Chutian Jiang

dblp:297/8543 · DBLP profile ↗
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10ranked-venue papers
5as first author
10since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 4 first-author · 7 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Computer networks · 1 · 1 since 2021
YearPublicationVenuePosition
2026 LLM-powered assistant with electrotactile feedback to assist blind and low vision people with maps and routes preview
Chutian Jiang, Yinan Fan, Junan Xie, Emily Kuang, Kaihao Zhang, Mingming Fan 0001
Int. J. Hum. Comput. Stud.1
2025 Designing LLM-Powered Multimodal Instructions to Support Rich Hands-on Skills Remote Learning: A Case Study with Massage Instructors and Learners
abstract
Although remote learning is widely used for delivering and capturing knowledge, it has limitations in teaching hands-on skills that require nuanced instructions and demonstrations of precise actions, such as massage. Furthermore, scheduling conflicts between instructors and learners often limit the availability of real-time feedback, reducing learning efficiency. To address these challenges, we developed a synthesis tool utilizing an LLM-powered Virtual Teaching Assistant (VTA). This tool integrates multimodal instructions that convey precise data, such as stroke patterns and pressure control, while providing real-time feedback for learners and summarizing their performance for instructors. Our case study with instructors and learners demonstrated the effectiveness of these multimodal instructions and the VTA in enhancing massage teaching and learning. We then discuss the tools' use in other hands-on skills instruction and cognitive process differences in various courses.
Chutian Jiang, Yinan Fan, Junan Xie, Emily Kuang, Baichuan Feng, Kaihao Zhang, Mingming Fan 0001
CHI1
2025 Tabular Embeddings for Tables with Bi-Dimensional Hierarchical Metadata and Nesting
Gyanendra Shrestha, Chutian Jiang, Sai Akula, Vivek Yannam, Anna Pyayt, Michael N. Gubanov
EDBT2
2024 Designing Unobtrusive Modulated Electrotactile Feedback on Fingertip Edge to Assist Blind and Low Vision (BLV) People in Comprehending Charts
abstract
Charts are crucial in conveying information across various fields but are inaccessible to blind and low vision (BLV) people without assistive technology. Chart comprehension tools leveraging haptic feedback have been used widely but are often bulky, expensive, and static, rendering them inefficient for conveying chart data. To increase device portability, enable multitasking, and provide efficient assistance in chart comprehension, we introduce a novel system that delivers unobtrusive modulated electrotactile feedback directly to the fingertip edge. Our three-part study with twelve participants confirmed the effectiveness of this system, demonstrating that electrotactile feedback, when applied for 0.5 seconds with a 0.12-second interval, provides the most accurate position and direction recognition. Furthermore, our electrotactile device has proven valuable in assisting BLV participants in comprehending four commonly used charts: line charts, scatterplots, bar charts, and pie charts. We also delve into the implications of our findings on recognition enhancement, presentation modes, and function synergy.
Chutian Jiang, Yinan Fan, Junan Xie, Emily Kuang, Kaihao Zhang, Mingming Fan 0001
CHI1
2024 Neural Canvas: Supporting Scenic Design Prototyping by Integrating 3D Sketching and Generative AI
abstract
We propose Neural Canvas, a lightweight 3D platform that integrates sketching and a collection of generative AI models to facilitate scenic design prototyping. Compared with traditional 3D tools, sketching in a 3D environment helps designers quickly express spatial ideas, but it does not facilitate the rapid prototyping of scene appearance or atmosphere. Neural Canvas integrates generative AI models into a 3D sketching interface and incorporates four types of projection operations to facilitate 2D-to-3D content creation. Our user study shows that Neural Canvas is an effective creativity support tool, enabling users to rapidly explore visual ideas and iterate 3D scenic designs. It also expedites the creative process for both novices and artists who wish to leverage generative AI technology, resulting in attractive and detailed 3D designs created more efficiently than using traditional modeling tools or individual generative AI platforms.
