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Georgina Freeman

dblp:296/1979 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2022
0000-0003-0543-2649ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › animation production
previsualization
0.212022
One Week in the Future: Previs Design Futuring for HCI Research · CHI 2022

Methods — techniques the papers use, named apart from their topics

storyboarding · 0.6design sprints · 0.6
YearPublicationVenuePosition
2022 One Week in the Future: Previs Design Futuring for HCI Research
abstract
We explore the use of cinematic “pre-visualization” (previs) techniques as a rapid ideation and design futuring method for human computer interaction (HCI) research. Previs approaches, which are widely used in animation and film production, use digital design tools to create medium-fidelity videos that capture richer interaction, motion, and context than sketches or static illustrations. When used as a design futuring method, previs can facilitate rapid, iterative discussions that reveal tensions, challenges, and opportunities for new research. We performed eight one-week design futuring sprints, in which individual HCI researchers collaborated with a lead designer to produce concept sketches, storyboards, and videos that examined future applications of their research. From these experiences, we identify recurring themes and challenges and present a One Week Futuring Workbook that other researchers can use to guide their own futuring sprints. We also highlight how variations of our approach could support other speculative design practices.
Alexander Ivanov 0004, Tim Au Yeung, Kathryn Blair, Kurtis Thorvald Danyluk, Georgina Freeman, Marcus Friedel, Carmen Hull, Michael Yuk-Shing Hung, Sydney Pratte, Wesley Willett
CHI5
2021 Co-Designing Interactions between Pedestrians in Wheelchairs and Autonomous Vehicles
abstract
In the near future, mixed traffic consisting of manual and autonomous vehicles (AVs) will be common. Questions surrounding how vulnerable road users such as pedestrians in wheelchairs (PWs) will make crossing decisions in these new situations are underexplored. We conducted a remote co-design study with one of the researchers of this work who has the lived experience as a powered wheelchair user and applied inclusive design practices. This allowed us to identify and reflect on interface design ideas that can help PWs make safe crossing decisions at intersections. Through an iterative five-week study, we implemented interfaces that can be placed on the vehicle, on the wheelchair, and on the street infrastructure and evaluated them during the co-design sessions using a VR simulator testbed. Informed by our findings, we discuss design insights for implementing inclusive interfaces to improve interactions between autonomous vehicles and vulnerable road users.
Ashratuz Zavin Asha, Georgina Freeman, Sean Crump, Sowmya Somanath, Lora Oehlberg, Ehud Sharlin
Conference on Designing Interactive Systems3