context? · NeurIPS 2024
Machine learning › Reinforcement learning
multi-armed bandit
0.812024
Can large language models explore in-context? · NeurIPS 2024
Algorithmic game theory and mechanism design
regret minimization
0.812024
Regret Minimization in Stackelberg Games with Side Information · NeurIPS 2024
Approximation and online algorithms › learning-augmented algorithms
regret minimization with hints
0.812024
Regret Minimization in Stackelberg Games with Side Information · NeurIPS 2024
Machine learning › Reinforcement learning › multi-armed bandit
adversarial bandit
0.712023
Meta-Learning Adversarial Bandit Algorithms · NeurIPS 2023
Machine learning › Learning theory › online learning › partial feedback
apple tasting feedback
0.712023
Strategic Apple Tasting · NeurIPS 2023
Machine learning › Reinforcement learning
bandit
0.712023
Meta-Learning Adversarial Bandit Algorithms · NeurIPS 2023
Machine learning › Probabilistic and Bayesian machine learning
causal inference
0.712023
Adaptive Principal Component Regression with Applications to Panel Data · NeurIPS 2023
Machine learning › Transfer learning and domain adaptation
meta-learning
0.712023
Meta-Learning Adversarial Bandit Algorithms · NeurIPS 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
Meta-Learning in Games · ICLR 2023
Machine learning › Transfer learning and domain adaptation › meta-learning
online meta-learning
0.712023
Meta-Learning Adversarial Bandit Algorithms · NeurIPS 2023
Machine learning › Probabilistic and Bayesian machine learning › causal inference › causal effect estimation
treatment effect estimation
0.712023
Adaptive Principal Component Regression with Applications to Panel Data · NeurIPS 2023
Machine learning › Trustworthy machine learning
fairness
0.612022
Strategic Instrumental Variable Regression: Recovering Causal Relationships From Strategic Responses · ICML 2022
Machine learning › Trustworthy machine learning › fairness
fairness and recourse
0.612022
Bayesian Persuasion for Algorithmic Recourse · NeurIPS 2022
Machine learning › Trustworthy machine learning
strategic behavior
0.612022
Strategic Instrumental Variable Regression: Recovering Causal Relationships From Strategic Responses · ICML 2022
Algorithmic game theory and mechanism design › mechanism design › information design
bayesian persuasion
0.612022
Bayesian Persuasion for Algorithmic Recourse · NeurIPS 2022
Machine learning › Learning theory › online learning
online convex optimization
0.212023
Meta-Learning Adversarial Bandit Algorithms · NeurIPS 2023
Machine learning › Learning theory
online learning
0.212023
Meta-Learning Adversarial Bandit Algorithms · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

online learning · 1.3contextual bandit · 1.3prompt design · 0.8no-regret learning · 0.8chain-of-thought reasoning · 0.8principal component regression · 0.7meta-learning · 0.7martingale concentration · 0.7game theory · 0.7follow-the-leader · 0.7EXP3 · 0.7polynomial-time approximation scheme · 0.6linear programming · 0.6stackelberg equilibrium computation · 0.5polynomial-time algorithm · 0.5
YearPublicationVenuePosition
2024 Regret Minimization in Stackelberg Games with Side Information
abstract
Algorithms for playing in Stackelberg games have been deployed in real-world domains including airport security, anti-poaching efforts, and cyber-crime prevention. However, these algorithms often fail to take into consideration the additional information available to each player (e.g. traffic patterns, weather conditions, network congestion), a salient feature of reality which may significantly affect both players' optimal strategies. We formalize such settings as Stackelberg games with side information, in which both players observe an external context before playing. The leader commits to a (context-dependent) strategy, and the follower best-responds to both the leader's strategy and the context. We focus on the online setting in which a sequence of followers arrive over time, and the context may change from round-to-round. In sharp contrast to the non-contextual version, we show that it is impossible for the leader to achieve good performance (measured by regret) in the full adversarial setting. Motivated by our impossibility result, we show that no-regret learning is possible in two natural relaxations: the setting in which the sequence of followers is chosen stochastically and the sequence of contexts is adversarial, and the setting in which the sequence of contexts is stochastic and the sequence of followers is chosen by an adversary.
