Rutav M. Shah

dblp:296/9637 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 38% Legged, aerial and field robots · 28% Reinforcement learning · 19%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dexterous manipulation
1.222023
RoboHive: A Unified Framework for Robot Learning · NeurIPS 2023
RRL: Resnet as representation for Reinforcement Learning · ICML 2021
Robotics › Robot manipulation
grasping
0.712023
RoboHive: A Unified Framework for Robot Learning · NeurIPS 2023
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.712023
RoboHive: A Unified Framework for Robot Learning · NeurIPS 2023
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
quadruped locomotion
0.712023
RoboHive: A Unified Framework for Robot Learning · NeurIPS 2023
Machine learning › Representation and self-supervised learning › pre-training
pre-trained visual representation
0.512021
RRL: Resnet as representation for Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
representation learning for control
0.512021
RRL: Resnet as representation for Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.212023
RoboHive: A Unified Framework for Robot Learning · NeurIPS 2023
Machine learning › Reinforcement learning
imitation learning
0.212023
RoboHive: A Unified Framework for Robot Learning · NeurIPS 2023
Robotics › Motion planning and robot control
robot learning
0.212023
RoboHive: A Unified Framework for Robot Learning · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

imitation learning · 1.2reinforcement learning · 0.7resnet features · 0.5
YearPublicationVenuePosition
2023 RoboHive: A Unified Framework for Robot Learning
abstract
We present RoboHive, a comprehensive software platform and ecosystem for research in the field of Robot Learning and Embodied Artificial Intelligence. Our platform encompasses a diverse range of pre-existing and novel environments, including dexterous manipulation with the Shadow Hand, whole-arm manipulation tasks with Franka and Fetch robots, quadruped locomotion, among others. Included environments are organized within and cover multiple domains such as hand manipulation, locomotion, multi-task, multi-agent, muscles, etc. In comparison to prior works, RoboHive offers a streamlined and unified task interface taking dependency on only a minimal set of well-maintained packages, features tasks with high physics fidelity and rich visual diversity, and supports common hardware drivers for real-world deployment. The unified interface of RoboHive offers a convenient and accessible abstraction for algorithmic research in imitation, reinforcement, multi-task, and hierarchical learning. Furthermore, RoboHive includes expert demonstrations and baseline results for most environments, providing a standard for benchmarking and comparisons. Details: https://sites.google.com/view/robohive
Rutav M. Shah, Gaoyue Zhou, Vincent Moens, Vittorio Caggiano, Abhishek Gupta 0004, Aravind Rajeswaran
NeurIPS2
2021 RRL: Resnet as representation for Reinforcement Learning
abstract
The ability to autonomously learn behaviors via direct interactions in uninstrumented environments can lead to generalist robots capable of enhancing productivity or providing care in unstructured settings like homes. Such uninstrumented settings warrant operations only using the robot’s proprioceptive sensor such as onboard cameras, joint encoders, etc which can be challenging for policy learning owing to the high dimensionality and partial observability issues. We propose RRL: Resnet as representation for Reinforcement Learning {–} a straightforward yet effective approach that can learn complex behaviors directly from proprioceptive inputs. RRL fuses features extracted from pre-trained Resnet into the standard reinforcement learning pipeline and delivers results comparable to learning directly from the state. In a simulated dexterous manipulation benchmark, where the state of the art methods fails to make significant progress, RRL delivers contact rich behaviors. The appeal of RRL lies in its simplicity in bringing together progress from the fields of Representation Learning, Imitation Learning, and Reinforcement Learning. Its effectiveness in learning behaviors directly from visual inputs with performance and sample efficiency matching learning directly from the state, even in complex high dimensional domains, is far from obvious.
Rutav M. Shah
ICML1