Demo Data from VLDB 2026 / reviewers in the wild / expert
Liangyu Chai
dblp:299/1923
· DBLP profile ↗
7ranked-venue papers
1as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Image recognition and object detection · 37% Generative modeling · 31% Time series and sequential data · 20% | |
| Computer graphics and multimedia
3 papers |
Image and video processing · 52% Visual content generation and editing · 48% |
Topics — the 19 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection › object counting
crowd counting |
1.2 | 2 | 2023 | Reducing Spatial Labeling Redundancy for Active Semi-Supervised Crowd Counting · IEEE Trans. Pattern Anal. Mach. Intell. 2023 CrowdGAN: Identity-Free Interactive Crowd Video Generation and Beyond · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Computer vision › Image recognition and object detection › object counting › crowd counting
semi-supervised crowd counting |
0.7 | 1 | 2023 | Reducing Spatial Labeling Redundancy for Active Semi-Supervised Crowd Counting · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Machine learning › Time series and sequential data
anomaly detection |
0.6 | 1 | 2022 | CrowdGAN: Identity-Free Interactive Crowd Video Generation and Beyond · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Computer vision › Video understanding and tracking
crowd analysis |
0.6 | 1 | 2022 | CrowdGAN: Identity-Free Interactive Crowd Video Generation and Beyond · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Machine learning › Time series and sequential data › anomaly detection
crowd anomaly detection |
0.6 | 1 | 2022 | CrowdGAN: Identity-Free Interactive Crowd Video Generation and Beyond · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Machine learning › Generative modeling
video generation |
0.6 | 1 | 2022 | CrowdGAN: Identity-Free Interactive Crowd Video Generation and Beyond · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Image and video processing › image resampling › image rescaling
extreme rescaling |
0.6 | 1 | 2022 | Faithful Extreme Rescaling via Generative Prior Reciprocated Invertible Representations · CVPR 2022 |
Visual content generation and editing
image generation |
0.6 | 1 | 2022 | Make Your Own Sprites: Aliasing-Aware and Cell-Controllable Pixelization · ACM Trans. Graph. 2022 |
Image and video processing
image restoration |
0.6 | 1 | 2022 | Faithful Extreme Rescaling via Generative Prior Reciprocated Invertible Representations · CVPR 2022 |
Visual content generation and editing › stylization
image stylization |
0.6 | 1 | 2022 | Make Your Own Sprites: Aliasing-Aware and Cell-Controllable Pixelization · ACM Trans. Graph. 2022 |
Image and video processing › super-resolution
image super-resolution |
0.6 | 1 | 2022 | Faithful Extreme Rescaling via Generative Prior Reciprocated Invertible Representations · CVPR 2022 |
Image and video processing › image resampling › image rescaling
invertible rescaling |
0.6 | 1 | 2022 | Faithful Extreme Rescaling via Generative Prior Reciprocated Invertible Representations · CVPR 2022 |
Machine learning › Generative modeling
generative adversarial network |
0.5 | 1 | 2021 | Discovering Interpretable Latent Space Directions of GANs Beyond Binary Attributes · CVPR 2021 |
Machine learning › Generative modeling
latent space interpretation |
0.5 | 1 | 2021 | Discovering Interpretable Latent Space Directions of GANs Beyond Binary Attributes · CVPR 2021 |
Visual content generation and editing › image editing › semantic image editing
attribute editing |
0.5 | 1 | 2021 | Discovering Interpretable Latent Space Directions of GANs Beyond Binary Attributes · CVPR 2021 |
Visual content generation and editing
image editing |
0.5 | 1 | 2021 | Discovering Interpretable Latent Space Directions of GANs Beyond Binary Attributes · CVPR 2021 |
Computer vision › Image recognition and object detection › object counting › crowd counting
density map estimation |
0.2 | 1 | 2023 | Reducing Spatial Labeling Redundancy for Active Semi-Supervised Crowd Counting · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Machine learning › Generative modeling
generative prior |
0.2 | 1 | 2022 | Faithful Extreme Rescaling via Generative Prior Reciprocated Invertible Representations · CVPR 2022 |
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning |
0.1 | 1 | 2021 | Discovering Interpretable Latent Space Directions of GANs Beyond Binary Attributes · CVPR 2021 |
Methods — techniques the papers use, named apart from their topics
reciprocated invertible rescaling · 1.1invertible network · 1.1GAN prior · 1.1adversarial learning · 1.0gaussian mixture model · 0.7feature propagation · 0.7active learning · 0.7style transfer · 0.6spatio-temporal transfer · 0.6generative adversarial network · 0.6flow-based warping · 0.6deep learning · 0.6latent direction discovery · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Anchor-Regularized GAN PriorsabstractThis study presents anchor-regularized generative adversarial network (GAN) priors to delicately explore the inherent knowledge of a pretrained generative model. Previous research leveraged the latent space of a pretrained GAN model to provide a variety of image-editing operations. However, the semantically meaningful regions within latent space are distinctly bounded; therefore, the manipulation of the latent code can easily land out of the domain. To address this problem, we introduce an anchoring mechanism that enables novel and robust image editing. The key insights driving the method are that latent space is structurally organized, and that natural coherence allows semantically correlated latent code to be located in the areas surrounding a meaningful anchor. By using different input anchors, the proposed method forms the basis for a variety of robust and flexible editing operations, including misaligned domain translation, interactive editing, and few-shot interpretable direction exploration. Extensive experiments demonstrated the superior performance of the proposed method compared with state-of-the-art editing methods. Huiting Yang, Yang Zhou 0038, Zhansheng Li, Liangyu Chai, Panan Wu, Zixun Sun, Shengfeng He |
