VLDB 2026 Research / reviewers in the wild / expert
Eileen McGivney
dblp:296/3137
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0002-3416-7488ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 3 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Insight Check: Systems of Oppression and Player Motivation in Tabletop Roleplaying Games
Abirami Sankar, Nicole Cerundolo, Alexander Langrock, Eileen McGivney |
FDG | 4 |
| 2025 | From Locked Rooms to Open Minds: Escape Room Best Practices to Enhance Reflection in Extended Reality Learning Environments
Erica Kleinman, Rana Jahani, Eileen McGivney, Mehmet Kosa, Seth Cooper, Casper Harteveld |
CHI | 3 |
| 2024 | Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect
Eileen McGivney, Anna C. M. Queiroz, Mark Roman Miller, Sunny Xun Liu, Brian Beams, Eugy Han, Erika S. Woolsey, Kai Frazier, Xander Petersen, Jeffrey T. Hancock, Jeremy N. Bailenson |
iLRN (1) | 1 |
| 2023 | Opening the "Black Box" of VR for Workforce Development: Investigating Learners' Device, Usage, and Identities
Eileen McGivney, Tessa Forshaw, Rodrigo Medeiros, Mingyue Sun, Tina A. Grotzer |
iLRN | 1 |
| 2021 | Doctoral Colloquium-Immersive Media in Remote Schooling: "I Was Surprised at How Engaged I Was"abstractWith protracted school closures forcing young people to learn remotely, schools are in urgent need of innovative approaches that can keep students engaged in their education and support their learning. Immersive technologies like virtual reality (VR) and 360-degree videos may increase motivation to learn and improve student focus, but little is known about their effectiveness in a remote schooling model. This doctoral colloquium paper describes work-in-progress using 360-videos and cardboard viewers in remote high school classes. Emergent themes from interviews and focus groups indicate students find 360-videos engaging through increasing focus, control, and interest, and useful for facilitating observational learning. Eileen McGivney |
iLRN | 1 |