Keegan Harris, Steven Z. Wu, Maria-Florina Balcan
NeurIPS1
2024 Can large language models explore in-context?
abstract
We investigate the extent to which contemporary Large Language Models (LLMs) can engage in exploration, a core capability in reinforcement learning and decision making. We focus on native performance of existing LLMs, without training interventions. We deploy LLMs as agents in simple multi-armed bandit environments, specifying the environment description and interaction history entirely in-context, i.e., within the LLM prompt. We experiment with GPT-3.5, GPT-4, and Llama2, using a variety of prompt designs, and find that the models do not robustly engage in exploration without substantial interventions: i) Only one configuration resulted in satisfactory exploratory behavior: GPT-4 with chain-of-thought reasoning and an externally summarized interaction history; ii) All other configurations did not result in robust exploratory behavior, including those with chain-of-thought reasoning but unsummarized history. While these findings can be interpreted positively, they suggest that external summarization—which may not be possible in more complex settings—is essential for desirable LLM behavior. We conclude that non-trivial algorithmic interventions, such as fine-tuning or dataset curation, may be required to empower LLM-based decision making agents in complex settings.
Akshay Krishnamurthy, Keegan Harris, Dylan J. Foster, Cyril Zhang, Aleksandrs Slivkins
NeurIPS2
2023 Meta-Learning in Games
Keegan Harris, Ioannis Anagnostides, Gabriele Farina, Mikhail Khodak, Steven Z. Wu, Tuomas Sandholm
ICLR1
2023 Adaptive Principal Component Regression with Applications to Panel Data
abstract
Principal component regression (PCR) is a popular technique for fixed-design error-in-variables regression, a generalization of the linear regression setting in which the observed covariates are corrupted with random noise. We provide the first time-uniform finite sample guarantees for online (regularized) PCR whenever data is collected adaptively. Since the proof techniques for PCR in the fixed design setting do not readily extend to the online setting, our results rely on adapting tools from modern martingale concentration to the error-in-variables setting. As an application of our bounds, we provide a framework for counterfactual estimation of unit-specific treatment effects in panel data settings when interventions are assigned adaptively. Our framework may be thought of as a generalization of the synthetic interventions framework where data is collected via an adaptive intervention assignment policy.
Anish Agarwal, Keegan Harris, Justin Whitehouse, Steven Z. Wu
NeurIPS2
2023 Strategic Apple Tasting
abstract
Algorithmic decision-making in high-stakes domains often involves assigning decisions to agents with incentives to strategically modify their input to the algorithm. In addition to dealing with incentives, in many domains of interest (e.g. lending and hiring) the decision-maker only observes feedback regarding their policy for rounds in which they assign a positive decision to the agent; this type of feedback is often referred to as apple tasting (or one-sided) feedback. We formalize this setting as an online learning problem with apple-tasting feedback where a principal makes decisions about a sequence of $T$ agents, each of which is represented by a context that may be strategically modified. Our goal is to achieve sublinear strategic regret, which compares the performance of the principal to that of the best fixed policy in hindsight, if the agents were truthful when revealing their contexts. Our main result is a learning algorithm which incurs $\tilde{\mathcal{O}}(\sqrt{T})$ strategic regret when the sequence of agents is chosen stochastically. We also give an algorithm capable of handling adversarially-chosen agents, albeit at the cost of $\tilde{\mathcal{O}}(T^{(d+1)/(d+2)})$ strategic regret (where $d$ is the dimension of the context). Our algorithms can be easily adapted to the setting where the principal receives bandit feedback---this setting generalizes both the linear contextual bandit problem (by considering agents with incentives) and the strategic classification problem (by allowing for partial feedback).
Keegan Harris, Chara Podimata, Steven Z. Wu
NeurIPS1
2023 Meta-Learning Adversarial Bandit Algorithms
abstract
We study online meta-learning with bandit feedback, with the goal of improving performance across multiple tasks if they are similar according to some natural similarity measure. As the first to target the adversarial online-within-online partial-information setting, we design meta-algorithms that combine outer learners to simultaneously tune the initialization and other hyperparameters of an inner learner for two important cases: multi-armed bandits (MAB) and bandit linear optimization (BLO). For MAB, the meta-learners initialize and set hyperparameters of the Tsallis-entropy generalization of Exp3, with the task-averaged regret improving if the entropy of the optima-in-hindsight is small. For BLO, we learn to initialize and tune online mirror descent (OMD) with self-concordant barrier regularizers, showing that task-averaged regret varies directly with an action space-dependent measure they induce. Our guarantees rely on proving that unregularized follow-the-leader combined with two levels of low-dimensional hyperparameter tuning is enough to learn a sequence of affine functions of non-Lipschitz and sometimes non-convex Bregman divergences bounding the regret of OMD.
