Peter Kulits

dblp:296/0477 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2025
—ORCID · none

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Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Reconstructing Animals and the Wild
abstract
The notion of 3D reconstruction as scene understanding is foundational in computer vision. Reconstructing 3D scenes from 2D visual observations necessitates strong priors to disambiguate structure. Much work has been focused on the anthropocentric, which, characterized by smooth surfaces, coherent normals, and regular edges, allows for the integration of strong geometric inductive biases. Here, we consider a more challenging problem where such assumptions do not hold: the reconstruction of natural scenes containing trees, bushes, boulders, and animals. While numerous works have attempted to tackle the problem of reconstructing animals in the wild, they have focused solely on the animal, neglecting environmental context. This limits their usefulness for analysis tasks, as animals exist inherently within the 3D world, and information is lost when environmental factors are disregarded. We propose a method to reconstruct natural scenes from single images. We base our approach on recent advances leveraging the strong world priors ingrained in Large Language Models and train an autoregressive model to decode a CLIP embedding into a structured, compositional scene representation, encompassing both animals and the wild. To enable this, we propose a synthetic dataset comprising one million images and thousands of assets. Through our introduction of a CLIP-projection head, we demonstrate that our approach generalizes to the task of reconstructing animals and their environments in real-world images, despite having been trained solely on synthetic data. We release our dataset and code to encourage future research at https://raw.is.tue.mpg.de/.
Peter Kulits, Michael J. Black, Silvia Zuffi
CVPR1
2025 Generative Zoo
Tomasz Niewiadomski, Anastasios Yiannakidis, Hanz Cuevas-Velasquez, Soubhik Sanyal, Michael J. Black, Silvia Zuffi, Peter Kulits
ICCV7
2024 TECA: Text-Guided Generation and Editing of Compositional 3D Avatars
abstract
Our goal is to create a realistic 3D facial avatar with hair and accessories using only a text description. While this challenge has attracted significant recent interest, existing methods either lack realism, produce unrealistic shapes, or do not support editing, such as modifications to the hairstyle. We argue that existing methods are limited because they employ a monolithic modeling approach, using a single representation for the head, face, hair, and accessories. Our observation is that the hair and face, for example, have very different structural qualities that benefit from different representations. Building on this insight, we generate avatars with a compositional model, in which the head, face, and upper body are represented with traditional 3D meshes, and the hair, clothing, and accessories with neural radiance fields (NeRF). The model-based mesh representation provides a strong geometric prior for the face region, improving realism while enabling editing of the person’s appearance. By using NeRFs to represent the remaining components, our method is able to model and synthesize parts with complex geometry and appearance, such as curly hair and fluffy scarves. Our novel system synthesizes these high-quality compositional avatars from text descriptions. Specifically, we generate a face image using text, fit a parametric shape model to it, and inpaint texture using diffusion models. Conditioned on the generated face, we sequentially generate style components such as hair or clothing using Score Distillation Sampling (SDS) with guidance from CLIPSeg segmentations. However, this alone is not sufficient to produce avatars with a high degree of realism. Consequently, we introduce a hierarchical approach to refine the non-face regions using a BLIP-based loss combined with SDS. The experimental results demonstrate that our method, Text-guided generation and Editing of Compositional Avatars (TECA), produces avatars that are more realistic than those of recent methods while being editable because of their compositional nature. For example, our TECA enables the seamless transfer of compositional features like hairstyles, scarves, and other accessories between avatars. This capability supports applications such as virtual try-on. The code and generated avatars will be publicly available for research purposes at yfeng95.github.io/teca.
