Jialin Yi

dblp:296/9160 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Approximation and online algorithms · 33% Algorithmic game theory and mechanism design · 33% Distributed computing theory · 19%
Artificial intelligence
2 papers
Reinforcement learning · 54% Optimization for machine learning · 23% Deep learning architectures and training · 23%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › bandit
federated bandit
0.712023
Doubly Adversarial Federated Bandits · ICML 2023
Machine learning › Reinforcement learning
multi-armed bandit
0.712023
Doubly Adversarial Federated Bandits · ICML 2023
Algorithmic game theory and mechanism design › multi-armed bandit
adversarial bandit
0.712023
Doubly Adversarial Federated Bandits · ICML 2023
Distributed computing theory › adversarial models
oblivious adversary
0.712023
Doubly Adversarial Federated Bandits · ICML 2023
Approximation and online algorithms › online learning
regret lower bounds
0.712023
Doubly Adversarial Federated Bandits · ICML 2023
Machine learning › Optimization for machine learning
decision-focused learning
0.612022
Automatic Loss Function Search for Predict-Then-Optimize Problems with Strong Ranking Property · ICLR 2022
Machine learning › Deep learning architectures and training › loss function design
loss function learning
0.612022
Automatic Loss Function Search for Predict-Then-Optimize Problems with Strong Ranking Property · ICLR 2022
Approximation and online algorithms
online algorithms
0.512021
Pure Exploration and Regret Minimization in Matching Bandits · ICML 2021
Algorithms and data structures › learning algorithms
pure exploration
0.512021
Pure Exploration and Regret Minimization in Matching Bandits · ICML 2021
Algorithmic game theory and mechanism design
regret minimization
0.512021
Pure Exploration and Regret Minimization in Matching Bandits · ICML 2021

Methods — techniques the papers use, named apart from their topics

regret analysis · 1.3EXP3 · 1.3ranking · 0.6loss function search · 0.6semi-bandit feedback · 0.5rank-1 assumption · 0.5
YearPublicationVenuePosition
2023 Doubly Adversarial Federated Bandits
abstract
We study a new non-stochastic federated multiarmed bandit problem with multiple agents collaborating via a communication network. The losses of the arms are assigned by an oblivious adversary that specifies the loss of each arm not only for each time step but also for each agent, which we call doubly adversarial. In this setting, different agents may choose the same arm in the same time step but observe different feedback. The goal of each agent is to find a globally best arm in hindsight that has the lowest cumulative loss averaged over all agents, which necessities the communication among agents. We provide regret lower bounds for any federated bandit algorithm under different settings, when agents have access to full-information feedback, or the bandit feedback. For the bandit feedback setting, we propose a near-optimal federated bandit algorithm called FEDEXP3. Our algorithm gives a positive answer to an open question proposed in (Cesa-Bianchi et al., 2016): FEDEXP3 can guarantee a sub-linear regret without exchanging sequences of selected arm identities or loss sequences among agents. We also provide numerical evaluations of our algorithm to validate our theoretical results and demonstrate its effectiveness on synthetic and real-world datasets.
Jialin Yi, Milan Vojnovic
ICML1
2022 Automatic Loss Function Search for Predict-Then-Optimize Problems with Strong Ranking Property
Boshi Wang, Jialin Yi, Hang Dong 0004, Bo Qiao 0001, Chuan Luo 0002, Qingwei Lin
ICLR2
2021 Pure Exploration and Regret Minimization in Matching Bandits
abstract
Finding an optimal matching in a weighted graph is a standard combinatorial problem. We consider its semi-bandit version where either a pair or a full matching is sampled sequentially. We prove that it is possible to leverage a rank-1 assumption on the adjacency matrix to reduce the sample complexity and the regret of off-the-shelf algorithms up to reaching a linear dependency in the number of vertices (up to to poly-log terms).
Flore Sentenac, Jialin Yi, Clément Calauzènes, Vianney Perchet, Milan Vojnovic
ICML2