VLDB 2026 Research / reviewers in the wild / expert
Eric Munday
dblp:297/3162
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Strategy Complexity of Point Payoff, Mean Payoff and Total Payoff Objectives in Countable MDPsabstractWe study countably infinite Markov decision processes (MDPs) with real-valued transition rewards. Every infinite run induces the following sequences of payoffs: 1. Point payoff (the sequence of directly seen transition rewards), 2. Mean payoff (the sequence of the sums of all rewards so far, divided by the number of steps), and 3. Total payoff (the sequence of the sums of all rewards so far). For each payoff type, the objective is to maximize the probability that the $\liminf$ is non-negative. We establish the complete picture of the strategy complexity of these objectives, i.e., how much memory is necessary and sufficient for $\varepsilon$-optimal (resp. optimal) strategies. Some cases can be won with memoryless deterministic strategies, while others require a step counter, a reward counter, or both. Richard Mayr, Eric Munday |
Log. Methods Comput. Sci. | 2 |
| 2021 | Strategy Complexity of Mean Payoff, Total Payoff and Point Payoff Objectives in Countable MDPsabstractWe study countably infinite Markov decision processes (MDPs) with real-valued transition rewards. Every infinite run induces the following sequences of payoffs: 1. Point payoff (the sequence of directly seen transition rewards), 2. Total payoff (the sequence of the sums of all rewards so far), and 3. Mean payoff. For each payoff type, the objective is to maximize the probability that the liminf is non-negative. We establish the complete picture of the strategy complexity of these objectives, i.e., how much memory is necessary and sufficient for ε-optimal (resp. optimal) strategies. Some cases can be won with memoryless deterministic strategies, while others require a step counter, a reward counter, or both. Richard Mayr, Eric Munday |
CONCUR | 2 |