Comput. Vis. Media | 4 |
| 2024 | Glance to Count: Learning to Rank with Anchors for Weakly-supervised Crowd CountingabstractCrowd image is arguably one of the most laborious data to annotate. In this paper, we aim to reduce the massive demand for densely labeled crowd data, and propose a novel weakly-supervised setting, in which we leverage the binary ranking of two images with high-contrast crowd counts as training guidance. To enable training under this new setting, we convert the crowd count regression problem to a ranking potential prediction problem. In particular, we tailor a Siamese Ranking Network that predicts the potential scores of two images indicating the ordering of the counts. Hence, the ultimate goal is to assign appropriate potentials for all the crowd images to ensure their orderings obey the ranking labels. On the other hand, potentials reveal the relative crowd sizes but cannot yield an exact crowd count. We resolve this problem by introducing "anchors" during the inference stage. Concretely, anchors are a few images with count labels used for referencing the corresponding counts from potential scores by a simple linear mapping function. We conduct extensive experiments to study various combinations of supervision, and we show that our method outperforms existing weakly-supervised methods by a large margin without additional labeling effort. The code is available at https://github.com/pandaszzzzz/CCRanking. Zheng Xiong, Liangyu Chai, Wenxi Liu, Yongtuo Liu, Sucheng Ren, Shengfeng He |
WACV | 2 |
| 2023 | Reducing Spatial Labeling Redundancy for Active Semi-Supervised Crowd CountingabstractLabeling is onerous for crowd counting as it should annotate each individual in crowd images. Recently, several methods have been proposed for semi-supervised crowd counting to reduce the labeling efforts. Given a limited labeling budget, they typically select a few crowd images and densely label all individuals in each of them. Despite the promising results, we argue the None-or-All labeling strategy is suboptimal as the densely labeled individuals in each crowd image usually appear similar while the massive unlabeled crowd images may contain entirely diverse individuals. To this end, we propose to break the labeling chain of previous methods and make the first attempt to reduce spatial labeling redundancy for semi-supervised crowd counting. First, instead of annotating all the regions in each crowd image, we propose to annotate the representative ones only. We analyze the region representativeness from both vertical and horizontal directions of initially estimated density maps, and formulate them as cluster centers of Gaussian Mixture Models. Additionally, to leverage the rich unlabeled regions, we exploit the similarities among individuals in each crowd image to directly supervise the unlabeled regions via feature propagation instead of the error-prone label propagation employed in the previous methods. In this way, we can transfer the original spatial labeling redundancy caused by individual similarities to effective supervision signals on the unlabeled regions. Extensive experiments on the widely-used benchmarks demonstrate that our method can outperform previous best approaches by a large margin. Yongtuo Liu, Sucheng Ren, Liangyu Chai, Hanjie Wu, Dan Xu 0002, Harry Qin, Shengfeng He |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2022 | Faithful Extreme Rescaling via Generative Prior Reciprocated Invertible RepresentationsabstractThis paper presents a Generative prior ReciprocAted Invertible rescaling Network (GRAIN) for generating faithful high-resolution (HR) images from low-resolution (LR) invertible images with an extreme upscaling factor (64×). Previous researches have leveraged the prior knowledge of a pretrained GAN model to generate high-quality upscaling results. However, they fail to produce pixel-accurate results due to the highly ambiguous extreme mapping process. We remedy this problem by introducing a reciprocated invertible image rescaling process, in which high-resolution information can be delicately embedded into an invertible low-resolution image and generative prior for a faithful HR reconstruction. In particular, the invertible LR features not only carry significant HR semantics, but also are trained to predict scale-specific latent codes, yielding a preferable utilization of generative features. On the other hand, the enhanced generative prior is re-injected to the rescaling process, compensating the lost details of the invertible rescaling. Our reciprocal mechanism perfectly integrates the advantages of invertible encoding and generative prior, leading to the first feasible extreme rescaling solution. Extensive experiments demonstrate superior performance against state-of-the-art upscaling methods. Code is available at https://github.com/cszzx/GRAIN. Zhixuan Zhong, Liangyu Chai, Yang Zhou 0038, Bailin Deng, Jia Pan 0001, Shengfeng He |
