Hea In Jeong

dblp:296/7140 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0003-0225-8841ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 94% Representation and self-supervised learning · 6%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
PersonaBooth: Personalized Text-to-Motion Generation · CVPR 2025
Machine learning › Generative modeling › motion generation
motion customization
0.912025
PersonaBooth: Personalized Text-to-Motion Generation · CVPR 2025
Machine learning › Generative modeling › diffusion model
motion diffusion
0.912025
PersonaBooth: Personalized Text-to-Motion Generation · CVPR 2025
Machine learning › Generative modeling
motion generation
0.912025
PersonaBooth: Personalized Text-to-Motion Generation · CVPR 2025
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation
0.912025
PersonaBooth: Personalized Text-to-Motion Generation · CVPR 2025
Machine learning › Representation and self-supervised learning
contrastive learning
0.312025
PersonaBooth: Personalized Text-to-Motion Generation · CVPR 2025

Methods — techniques the papers use, named apart from their topics

multimodal fine-tuning · 0.9diffusion model · 0.9contrastive learning · 0.9
YearPublicationVenuePosition
2025 PersonaBooth: Personalized Text-to-Motion Generation
abstract
This paper introduces Motion Personalization, a new task that generates personalized motions aligned with text descriptions using several basic motions containing Persona. To support this novel task, we introduce a new large-scale motion dataset called PerMo (PersonaMotion), which captures the unique personas of multiple actors. We also propose a multi-modal finetuning method of a pretrained motion diffusion model called PersonaBooth. PersonaBooth addresses two main challenges: i) A significant distribution gap between the persona-focused PerMo dataset and the pretraining datasets, which lack persona-specific data, and ii) the difficulty of capturing a consistent persona from the motions vary in content (action type). To tackle the dataset distribution gap, we introduce a persona token to accept new persona features and perform multi-modal adaptation for both text and visuals during finetuning. To capture a consistent persona, we incorporate a contrastive learning technique to enhance intra-cohesion among samples with the same persona. Furthermore, we introduce a context-aware fusion mechanism to maximize the integration of persona cues from multiple input motions. PersonaBooth outperforms state-of-the-art motion style transfer methods, establishing a new benchmark for motion personalization.
Boeun Kim, Hea In Jeong, JungHoon Sung, Yihua Cheng, Jeongmin Lee 0007, Ju Yong Chang, Sang-Il Choi, Younggeun Choi 0001, Saim Shin, Hyung Jin Chang
CVPR2
2023 Omission-Free Inpainting: A Three-Stage Approach to Ensure Object Generation
abstract
This paper proposes a novel inpainting framework, omission-free inpainting, which ensures generating the desired object in the masked region. Despite recent advancements in text-driven and class-conditional inpainting models, they often fail to restore the missing object. To address this issue, the proposed framework includes a separate object generation stage, resulting in omission-free inpainting. The framework consists of three stages: background generation, object generation and refinement. The background generation stage restores a harmonious background with the surrounding pixels, while the object generation stage creates the desired object using a blending mask that allows the object to be influenced by the background’s color and brightness. Finally, the refinement stage blends the object and background to produce a visually realistic image. We compare the results qualitatively with the state-of-the-art methods, and our method outperforms the existing methods in CLIP score.
Hea In Jeong, Boeun Kim, Chungil Kim, Saim Shin
ICIP1