VLDB 2026 Research / reviewers in the wild / expert
Yoga Suhas Kuruba Manjunath
dblp:296/0902
· DBLP profile ↗
7ranked-venue papers
5as first author
7since 2021 · last 2025
0000-0001-5377-8885ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 6 · 5 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ResLearn: Transformer-Based Residual Learning for Metaverse Network Traffic PredictionabstractOur work proposes a comprehensive solution for predicting Metaverse network traffic, addressing the growing demand for intelligent resource management in eXtended Reality (XR) services. We first introduce a state-of-the-art testbed capturing a real-world dataset of virtual reality (VR), augmented reality (AR), and mixed reality (MR) traffic, made openly available for further research. To enhance prediction accuracy, we then propose a novel view-frame (VF) algorithm that accurately identifies video frames from traffic while ensuring privacy compliance, and we develop a Transformer-based progressive error-learning algorithm, referred to as ResLearn for Metaverse traffic prediction. ResLearn significantly improves time-series predictions by using fully connected neural networks to reduce errors, particularly during peak traffic, outperforming prior work by 99%. Our contributions offer Internet service providers (ISPs) robust tools for real-time network management to satisfy Quality of Service (QoS) and enhance user experience in the Metaverse. Yoga Suhas Kuruba Manjunath, Mathew Szymanowski, Austin Wissborn, Mushu Li, Lian Zhao |
ICC | 1 |
| 2025 | Discern-XR: An Online Classifier for Metaverse Network TrafficabstractIn this paper, we design an exclusive Metaverse network traffic classifier, named Discern-XR, to help Internet service providers (ISP) and router manufacturers enhance the quality of Metaverse services. Leveraging segmented learning, the Frame Vector Representation (FVR) algorithm and Frame Identification Algorithm (FIA) are proposed to extract critical frame-related statistics from raw network data having only four application-level features. A novel Augmentation, Aggregation, and Retention Online Training (A2R-OT) algorithm is proposed to find an accurate classification model through online training methodology. In addition, we contribute to the real-world Metaverse dataset comprising virtual reality (VR) games, VR video, VR chat, augmented reality (AR), and mixed reality (MR) traffic, providing a comprehensive benchmark. Discern-XR outperforms state-of-the-art classifiers by 7 % while improving training efficiency and reducing false-negative rates. Our work advances Metaverse network traffic classification by standing as the state-of-the-art solution. Yoga Suhas Kuruba Manjunath, Austin Wissborn, Mathew Szymanowski, Mushu Li, Lian Zhao, Xiao-Ping Zhang 0002 |
ICC | 1 |
| 2025 | QLook: Quantum-Driven Viewport Prediction for Virtual RealityabstractWe propose QLook, a quantum-driven predictive framework to improve viewport prediction accuracy in immersive virtual reality (VR) environments. The framework utilizes quantum neural networks (QNNs) to model the user movement data, which has multiple interdependent dimensions and is collected in six-degree-of-freedom (6DoF) VR settings. QNN leverages superposition and entanglement to encode and process complex correlations among high-dimensional user positional data. The proposed solution features a cascaded hybrid architecture that integrates classical neural networks with variational quantum circuits (VQCs)-enhanced quantum long short-term memory (QLSTM) networks. We utilize identity block initialization to mitigate training challenges commonly associated with VQCs, particularly those encountered as barren plateaus. Empirical evaluation of QLook demonstrates a 37.4% reduction in mean squared error (MSE) compared to state-of-the-art (SoTA), showcasing superior viewport prediction. Niusha Sabri Kadijani, Yoga Suhas Kuruba Manjunath, Xiaodan Bi, Lian Zhao |
VTC2025-Fall | 2 |
| 2025 | Segmented Learning for Metaverse Network Traffic ClassificationabstractWe propose a novel two-staged segmented learning framework to enhance network traffic classification (NTC) for 5G and beyond (B5G)-driven enhanced mobile broadband (eMBB) applications, including Metaverse traffic. The first stage improves classification speed and accuracy for eMBB traffic, and the second stage extends its capability to classify the more complex and dynamic Metaverse network traffic. We introduce Essential Vector Representation (EVR) and Frame Vector Representation (FVR) feature engineering methods. These methods reduce inference time and preserve privacy by leveraging application-level features such as transmission time, packet length, direction, and inter-arrival time. The outputs from EVR and FVR are classified using our Augmentation, Aggregation, and Retention-Online Training (A2R-OT) algorithm, which enhances adaptive online learning, improving accuracy and efficiency. Additionally, we construct a comprehensive real-world Metaverse network traffic dataset to address the lack of publicly available Metaverse traffic data. To our knowledge, this is the first framework to integrate eMBB and Metaverse traffic classification. Our approach achieves a 6% improvement over state-of-the-art solutions, advancing network traffic management (NTM) for B5G networks. Yoga Suhas Kuruba Manjunath, Lian Zhao, Xiao-Ping Zhang 0002 |
IEEE Internet Things J. | 1 |
