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Changho Jo

dblp:295/9825 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 62% 3D vision · 38%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
3d diffusion models
0.812024
SemCity: Semantic Scene Generation with Triplane Diffusion · CVPR 2024
Computer vision › 3D vision
3d scene understanding
0.212024
SemCity: Semantic Scene Generation with Triplane Diffusion · CVPR 2024
Computer vision › 3D vision › 3d scene understanding
semantic scene completion
0.212024
SemCity: Semantic Scene Generation with Triplane Diffusion · CVPR 2024

Methods — techniques the papers use, named apart from their topics

tri-plane representation · 0.8scene manipulation · 0.8diffusion model · 0.8
YearPublicationVenuePosition
2024 SemCity: Semantic Scene Generation with Triplane Diffusion
abstract
We present “SemCity,” a 3D diffusion model for semantic scene generation in real-world outdoor environments. Most 3D diffusion models focus on generating a single object, synthetic indoor scenes, or synthetic outdoor scenes, while the generation of real-world outdoor scenes is rarely addressed. In this paper, we concentrate on generating a real-outdoor scene through learning a diffusion model on a realworld outdoor dataset. In contrast to synthetic data, real-outdoor datasets often contain more empty spaces due to sensor limitations, causing challenges in learning realoutdoor distributions. To address this issue, we exploit a triplane representation as a proxy form of scene distributions to be learned by our diffusion model. Furthermore, we propose a triplane manipulation that integrates seamlessly with our triplane diffusion model. The manipulation improves our diffusion model's applicability in a variety of downstream tasks related to outdoor scene generation such as scene inpainting, scene outpainting, and semantic scene completion refinements. In experimental results, we demonstrate that our triplane diffusion model shows meaningful generation results compared with existing work in a real-outdoor dataset, SemanticKITTI. We also show our triplane manipulation facilitates seamlessly adding, removing, or modifying objects within a scene. Further, it also enables the expansion of scenes toward a city-level scale. Finally, we evaluate our method on semantic scene completion refinements where our diffusion model enhances predictions of semantic scene completion networks by learning scene distribution. Our code is available at https://github.com/zoom.in-lee/SemCity.
Jumin Lee, Sebin Lee, Changho Jo, Woobin Im, Juhyeong Seon, Sung-Eui Yoon
CVPR3
2021 In-N-Out: Towards Good Initialization for Inpainting and Outpainting
Changho Jo, Woobin Im, Sung-Eui Yoon
BMVC1