VLDB 2026 Research / reviewers in the wild / expert
Emily Kuang
dblp:296/2139
· DBLP profile ↗
19ranked-venue papers
6as first author
19since 2021 · last 2026
0000-0003-4635-0703ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 18 · 6 first-author · 18 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MindTrellis: Co-Creating Knowledge Structures with AI through Interactive Visual ExplorationabstractSynthesizing information from multiple documents into structured understanding is inherently iterative, yet current approaches provide limited support. LLM-based systems let users query information but produce structures that users cannot reshape; manual tools like mind maps offer full control but lack intelligent assistance; and commercial tools have begun combining retrieval with user contribution, but not within a unified visual knowledge structure. We present MindTrellis, an interactive visual system that addresses this gap by letting users and AI collaboratively build a knowledge graph combining document-derived and user-contributed knowledge. Users can query the graph to retrieve document-grounded information, and contribute new concepts, relationships, and hierarchical organization to reflect their developing understanding. A multi-agent pipeline coordinates intent disambiguation, knowledge placement, and coherence maintenance across both pathways. In a controlled study where 12 participants created slide decks, MindTrellis outperformed a retrieval-only baseline in knowledge organization and cognitive load, with participants valuing progressive graph expansion and the ability to integrate their own insights. Xiang Li 0142, Cara Yuejia Li, Emily Kuang, Can Liu 0004, Jian Zhao 0010 |
DIS | 3 |
| 2026 | When Constraints Limit and Inspire: Characterizing Presentation Authoring Practices for Evolving NarrativesabstractAuthoring presentation slides involves navigating contextual constraints that shape how content is structured, adapted, and reused. While prior work frames constraints as limitations, little is known about how presenters actively reason about them. We conducted a formative study with ten presenters to examine how constraints emerge, are interpreted, and influence authoring decisions, leading to the Constraint-based Multi-session Presentation Authoring (CMPA) framework. CMPA treats time, audience, and communicative intent as key constraints shaping authoring. We instantiated CMPA in ReSlide, a research prototype for constraint-aware slide creation and reuse, and conducted two user studies on (1) single-session behaviors and (2) multi-session workflows. Compared to a baseline tool, ReSlide helped presenters treat constraints as active design drivers that guide narrative construction. The second study further shows how presenters flexibly reuse and adapt content across authoring cycles as constraints evolve. We then propose design implications for future constraint-aware presentation tools. Linxiu Zeng, Emily Kuang, Jian Zhao 0010 |
DIS | 2 |
| 2026 | "It Became My Buddy, But I'm Not Afraid to Disagree": A Multi-Session Study of UX Evaluators Collaborating with Conversational AI AssistantsabstractAI-assisted usability analysis can potentially reduce the time and effort of finding usability problems, yet little is known about how AI's perceived expertise influences evaluators' analytic strategies and perceptions over time. We ran a within-subjects, five-session study (six hours per participant) with 12 professional UX evaluators who worked with two conversational assistants designed to appear novice- or expert-like (differing in suggestion quantity and response accuracy). We logged behavioral measures (number of passes, suggestion acceptance rate), collected subjective ratings (trust, perceived efficiency), and conducted semi-structured interviews. Participants experienced an initial novelty effect and a subsequent dip in trust that recovered over time. Their efficiency improved as they shifted from a two-pass to a one-pass video inspection approach. Evaluators ultimately rated the experienced CA as significantly more efficient, trustworthy, and comprehensive, despite not perceiving expertise differences early on. We conclude with design implications for adapting AI expertise to enable calibrated human-AI collaboration. Emily Kuang, Ehsan Jahangirzadeh Soure, Luyao Shen, Nitesh Goyal, Mingming Fan 0001, Kristen Shinohara |
CHI | 1 |
| 2026 | LLM-powered assistant with electrotactile feedback to assist blind and low vision people with maps and routes preview
Chutian Jiang, Yinan Fan, Junan Xie, Emily Kuang, Kaihao Zhang, Mingming Fan 0001 |
Int. J. Hum. Comput. Stud. | 4 |