| 2024 | Time-Distributed Feature Learning for Internet of Things Network Traffic ClassificationabstractDeep learning-based network traffic classification (NTC) techniques, including conventional and class-of-service (CoS) classifiers, are a popular tool that aids in the quality of service (QoS) and radio resource management for the Internet of Things (IoT) network. Holistic temporal features consist of inter-, intra-, and pseudo-temporal features within packets, between packets, and among flows, providing the maximum information on network services without depending on defined classes in a problem. Conventional spatio-temporal features in the current solutions extract only space and time information between packets and flows, ignoring the information within packets and flow for IoT traffic. Therefore, we propose a new, efficient, holistic feature extraction method for deep-learning-based NTC using time-distributed feature learning to maximize the accuracy of the NTC. We apply a time-distributed wrapper on deep-learning layers to help extract pseudo-temporal features and spatio-temporal features. Pseudo-temporal features are mathematically complex to explain since, in deep learning, a black box extracts them. However, the features are temporal because of the time-distributed wrapper; therefore, we call them pseudo-temporal features. Since our method is efficient in learning holistic-temporal features, we can extend our method to both conventional and CoS NTC. Our solution proves that pseudo-temporal and spatial-temporal features can significantly improve the robustness and performance of any NTC. We analyze the solution theoretically and experimentally on different real-world datasets. The experimental results show that the holistic-temporal time-distributed feature learning method, on average, is 13.5% more accurate than the state-of-the-art conventional and CoS classifiers. Yoga Suhas Kuruba Manjunath, Sihao Zhao, Xiao-Ping Zhang 0002, Lian Zhao |
IEEE Trans. Netw. Serv. Manag. | 1 |
| 2022 | Segmented Learning for Class-of-Service Network Traffic ClassificationabstractClass-of-service (CoS) network traffic classification (NTC) classifies a group of similar traffic applications. The CoS classification is advantageous in resource scheduling for Internet service providers and avoids the necessity of remodelling. Our goal is to find a robust, lightweight, and fast-converging CoS classifier that uses fewer data in modelling and does not require specialized tools in feature extraction. The commonality of statistical features among the network flow segments motivates us to propose novel segmented learning that includes essential vector representation and a simple-segment method of classification. We represent the segmented traffic in the vector form using the essential vector representation (EVR). Then, the segmented traffic is modelled for classification using random forest based simple-segment method of classification (S2MC). Our solution's success relies on finding the optimal segment size and a minimum number of segments required in modelling. The solution is validated on multiple datasets for various CoS services, including virtual reality (VR). Significant findings of the research work are i) Synchronous services that require acknowledgment and request to continue communication are classified with 99 % accuracy, ii) Initial 1,000 packets in any session are good enough to model a CoS traffic for promising results, and we therefore can quickly deploy a CoS classifier, and iii) Test results remain consistent even when trained on one dataset and tested on a different dataset. In summary, our solution is the first to propose segmentation learning NTC that uses fewer features to classify most CoS traffic with an accuracy of 99 %. The implementation of our solution is available on GitHub. Yoga Suhas Kuruba Manjunath, Sihao Zhao, Hatem Abou-Zeid, Akram Bin Sediq, Ramy Atawia, Xiao-Ping Zhang 0002 |
GLOBECOM | 1 |
| 2021 | Virtual Reality Gaming on the Cloud: A Reality CheckabstractCloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze the behavior of VR gaming traffic and Quality of Service (QoS) when VR rendering is conducted remotely in the cloud. We first build a VR testbed utilizing a cloud server, a commercial VR headset, and an off-the-shelf WiFi router. Using this testbed, we collect and process cloud VR gaming traffic data from different games under a number of network conditions and fixed and adaptive video encoding schemes. To analyze the application-level characteristics such as video frame size, frame inter-arrival time, frame loss and frame latency, we develop an interval threshold based identification method for video frames. Based on the frame identification results, we present two statistical models that capture the behaviour of the VR gaming video traffic. The models can be used by researchers and practitioners to generate VR traffic models for simulations and experiments - and are paramount in designing advanced radio resource management (RRM) and network optimization for cloud VR gaming services. To the best of the authors' knowledge, this is the first measurement study and analysis conducted using a commercial cloud VR gaming platform, and under both fixed and adaptive bitrate streaming. We make our VR traffic datasets publicly available for further research by the community. Sihao Zhao, Hatem Abou-Zeid, Ramy Atawia, Yoga Suhas Kuruba Manjunath, Akram Bin Sediq, Xiao-Ping Zhang 0002 |
GLOBECOM | 4 |