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Gael Kerchenbaum

dblp:295/9008 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.612022
KeyTr: Keypoint Transporter for 3D Reconstruction of Deformable Objects in Videos · CVPR 2022
Computer vision › 3D vision › 3d reconstruction › dynamic 3d reconstruction
dynamic object reconstruction
0.612022
KeyTr: Keypoint Transporter for 3D Reconstruction of Deformable Objects in Videos · CVPR 2022
Computer vision › 3D vision › structure from motion
non-rigid structure from motion
0.612022
KeyTr: Keypoint Transporter for 3D Reconstruction of Deformable Objects in Videos · CVPR 2022
Geometric modeling and processing
shape correspondence
0.512021
NeuroMorph: Unsupervised Shape Interpolation and Correspondence in One Go · CVPR 2021
Geometric modeling and processing › shape deformation
shape interpolation
0.512021
NeuroMorph: Unsupervised Shape Interpolation and Correspondence in One Go · CVPR 2021

Methods — techniques the papers use, named apart from their topics

sinkhorn's algorithm · 0.6monocular depth estimation · 0.6differentiable rendering · 0.6unsupervised learning · 0.5graph convolution · 0.5geodesic approximation · 0.5
YearPublicationVenuePosition
2022 KeyTr: Keypoint Transporter for 3D Reconstruction of Deformable Objects in Videos
abstract
We consider the problem of reconstructing the depth of dynamic objects from videos. Recent progress in dynamic video depth prediction has focused on improving the output of monocular depth estimators by means of multi-view constraints while imposing little to no restrictions on the deformation of the dynamic parts of the scene. However, the theory of Non-Rigid Structure from Motion prescribes to constrain the deformations for 3D reconstruction. We thus propose a new model that departs significantly from this prior work. The idea is to fit a dynamic point cloud to the video data using Sinkhorn's algorithm to associate the 3D points to 2D pixels and use a differentiable point renderer to ensure the compatibility of the 3D deformations with the measured optical flow. In this manner, our algorithm, called Keypoint Transporter, models the overall deformation of the object within the entire video, so it can constrain the reconstruction correspondingly. Compared to weaker deformation models, this significantly reduces the reconstruction ambiguity and, for dynamic objects, allows Keypoint Transporter to obtain reconstructions of the quality superior or at least comparable to prior approaches while being much faster and reliant on a pre-trained monocular depth estimator network. To assess the method, we evaluate on new datasets of synthetic videos depicting dynamic humans and animals with ground-truth depth. We also show qualitative results on crowd-sourced real-world videos of pets.
David Novotný, Ignacio Rocco, Samarth Sinha, Alexandre Carlier, Gael Kerchenbaum, Roman Shapovalov, Nikita Smetanin, Natalia Neverova, Benjamin Graham, Andrea Vedaldi
CVPR5
2021 NeuroMorph: Unsupervised Shape Interpolation and Correspondence in One Go
abstract
We present NeuroMorph, a new neural network architecture that takes as input two 3D shapes and produces in one go, i.e. in a single feed forward pass, a smooth interpolation and point-to-point correspondences between them. The interpolation, expressed as a deformation field, changes the pose of the source shape to resemble the target, but leaves the object identity unchanged. NeuroMorph uses an elegant architecture combining graph convolutions with global feature pooling to extract local features. During training, the model is incentivized to create realistic deformations by approximating geodesics on the underlying shape space manifold. This strong geometric prior allows to train our model end-to-end and in a fully unsupervised manner without requiring any manual correspondence annotations. NeuroMorph works well for a large variety of input shapes, including non-isometric pairs from different object categories. It obtains state-of-the-art results for both shape correspondence and interpolation tasks, matching or surpassing the performance of recent unsupervised and supervised methods on multiple benchmarks.
Marvin Eisenberger, David Novotný, Gael Kerchenbaum, Patrick Labatut, Natalia Neverova, Daniel Cremers, Andrea Vedaldi
CVPR3