| 2025 | Designing LLM-Powered Multimodal Instructions to Support Rich Hands-on Skills Remote Learning: A Case Study with Massage Instructors and LearnersabstractAlthough remote learning is widely used for delivering and capturing knowledge, it has limitations in teaching hands-on skills that require nuanced instructions and demonstrations of precise actions, such as massage. Furthermore, scheduling conflicts between instructors and learners often limit the availability of real-time feedback, reducing learning efficiency. To address these challenges, we developed a synthesis tool utilizing an LLM-powered Virtual Teaching Assistant (VTA). This tool integrates multimodal instructions that convey precise data, such as stroke patterns and pressure control, while providing real-time feedback for learners and summarizing their performance for instructors. Our case study with instructors and learners demonstrated the effectiveness of these multimodal instructions and the VTA in enhancing massage teaching and learning. We then discuss the tools' use in other hands-on skills instruction and cognitive process differences in various courses. Chutian Jiang, Yinan Fan, Junan Xie, Emily Kuang, Baichuan Feng, Kaihao Zhang, Mingming Fan 0001 |
CHI | 4 |
| 2025 | AI as a Bridge Across Ages: Exploring The Opportunities of Artificial Intelligence in Supporting Inter-Generational Communication in Virtual RealityabstractInter-generational communication plays a vital role in bridging generational gaps and fostering mutual understanding. However, it remains challenging due to differences in cultural norms, communication styles, and geographical separation. While prior studies have shown Virtual Reality (VR) as a medium that fosters a relaxed atmosphere and companionship, its capacity to address the nuanced dynamics of inter-generational dialogue, such as divergent values and relational intricacies, remains limited. To address this gap, we explored the opportunities of Artificial Intelligence (AI) to support inter-generational communication in VR. We developed three technology probes (e.g., Content Generator, Communication Facilitator, and Info Assistant) in VR and employed them in a probe-based participatory design study with twelve inter-generational pairs. Our results show that AI-powered VR facilitates inter-generational communication by enhancing mutual understanding, fostering conversation fluency, and promoting active participation. We also introduce several challenges when using AI-powered VR in supporting inter-generational communication and derive design implications for future VR platforms, aiming to improve inter-generational communication. Qiuxin Du, Xiaoying Wei, Jiawei Li 0009, Emily Kuang, Dongdong Weng, Mingming Fan 0001 |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2024 | Exploring the Impact of Artificial Intelligence-Generated Content (AIGC) Tools on Social Dynamics in UX CollaborationabstractArtificial Intelligence-Generated Content (AIGC) tools have gradually been integrated into the daily workflow of UX practitioners. While existing research has explored the integration of AIGC tools in daily workflow, little is known about their impact on social dynamics within UX collaboration. We conducted four focus groups and eight semi-structured interviews with 26 UX practitioners to investigate how AIGC tools influence social dynamics in UX collaboration. Our findings indicated that AIGC tools not only mitigated conflicts but also introduced potential new conflicts. AIGC tools expanded the roles of UX practitioners and fostered a team culture characterized by exploring and discussing. Participants have higher expectations for AI-assisted design in user understanding and prototype evaluation, and team-motivated AI tools learning. Based on these findings, we discussed the benefits and concerns of conflict resolution through AIGC and the importance of teams in AI learning. Finally, we proposed several suggestions for future AI design research. Luyao Shen, Emily Kuang, Shumeng Zhang, Mingming Fan 0001 |
Conference on Designing Interactive Systems | 3 |
| 2024 | Bridging the Literacy Gap for Adults: Streaming and Engaging in Adult Literacy Education through LivestreamingabstractLiteracy—the ability to read, write, and comprehend text—is an important topic addressed by UNESCO. Despite global efforts to promote adult literacy education, rural areas with limited resources still lag behind. As livestreaming has gained popularity in China, many streamers leveraged its accessibility and affordability to reach low-literate adults. To gain a better understanding of the practices and challenges faced by adult literacy education through livestreaming, we conducted a mixed-methods study involving a 7-day observation of livestreaming sessions and an interview study with twelve streamers and ten viewers. We discovered streamers’ altruistic motives and unique interactive approaches. Viewers perceived livestreaming as a more engaging, community-supportive method than traditional approaches. We also identified both shared and unique challenges for streamers and viewers that limit its efficacy as a learning tool. Finally, we recognized opportunities to enhance educational equity, emphasizing design implications for advancing adult literacy education and promoting diversity in livestreaming. Shihan Fu, Jianhao Chen 0002, Emily Kuang, Mingming Fan 0001 |
