VLDB 2026 Research / reviewers in the wild / expert
Carter Fendley
dblp:296/3815
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Learning paradigms · 40% Efficient and distributed learning · 40% Motion planning and robot control · 20% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
active learning |
0.6 | 1 | 2022 | Few-Shot Continual Active Learning by a Robot · NeurIPS 2022 |
Machine learning › Learning paradigms
continual learning |
0.6 | 1 | 2022 | Few-Shot Continual Active Learning by a Robot · NeurIPS 2022 |
Machine learning › Learning paradigms › continual learning
few-shot continual learning |
0.6 | 1 | 2022 | Few-Shot Continual Active Learning by a Robot · NeurIPS 2022 |
Robotics › Motion planning and robot control
robot learning |
0.6 | 1 | 2022 | Few-Shot Continual Active Learning by a Robot · NeurIPS 2022 |
Machine learning › Efficient and distributed learning › active learning
uncertainty sampling |
0.6 | 1 | 2022 | Few-Shot Continual Active Learning by a Robot · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
uncertainty sampling · 0.6pseudo-rehearsal · 0.6gaussian mixture model · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Few-Shot Continual Active Learning by a RobotabstractIn this paper, we consider a challenging but realistic continual learning problem, Few-Shot Continual Active Learning (FoCAL), where a CL agent is provided with unlabeled data for a new or a previously learned task in each increment and the agent only has limited labeling budget available. Towards this, we build on the continual learning and active learning literature and develop a framework that can allow a CL agent to continually learn new object classes from a few labeled training examples. Our framework represents each object class using a uniform Gaussian mixture model (GMM) and uses pseudo-rehearsal to mitigate catastrophic forgetting. The framework also uses uncertainty measures on the Gaussian representations of the previously learned classes to find the most informative samples to be labeled in an increment. We evaluate our approach on the CORe-50 dataset and on a real humanoid robot for the object classification task. The results show that our approach not only produces state-of-the-art results on the dataset but also allows a real robot to continually learn unseen objects in a real environment with limited labeling supervision provided by its user. Ali Ayub, Carter Fendley |
NeurIPS | 2 |
| 2021 | If you Cheat, I Cheat: Cheating on a Collaborative Task with a Social RobotabstractRobots may soon play a role in higher education by augmenting learning environments and managing interactions between instructors and learners. Little, however, is known about how the presence of robots in the learning environment will influence academic integrity. This study therefore investigates if and how college students cheat while engaged in a collaborative sorting task with a robot. We employed a 2x2 factorial design to examine the effects of cheating exposure (exposure to cheating or no exposure) and task clarity (clear or vague rules) on college student cheating behaviors while interacting with a robot. Our study finds that prior exposure to cheating on the task significantly increases the likelihood of cheating. Yet, the tendency to cheat was not impacted by the clarity of the task rules. These results suggest that normative behavior by classmates may strongly influence the decision to cheat while engaged in an instructional experience with a robot. Ali Ayub, Huiqing Hu, Guangwei Zhou, Carter Fendley, Crystal Ramsay, Kathy Lou Jackson, Alan R. Wagner |
RO-MAN | 4 |