VLDB 2026 Research / reviewers in the wild / expert
Justin Debloos
dblp:295/8413
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2024
0000-0001-5400-358XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Programming Learning Difficulties: How Can Naive Users Create Human-Machine Interaction Scenarios?
Justin Debloos, Céline Jost, Dominique Archambault |
ICCHP (2) | 1 |
| 2023 | ScenaConnect: an original device to enhance experiences with multisensorialityabstractThis demonstration aims at presenting ScenaConnect, a multisensory device which allows people to live various several multisensory experiences. ScenaConnect is inexpensive, compact, easy to install and allows to improve experiences in added new interactions. The demonstration will present two cases of use. The first one is an interactive math exercise and the second one is a multisensory experience that will take the visitor on a journey through history. Moreover, ScenaConnect could be used in museums for immersive and interactive experiences or by a teacher who can use it to make the learning of his students more interactive and adapted. The perspectives are to allows non-expert in computer science to quickly integrate ScenaConnect in several and various experiences thanks to the software ScenaProd, which is, like ScenaConnect, a goal of the PRIM project presented in more detail on this paper. Justin Debloos, Céline Jost, Dominique Archambault |
IMX | 1 |
| 2023 | ICAMUS: Evaluation Criteria of an Interactive Multisensory Authoring ToolabstractThis paper presents the advancement of the PRIM project that aims at giving the power to non-computer experts to create digital and interactive scenarios. For this purpose, we explored the strengths and limitations of the visual programming languages and the mulsemedia editors chosen for their ease of use. Results led to a criteria list that our final solution should meet, named the ICAMUS criteria for Interface, Combinatorics, Affordance, Modularity, Ubiquity, and Synoptic. This paper proposes a scale based on the ICAMUS criteria that may assess the Interactive and Multisensory Authoring Tools (IMAT scale). Last, this paper discusses how to compute a score based on three metrics (presence/absence of elements, number of clicks to do an action, and time needed to do this action) and the visual representation of this score that has to give a complete profile of the tool. We hypothesize that this scale will be able to highlight the complementarities of visual programming languages and mulsemedia editors as well as the challenges to face. Céline Jost, Justin Debloos, Brigitte Le Pévédic, Gérard Uzan |
IMX | 2 |
| 2022 | ScenaProd: creating interactive medias without programmingabstractThis demonstration aims at presenting ScenaProd, a tool that allows people to produce multisensory scenagrams (multisensory exercises or interactive media). All participants can create their own scenagrams with that tool or test a more complete one that is already created. A scenagram can be defined as an interaction between a human being and different devices. For example, a robot asks a question while displaying a visual clue on a screen. Then, the participant can respond by pressing a large and colored contactor. In case of a correct answer, the robot would play a short victory song and a light would light up green. If a wrong answer were given, the system would have a different reaction. Céline Jost, Justin Debloos, Brigitte Le Pévédic, Gérard Uzan |
IMX | 2 |
| 2021 | PRIM Project: Playing and Recording with Interactivity and MultisensorialityabstractMultisensory Interaction (M.I.) is a promising research field acting on both perception and cognition. Among benefits, including the "design for all" approach, it is expected to increase humans’ cognitive performance (such as learning and cognitive stimulation) as well as user's experience. To our knowledge, there is no convincing tool allowing researchers to create easily multisensory scenarios, exercises or experimental interaction situations. This paper introduces the PRIM project which aims at designing a new and original tool for designing multisensory interactive interaction situations. Céline Jost, Justin Debloos, Dominique Archambault, Brigitte Le Pévédic, Jack Sagot, Rémy Sohier, Charles Tijus, Isis Truck, Gérard Uzan |
IMX | 2 |