CHI | 3 |
| 2024 | Designing Unobtrusive Modulated Electrotactile Feedback on Fingertip Edge to Assist Blind and Low Vision (BLV) People in Comprehending ChartsabstractCharts are crucial in conveying information across various fields but are inaccessible to blind and low vision (BLV) people without assistive technology. Chart comprehension tools leveraging haptic feedback have been used widely but are often bulky, expensive, and static, rendering them inefficient for conveying chart data. To increase device portability, enable multitasking, and provide efficient assistance in chart comprehension, we introduce a novel system that delivers unobtrusive modulated electrotactile feedback directly to the fingertip edge. Our three-part study with twelve participants confirmed the effectiveness of this system, demonstrating that electrotactile feedback, when applied for 0.5 seconds with a 0.12-second interval, provides the most accurate position and direction recognition. Furthermore, our electrotactile device has proven valuable in assisting BLV participants in comprehending four commonly used charts: line charts, scatterplots, bar charts, and pie charts. We also delve into the implications of our findings on recognition enhancement, presentation modes, and function synergy. Chutian Jiang, Yinan Fan, Junan Xie, Emily Kuang, Kaihao Zhang, Mingming Fan 0001 |
CHI | 4 |
| 2024 | Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults to Explore and Learn Smartphone ApplicationsabstractThe global aging trend compels older adults to navigate the evolving digital landscape, presenting a substantial challenge in mastering smartphone applications. While Augmented Reality (AR) holds promise for enhancing learning and user experience, its role in aiding older adults’ smartphone app exploration remains insufficiently explored. Therefore, we conducted a two-phase study: (1) a workshop with 18 older adults to identify app exploration challenges and potential AR interventions, and (2) tech-probe participatory design sessions with 15 participants to co-create AR support tools. Our research highlights AR’s effectiveness in reducing physical and cognitive strain among older adults during app exploration, especially during multi-app usage and the trial-and-error learning process. We also examined their interactional experiences with AR, yielding design considerations on tailoring AR tools for smartphone app exploration. Ultimately, our study unveils the prospective landscape of AR in supporting the older demographic, both presently and in future scenarios. Xiaofu Jin, Wai Tong, Xiaoying Wei, Emily Kuang, Xiaoyu Mo, Huamin Qu, Mingming Fan 0001 |
CHI | 5 |
| 2024 | Mapping Accessibility Assignments into Core Computer Science Topics: An Empirical Study with Interviews and Surveys of Instructors and StudentsabstractIncorporating accessibility education into undergraduate computer science (CS) programs is essential for preparing future technology professionals to create inclusive technology. However, many CS programs lack accessibility coverage, often confining it to human-computer interaction (HCI) courses. To address this gap, we developed accessibility assignments seamlessly integrated into core CS courses. We collaborated closely with ten instructors to select and customize these assignments to suit their needs. To evaluate the impact of these assignments, we conducted interviews with instructors and administered surveys and interviews with their students. Our findings indicate significant improvement in students' familiarity with accessibility concepts and confidence in implementation following completion of the assignments. However, their mindset and future interest in accessibility remained the same. Instructors found it straightforward to incorporate these assignments without compromising core computing concepts. In sum, we validated a foundation for effectively resourcing instructors with accessibility teaching materials and increasing their capacity in accessibility knowledge. Emily Kuang, Selah Bellscheidt, Di Pham, Kristen Shinohara, Catherine M. Baker, Yasmine N. El-Glaly |
CHI | 1 |