Yao Feng 0001, Peter Kulits, Yandong Wen, Justus Thies, Michael J. Black
3DV3
2023 Reconstructing Signing Avatars from Video Using Linguistic Priors
abstract
Sign language (SL) is the primary method of communication for the 70 million Deaf people around the world. Video dictionaries of isolated signs are a core SL learning tool. Replacing these with 3D avatars can aid learning and enable AR/VR applications, improving access to technology and online media. However, little work has attempted to estimate expressive 3D avatars from SL video; occlusion, noise, and motion blur make this task difficult. We address this by introducing novel linguistic priors that are universally applicable to SL and provide constraints on 3D hand pose that help resolve ambiguities within isolated signs. Our method, SGNify, captures fine-grained hand pose, facial expression, and body movement fully automatically from in-the-wild monocular SL videos. We evaluate SGNify quantitatively by using a commercial motion-capture system to compute 3D avatars synchronized with monocular video. SGNify outperforms state-of-the-art 3D body-pose-and shape-estimation methods on SL videos. A perceptual study shows that SGNify's 3D reconstructions are significantly more comprehensible and natural than those of previous methods and are on par with the source videos. Code and data are available at sgnify.is.tue.mpg.de.
Maria-Paola Forte, Peter Kulits, Chun-Hao Huang, Vasileios Choutas, Dimitrios Tzionas, Katherine J. Kuchenbecker, Michael J. Black
CVPR2
2023 Generalizing Neural Human Fitting to Unseen Poses With Articulated SE(3) Equivariance
abstract
We address the problem of fitting a parametric human body model (SMPL) to point cloud data. Optimization-based methods require careful initialization and are prone to becoming trapped in local optima. Learning-based methods address this but do not generalize well when the input pose is far from those seen during training. For rigid point clouds, remarkable generalization has been achieved by leveraging SE(3)-equivariant networks, but these methods do not work on articulated objects. In this work we extend this idea to human bodies and propose ArtEq, a novel part-based SE(3)-equivariant neural architecture for SMPL model estimation from point clouds. Specifically, we learn a part detection network by leveraging local SO(3) invariance, and regress shape and pose using articulated SE(3) shape-invariant and pose-equivariant networks, all trained end-to-end. Our novel pose regression module leverages the permutation-equivariant property of self-attention layers to preserve rotational equivariance. Experimental results show that ArtEq generalizes to poses not seen during training, outperforming state-of-the-art methods by ∼ 44% in terms of body reconstruction accuracy, without requiring an optimization refinement step. Furthermore, ArtEq is three orders of magnitude faster during inference than prior work and has 97.3% fewer parameters. The code and model are available for research purposes at https://arteq.is.tue.mpg.de.
Haiwen Feng, Peter Kulits, Shichen Liu, Michael J. Black, Victoria Fernández Abrevaya
ICCV2
2022 The Caltech Fish Counting Dataset: A Benchmark for Multiple-Object Tracking and Counting
Justin Kay, Peter Kulits, Suzanne Stathatos, Siqi Deng, Erik Young, Sara Beery, Grant Van Horn, Pietro Perona
ECCV (8)2
2021 ElephantBook: A Semi-Automated Human-in-the-Loop System for Elephant Re-Identification
abstract
African elephants are vital to their ecosystems, but their populations are threatened by a rise in human-elephant conflict and poaching. Monitoring population dynamics is essential in conservation efforts; however, tracking elephants is a difficult task, usually relying on the invasive and sometimes dangerous placement of GPS collars. Although there have been many recent successes in the use of computer vision techniques for automated identification of other species, identification of elephants is extremely difficult and typically requires expertise as well as familiarity with elephants in the population. We have built and deployed a web-based platform and database for human-in-the-loop re-identification of elephants combining manual attribute labeling and state-of-the-art computer vision algorithms, known as ElephantBook. Our system is currently in use at the Mara Elephant Project, helping monitor the protected and at-risk population of elephants in the Greater Maasai Mara ecosystem. ElephantBook makes elephant re-identification usable by non-experts and scalable for use by multiple conservation NGOs.
Peter Kulits, Jake Wall, Anka Bedetti, Michelle Henley, Sara Beery
COMPASS1