Yulin Shen 0001, Yifei Shen 0002, Jiawen Cheng, Chutian Jiang, Mingming Fan 0001, Zeyu Wang 0003
CHI4
2024 FedAR: Addressing Client Unavailability in Federated Learning with Local Update Approximation and Rectification
Chutian Jiang, Hansong Zhou, Xiaonan Zhang 0001, Shayok Chakraborty
ECML/PKDD (3)1
2023 Understanding Strategies and Challenges of Conducting Daily Data Analysis (DDA) Among Blind and Low-vision People
abstract
Being able to analyze and derive insights from data, which we call Daily Data Analysis (DDA), is an increasingly important skill in everyday life. While the accessibility community has explored ways to make data more accessible to blind and low-vision (BLV) people, little is known about how BLV people perform DDA. Knowing BLV people’s strategies and challenges in DDA would allow the community to make DDA more accessible to them. Toward this goal, we conducted a mixed-methods study of interviews and think-aloud sessions with BLV people (N=16). Our study revealed five key approaches for DDA (i.e., overview obtaining, column comparison, key statistics identification, note-taking, and data validation) and the associated challenges. We discussed the implications of our findings and highlighted potential directions to make DDA more accessible for BLV people.
Chutian Jiang, Wentao Lei, Emily Kuang, Teng Han, Mingming Fan 0001
ASSETS1
2023 ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures
abstract
Challenge is the core element of digital games. The wide spectrum of physical, cognitive, and emotional challenge experiences provided by modern digital games can be evaluated subjectively using a questionnaire, the CORGIS, which allows for a post hoc evaluation of the overall experience that occurred during game play. Measuring this experience dynamically and objectively, however, would allow for a more holistic view of the moment-to-moment experiences of players. This study, therefore, explored the potential of detecting perceived challenge from physiological signals. For this, we collected physiological responses from 32 players who engaged in three typical game scenarios. Using perceived challenge ratings from players and extracted physiological features, we applied multiple machine learning methods and metrics to detect challenge experiences. Results show that most methods achieved a detection accuracy of around 80%. We discuss in-game challenge perception, challenge-related physiological indicators and AI-supported challenge detection to inform future work on challenge evaluation.
Xiaolan Peng, Xurong Xie, Jin Huang 0009, Chutian Jiang, Haonian Wang, Alena Denisova, Hui Chen 0020, Feng Tian 0001, Hongan Wang
CHI4
2023 Waste Not, Want Not: Service Migration-Assisted Federated Intelligence for Multi-Modality Mobile Edge Computing
abstract
Future mobile edge computing (MEC) is envisioned to provide federated intelligence to delay-sensitive learning tasks with multimodal data. Conventional horizontal federated learning (FL) suffers from high resource demand in response to complicated multi-modal models. Multi-modal FL (MFL), on the other hand, offers a more efficient approach for learning from multi-modal data. In MFL, the entire multi-modal model is split into several sub-models with each tailored to a specific data modality and trained on a designated edge. As sub-models are considerably smaller than the multi-modal model, MFL requires fewer computation resources and reduces communication time. Nevertheless, deploying MFL over MEC faces the challenges of device mobility and edge heterogeneity, which, if not addressed, could negatively impact MFL performance. In this paper, we investigate an Service Migration-assisted Mobile Multi-modal Federated Learning (SM3FL) framework, where the service migration for sub-models between edges is enabled. To effectively utilize both communication and computation resources without extravagance in SM3FL, we develop the optimal strategies of service migration and data sample collection to minimize the wall-clock time, defined as the required training time to reach the learning target. Our experiment results show that the proposed SM3FL framework demonstrates remarkable performance, surpassing other state-of-art FL frameworks via substantially reducing the computing demand by 17.5% and dramatically decreasing the wall-clock time by 25.3%.
Hansong Zhou, Shaoying Wang, Chutian Jiang, Xiaonan Zhang 0001, Linke Guo, Yukun Yuan 0001
MobiHoc3
2022 HapTag: A Compact Actuator for Rendering Push-Button Tactility on Soft Surfaces
abstract
As touch interactions become ubiquitous in the field of human computer interactions, it is critical to enrich haptic feedback to improve efficiency, accuracy, and immersive experiences. This paper presents HapTag, a thin and flexible actuator to support the integration of push button tactile renderings to daily soft surfaces. Specifically, HapTag works under the principle of hydraulically amplified electroactive actuator (HASEL) while being optimized by embedding a pressure sensing layer, and being activated with a dedicated voltage appliance in response to users’ input actions, resulting in fast response time, controllable and expressive push-button tactile rendering capabilities. HapTag is in a compact formfactor and can be attached, integrated, or embedded on various soft surfaces like cloth, leather, and rubber. Three common push button tactile patterns were adopted and implemented with HapTag. We validated the feasibility and expressiveness of HapTag by demonstrating a series of innovative applications under different circumstances.
Xuewei Liang, Hongnan Lin, Hechuan Zhang, Chutian Jiang, Feng Tian 0001, Yu Zhang 0199, Teng Han
UIST7