| 2024 | Enhancing UX Evaluation Through Collaboration with Conversational AI Assistants: Effects of Proactive Dialogue and TimingabstractUsability testing is vital for enhancing the user experience (UX) of interactive systems. However, analyzing test videos is complex and resource-intensive. Recent AI advancements have spurred exploration into human-AI collaboration for UX analysis, particularly through natural language. Unlike user-initiated dialogue, our study investigated the potential of proactive conversational assistants to aid UX evaluators through automatic suggestions at three distinct times: before, in sync with, and after potential usability problems. We conducted a hybrid Wizard-of-Oz study involving 24 UX evaluators, using ChatGPT to generate automatic problem suggestions and a human actor to respond to impromptu questions. While timing did not significantly impact analytic performance, suggestions appearing after potential problems were preferred, enhancing trust and efficiency. Participants found the automatic suggestions useful, but they collectively identified more than twice as many problems, underscoring the irreplaceable role of human expertise. Our findings also offer insights into future human-AI collaborative tools for UX evaluation. Emily Kuang, Minghao Li 0005, Mingming Fan 0001, Kristen Shinohara |
CHI | 1 |
| 2023 | Understanding Strategies and Challenges of Conducting Daily Data Analysis (DDA) Among Blind and Low-vision PeopleabstractBeing able to analyze and derive insights from data, which we call Daily Data Analysis (DDA), is an increasingly important skill in everyday life. While the accessibility community has explored ways to make data more accessible to blind and low-vision (BLV) people, little is known about how BLV people perform DDA. Knowing BLV people’s strategies and challenges in DDA would allow the community to make DDA more accessible to them. Toward this goal, we conducted a mixed-methods study of interviews and think-aloud sessions with BLV people (N=16). Our study revealed five key approaches for DDA (i.e., overview obtaining, column comparison, key statistics identification, note-taking, and data validation) and the associated challenges. We discussed the implications of our findings and highlighted potential directions to make DDA more accessible for BLV people. Chutian Jiang, Wentao Lei, Emily Kuang, Teng Han, Mingming Fan 0001 |
ASSETS | 3 |
| 2023 | Enhancing Older Adults' Gesture Typing Experience Using the T9 Keyboard on Small Touchscreen DevicesabstractOlder adults increasingly adopt small-screen devices, but limited motor dexterity hinders their ability to type effectively. While a 9-key (T9) keyboard allocates larger space to each key, it is shared by multiple consecutive letters. Consequently, users must interrupt their gestures when typing consecutive letters, leading to inefficiencies and poor user experience. Thus, we proposed a novel keyboard that leverages the currently unused key 1 to duplicate letters from the previous key, allowing the entry of consecutive letters without interruptions. A user study with 12 older adults showed that it significantly outperformed the T9 with wiggle gesture in typing speed, KSPC, insertion errors, and deletes per word while achieving comparable performance as the conventional T9. Repeating the typing tasks with 12 young adults found that the advantages of the novel T9 were consistent or enhanced. We also provide error analysis and design considerations for improving gesture typing on T9 for older adults. Emily Kuang, Ruihuan Chen, Mingming Fan 0001 |
CHI | 1 |
| 2023 | Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text)abstractAI is promising in assisting UX evaluators with analyzing usability tests, but its judgments are typically presented as non-interactive visualizations. Evaluators may have questions about test recordings, but have no way of asking them. Interactive conversational assistants provide a Q&A dynamic that may improve analysis efficiency and evaluator autonomy. To understand the full range of analysis-related questions, we conducted a Wizard-of-Oz design probe study with 20 participants who interacted with simulated AI assistants via text or voice. We found that participants asked for five categories of information: user actions, user mental model, help from the AI assistant, product and task information, and user demographics. Those who used the text assistant asked more questions, but the question lengths were similar. The text assistant was perceived as significantly more efficient, but both were rated equally in satisfaction and trust. We also provide design considerations for future conversational AI assistants for UX evaluation. Emily Kuang, Ehsan Jahangirzadeh Soure, Mingming Fan 0001, Jian Zhao 0010, Kristen Shinohara |
CHI | 1 |
