Stanislaw Szymanowicz

dblp:295/8991 · DBLP profile ↗
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6ranked-venue papers
5as first author
6since 2021 · last 2025
—ORCID · none

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Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author · 6 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021
YearPublicationVenuePosition
2025 Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image
abstract
We propose Flash3D, a method for scene reconstruction and novel view synthesis from a single image which is both very generalisable and efficient. For generalisability, we start from a 'foundation' model for monocular depth estimation and extend it to a full 3D shape and appearance reconstructor. For efficiency, we base this extension on feed-forward Gaussian Splatting. Specifically, we predict a first layer of 3D Gaussians at the predicted depth, and then add additional layers of Gaussians that are offset in space, allowing the model to complete the reconstruction behind occlusions and truncations. Flash3D is very efficient, trainable on a single GPU in a day, and thus accessible to most researchers. It achieves state-of-the-art results when trained and tested on RealEstate10k. When transferred to unseen datasets like NYU it outperforms competitors by a large margin. More impressively, when transferred to KITTI, Flash3D achieves better PSNR than methods trained specifically on that dataset. In some instances, it even outperforms recent methods that use multiple views as input. Code, models, demo, and more results are available at https://www.robots.ox.ac.uk/~vgg/research/flash3d/.
Stanislaw Szymanowicz, Eldar Insafutdinov, Chuanxia Zheng, Dylan Campbell, João F. Henriques, Christian Rupprecht 0001, Andrea Vedaldi
3DV1
2025 Bolt3D: Generating 3D Scenes in Seconds
Stanislaw Szymanowicz, Jason Y. Zhang 0004, Pratul P. Srinivasan, Ruiqi Gao, Arthur Brussee, Aleksander Holynski, Ricardo Martin-Brualla, Jonathan T. Barron, Philipp Henzler
ICCV1
2024 Splatter Image: Ultra-Fast Single-View 3D Reconstruction
abstract
We introduce the Splatter Image, an ultra-efficient approach for monocular 3D object reconstruction. Splatter Image is based on Gaussian Splatting, which allows fast and high-quality reconstruction of 3D scenes from multiple images. We apply Gaussian Splatting to monocular reconstruction by learning a neural network that, at test time, performs reconstruction in a feed-forward manner, at 38 FPS. Our main innovation is the surprisingly straightforward design of this network, which, using 2D operators, maps the input image to one 3D Gaussian per pixel. The resulting set of Gaussians thus has the form an image, the Splatter Image. We further extend the method take several images as input via cross-view attention. Owning to the speed of the renderer (588 FPS), we use a single GPU for training while generating entire images at each iteration to optimize perceptual metrics like LPIPS. On several synthetic, real, multi-category and large-scale benchmark datasets, we achieve better results in terms of PSNR, LPIPS, and other metries while training and evaluating much faster than prior works. Code, models and more results are available at https://szymanowiczs.github.io/splatter-image.
Stanislaw Szymanowicz, Christian Rupprecht 0001, Andrea Vedaldi
CVPR1
2024 VolTeMorph: Real-time, Controllable and Generalizable Animation of Volumetric Representations
abstract
Abstract The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visual quality and in real‐time. While implicit deformation methods based on learned functions can produce impressive results, they are ‘black boxes’ to artists and content creators, they require large amounts of training data to generalize meaningfully, and they do not produce realistic extrapolations outside of this data. In this work, we solve these issues by introducing a volume deformation method which is real‐time even for complex deformations, easy to edit with off‐the‐shelf software and can extrapolate convincingly. To demonstrate the versatility of our method, we apply it in two scenarios: physics‐based object deformation and telepresence where avatars are controlled using blendshapes. We also perform thorough experiments showing that our method compares favourably to both volumetric approaches combined with implicit deformation and methods based on mesh deformation.
Stephan J. Garbin, Marek Kowalski, Virginia Estellers, Stanislaw Szymanowicz, Shideh Rezaeifar, Jingjing Shen, Matthew Johnson 0003, Julien Valentin
Comput. Graph. Forum4
2023 Viewset Diffusion: (0-)Image-Conditioned 3D Generative Models from 2D Data
abstract
We present Viewset Diffusion, a diffusion-based generator that outputs 3D objects while only using multi-view 2D data for supervision. We note that there exists a one-to-one mapping between viewsets, i.e., collections of several 2D views of an object, and 3D models. Hence, we train a diffusion model to generate viewsets, but design the neural network generator to reconstruct internally corresponding 3D models, thus generating those too. We fit a diffusion model to a large number of viewsets for a given category of objects. The resulting generator can be conditioned on zero, one or more input views. Conditioned on a single view, it performs 3D reconstruction accounting for the ambiguity of the task and allowing to sample multiple solutions compatible with the input. The model performs reconstruction efficiently, in a feed-forward manner, and is trained using only rendering losses using as few as three views per viewset. Project page: szymanowiczs.github.io/viewset-diffusion.
Stanislaw Szymanowicz, Christian Rupprecht 0001, Andrea Vedaldi
ICCV1
2022 Discrete neural representations for explainable anomaly detection
abstract
The aim of this work is to detect and automatically generate high-level explanations of anomalous events in video. Understanding the cause of an anomalous event is crucial as the required response is dependant on its nature and severity. Recent works typically use object or action classifier to detect and provide labels for anomalous events. However, this constrains detection systems to a finite set of known classes and prevents generalisation to unknown objects or behaviours. Here we show how to robustly detect anomalies without the use of object or action classifiers yet still recover the high level reason behind the event. We make the following contributions: (1) a method using saliency maps to decouple the explanation of anomalous events from object and action classifiers, (2) show how to improve the quality of saliency maps using a novel neural architecture for learning discrete representations of video by predicting future frames and (3) beat the state-of-the-art anomaly explanation methods by 60% on a subset of the public benchmark X-MAN dataset [25].
Stanislaw Szymanowicz, James Charles, Roberto Cipolla
WACV1