Misha Khodak, Ilya Osadchiy, Keegan Harris, Maria-Florina Balcan, Kfir Y. Levy, Ron Meir, Steven Z. Wu
NeurIPS3
2022 Strategic Instrumental Variable Regression: Recovering Causal Relationships From Strategic Responses
abstract
In settings where Machine Learning (ML) algorithms automate or inform consequential decisions about people, individual decision subjects are often incentivized to strategically modify their observable attributes to receive more favorable predictions. As a result, the distribution the assessment rule is trained on may differ from the one it operates on in deployment. While such distribution shifts, in general, can hinder accurate predictions, our work identifies a unique opportunity associated with shifts due to strategic responses: We show that we can use strategic responses effectively to recover causal relationships between the observable features and outcomes we wish to predict, even under the presence of unobserved confounding variables. Specifically, our work establishes a novel connection between strategic responses to ML models and instrumental variable (IV) regression by observing that the sequence of deployed models can be viewed as an instrument that affects agents’ observable features but does not directly influence their outcomes. We show that our causal recovery method can be utilized to improve decision-making across several important criteria: individual fairness, agent outcomes, and predictive risk. In particular, we show that if decision subjects differ in their ability to modify non-causal attributes, any decision rule deviating from the causal coefficients can lead to (potentially unbounded) individual-level unfairness. .
Keegan Harris, Dung Daniel T. Ngo, Logan Stapleton, Hoda Heidari, Steven Z. Wu
ICML1
2022 Bayesian Persuasion for Algorithmic Recourse
abstract
When subjected to automated decision-making, decision subjects may strategically modify their observable features in ways they believe will maximize their chances of receiving a favorable decision. In many practical situations, the underlying assessment rule is deliberately kept secret to avoid gaming and maintain competitive advantage. The resulting opacity forces the decision subjects to rely on incomplete information when making strategic feature modifications. We capture such settings as a game of Bayesian persuasion, in which the decision maker offers a form of recourse to the decision subject by providing them with an action recommendation (or signal) to incentivize them to modify their features in desirable ways. We show that when using persuasion, the decision maker and decision subject are never worse off in expectation, while the decision maker can be significantly better off. While the decision maker’s problem of finding the optimal Bayesian incentive compatible (BIC) signaling policy takes the form of optimization over infinitely many variables, we show that this optimization can be cast as a linear program over finitely-many regions of the space of possible assessment rules. While this reformulation simplifies the problem dramatically, solving the linear program requires reasoning about exponentially-many variables, even in relatively simple cases. Motivated by this observation, we provide a polynomial-time approximation scheme that recovers a near-optimal signaling policy. Finally, our numerical simulations on semi-synthetic data empirically demonstrate the benefits of using persuasion in the algorithmic recourse setting.
Keegan Harris, Valerie Chen, Joon Sik Kim, Ameet Talwalkar, Hoda Heidari, Steven Z. Wu
NeurIPS1
2021 Stateful Strategic Regression
abstract
Automated decision-making tools increasingly assess individuals to determine if they qualify for high-stakes opportunities. A recent line of research investigates how strategic agents may respond to such scoring tools to receive favorable assessments. While prior work has focused on the short-term strategic interactions between a decision-making institution (modeled as a principal) and individual decision-subjects (modeled as agents), we investigate interactions spanning multiple time-steps. In particular, we consider settings in which the agent's effort investment today can accumulate over time in the form of an internal state - impacting both his future rewards and that of the principal. We characterize the Stackelberg equilibrium of the resulting game and provide novel algorithms for computing it. Our analysis reveals several intriguing insights about the role of multiple interactions in shaping the game's outcome: First, we establish that in our stateful setting, the class of all linear assessment policies remains as powerful as the larger class of all monotonic assessment policies. While recovering the principal's optimal policy requires solving a non-convex optimization problem, we provide polynomial-time algorithms for recovering both the principal and agent's optimal policies under common assumptions about the process by which effort investments convert to observable features. Most importantly, we show that with multiple rounds of interaction at her disposal, the principal is more effective at incentivizing the agent to accumulate effort in her desired direction. Our work addresses several critical gaps in the growing literature on the societal impacts of automated decision-making - by focusing on longer time horizons and accounting for the compounding nature of decisions individuals receive over time.
Keegan Harris, Hoda Heidari, Steven Z. Wu
NeurIPS1