| 2023 | Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and GrandchildrenabstractWhen living apart, grandparents and grandchildren often use audio-visual communication approaches to stay connected. However, these approaches seldom provide sufficient companionship and intimacy due to a lack of co-presence and spatial interaction, which can be fulfilled by immersive virtual reality (VR). To understand how grandparents and grandchildren might leverage VR to facilitate their remote communication and better inform future design, we conducted a user-centered participatory design study with twelve pairs of grandparents and grandchildren. Results show that VR affords casual and equal communication by reducing the generational gap, and promotes conversation by offering shared activities as bridges for connection. Participants preferred resemblant appearances on avatars for conveying well-being but created ideal selves for gaining playfulness. Based on the results, we contribute eight design implications that inform future VR-based grandparent-grandchild communications. Xiaoying Wei, Yizheng Gu, Emily Kuang, Beiyan Cao, Xiaofu Jin, Mingming Fan 0001 |
CHI | 3 |
| 2022 | "Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX PractitionersabstractAnalysis is a key part of usability testing where UX practitioners seek to identify usability problems and generate redesign suggestions. Although previous research reported how analysis was conducted, the findings were typically focused on individual analysis or based on a small number of professionals in specific geographic regions. We conducted an online international survey of 279 UX practitioners on their practices and challenges while collaborating during data analysis. We found that UX practitioners were often under time pressure to conduct analysis and adopted three modes of collaboration: independently analyze different portions of the data and then collaborate, collaboratively analyze the session with little or no independent analysis, and independently analyze the same set of data and then collaborate. Moreover, most encountered challenges related to lack of resources, disagreements with colleagues regarding usability problems, and difficulty merging analysis from multiple practitioners. We discuss design implications to better support collaborative data analysis. Emily Kuang, Xiaofu Jin, Mingming Fan 0001 |
CHI | 1 |
| 2022 | CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital InterfacesabstractReviewing a think-aloud video is both time-consuming and demanding as it requires UX (user experience) professionals to attend to many behavioral signals of the user in the video. Moreover, challenges arise when multiple UX professionals need to collaborate to reduce bias and errors. We propose a collaborative visual analytics tool, CoUX, to facilitate UX evaluators collectively reviewing think-aloud usability test videos of digital interfaces. CoUX seamlessly supports usability problem identification, annotation, and discussion in an integrated environment. To ease the discovery of usability problems, CoUX visualizes a set of problem-indicators based on acoustic, textual, and visual features extracted from the video and audio of a think-aloud session with machine learning. CoUX further enables collaboration amongst UX evaluators for logging, commenting, and consolidating the discovered problems with a chatbox-like user interface. We designed CoUX based on a formative study with two UX experts and insights derived from the literature. We conducted a user study with six pairs of UX practitioners on collaborative think-aloud video analysis tasks. The results indicate that CoUX is useful and effective in facilitating both problem identification and collaborative teamwork. We provide insights into how different features of CoUX were used to support both independent analysis and collaboration. Furthermore, our work highlights opportunities to improve collaborative usability test video analysis. Ehsan Jahangirzadeh Soure, Emily Kuang, Mingming Fan 0001, Jian Zhao 0010 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | "Too old to bank digitally? ": A Survey of Banking Practices and Challenges Among Older Adults in ChinaabstractThe banking industry has been integrating digital technologies globally. However, accepting new technologies is challenging in particular for older adults. We focus on older adults’ banking experiences in China, where digital transactions have been growing rapidly, to provide a perspective on how they adapt to this trend. We conducted an online survey with 155 older adults who are 60 or above (M = 70, SD = 9) from 18 provinces to explore their banking practices and challenges. Our results show that older adults conduct banking transactions frequently. However, few do so using digital platforms despite long wait times in physical banks. The main concerns reported by them are about security and usability. Nonetheless, they hold a positive attitude towards digital platforms (e.g., apps, virtual banks). Interestingly, age and gender have significant effects on particular banking behaviors. We discuss our findings in the context of prior studies and highlight design opportunities for improving banking accessibility for older adults. Xiaofu Jin, Emily Kuang, Mingming Fan 0001 |
Conference on Designing Interactive Systems | 2 |