CVPR | 2 |
| 2022 | CrowdGAN: Identity-Free Interactive Crowd Video Generation and BeyondabstractIn this paper, we introduce a novel yet challenging research problem, interactive crowd video generation, committed to producing diverse and continuous crowd video, and relieving the difficulty of insufficient annotated real-world datasets in crowd analysis. Our goal is to recursively generate realistic future crowd video frames given few context frames, under the user-specified guidance, namely individual positions of the crowd. To this end, we propose a deep network architecture specifically designed for crowd video generation that is composed of two complementary modules, each of which combats the problems of crowd dynamic synthesis and appearance preservation respectively. Particularly, a spatio-temporal transfer module is proposed to infer the crowd position and structure from guidance and temporal information, and a point-aware flow prediction module is presented to preserve appearance consistency by flow-based warping. Then, the outputs of the two modules are integrated by a self-selective fusion unit to produce an identity-preserved and continuous video. Unlike previous works, we generate continuous crowd behaviors beyond identity annotations or matching. Extensive experiments show that our method is effective for crowd video generation. More importantly, we demonstrate the generated video can produce diverse crowd behaviors and be used for augmenting different crowd analysis tasks, i.e., crowd counting, anomaly detection, crowd video prediction. Code is available at https://github.com/Icep2020/CrowdGAN. Liangyu Chai, Yongtuo Liu, Wenxi Liu, Guoqiang Han 0002, Shengfeng He |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | Make Your Own Sprites: Aliasing-Aware and Cell-Controllable PixelizationabstractPixel art is a unique art style with the appearance of low resolution images. In this paper, we propose a data-driven pixelization method that can produce sharp and crisp cell effects with controllable cell sizes. Our approach overcomes the limitation of existing learning-based methods in cell size control by introducing a reference pixel art to explicitly regularize the cell structure. In particular, the cell structure features of the reference pixel art are used as an auxiliary input for the pixelization process, and for measuring the style similarity between the generated result and the reference pixel art. Furthermore, we disentangle the pixelization process into specific cell-aware and aliasing-aware stages, mitigating the ambiguities in joint learning of cell size, aliasing effect, and color assignment. To train our model, we construct a dedicated pixel art dataset and augment it with different cell sizes and different degrees of anti-aliasing effects. Extensive experiments demonstrate its superior performance over state-of-the-arts in terms of cell sharpness and perceptual expressiveness. We also show promising results of video game pixelization for the first time. Code and dataset are available at https://github.com/WuZongWei6/Pixelization. Zongwei Wu, Liangyu Chai, Nanxuan Zhao, Bailin Deng, Yongtuo Liu, Junle Wang, Shengfeng He |
ACM Trans. Graph. | 2 |
| 2021 | Discovering Interpretable Latent Space Directions of GANs Beyond Binary AttributesabstractGenerative adversarial networks (GANs) learn to map noise latent vectors to high-fidelity image outputs. It is found that the input latent space shows semantic correlations with the output image space. Recent works aim to interpret the latent space and discover meaningful directions that correspond to human interpretable image transformations. However, these methods either rely on explicit scores of attributes (e.g., memorability) or are restricted to binary ones (e.g., gender), which largely limits the applicability of editing tasks, especially for free-form artistic tasks like style/anime editing. In this paper, we propose an adversarial method, AdvStyle, for discovering interpretable directions in the absence of well-labeled scores or binary attributes. In particular, the proposed adversarial method simultaneously optimizes the discovered directions and the attribute assessor using the target attribute data as positive samples, while the generated ones being negative. In this way, arbitrary attributes can be edited by collecting positive data only, and the proposed method learns a controllable representation enabling manipulation of non-binary attributes like anime styles and facial characteristics. Moreover, the proposed learning strategy attenuates the entanglement between attributes, such that multi-attribute manipulation can be easily achieved without any additional constraint. Furthermore, we reveal several interesting semantics with the involuntarily learned negative directions. Extensive experiments on 9 anime attributes and 7 human attributes demonstrate the effectiveness of our adversarial approach qualitatively and quantitatively. Code is available at https://github.com/BERYLSHEEP/AdvStyle. Huiting Yang, Liangyu Chai, Zixun Sun, Shengfeng He |
CVPR | 2 |