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Daniel Beaglehole

dblp:299/7593 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 55% Algorithms and data structures · 32% Mathematical optimization · 14%
Artificial intelligence
2 papers
Deep learning architectures and training · 60% Language models and text generation · 32% Learning theory · 8%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › large language model
emergent abilities
0.912025
Emergence in non-neural models: grokking modular arithmetic via average gradient outer product · ICML 2025
Machine learning › Deep learning architectures and training › training dynamics
grokking
0.912025
Emergence in non-neural models: grokking modular arithmetic via average gradient outer product · ICML 2025
Machine learning › Deep learning architectures and training
neural collapse
0.812024
Average gradient outer product as a mechanism for deep neural collapse · NeurIPS 2024
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts › nash equilibrium
approximate nash equilibrium
0.712023
Sampling Equilibria: Fast No-Regret Learning in Structured Games · SODA 2023
Algorithmic game theory and mechanism design
equilibrium computation
0.712023
Sampling Equilibria: Fast No-Regret Learning in Structured Games · SODA 2023
Mathematical optimization
multiplicative weights update
0.712023
Sampling Equilibria: Fast No-Regret Learning in Structured Games · SODA 2023
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.712023
Sampling Equilibria: Fast No-Regret Learning in Structured Games · SODA 2023
Algorithmic game theory and mechanism design
regret minimization
0.712023
Sampling Equilibria: Fast No-Regret Learning in Structured Games · SODA 2023
Algorithms and data structures › data structure design › search structures › hashing
locality-sensitive hashing
0.612022
Learning to Hash Robustly, Guaranteed · ICML 2022
Algorithms and data structures › similarity search
nearest neighbor search
0.612022
Learning to Hash Robustly, Guaranteed · ICML 2022
Algorithms and data structures › randomized algorithms
sampling
0.212023
Sampling Equilibria: Fast No-Regret Learning in Structured Games · SODA 2023

Methods — techniques the papers use, named apart from their topics

recursive feature machines · 1.6kernel machines · 0.9fourier multiplication algorithm · 0.9gradient outer product · 0.8sampling · 0.7randomized weighted majority · 0.7locality-sensitive hashing · 0.6instance-optimal algorithm design · 0.6
YearPublicationVenuePosition
2026 CAPYBARA: A generalizable framework for predicting serological measurements across human cohorts
abstract
The rapid growth of biological datasets presents an opportunity to leverage past studies to inform and predict outcomes in new experiments. A central challenge is to distinguish which serological patterns are universally conserved and which are specific to individual datasets. In the context of human serology studies, where antibody-virus interactions assess the strength and breadth of the antibody response and inform vaccine strain selection, differences in cohort demographics or experimental design can markedly impact responses, yet few methods can translate these differences into the value±uncertainty of future measurements. Here, we introduce CAPYBARA, a data-driven framework that quantifies how serological relations map across datasets. As a case study, we applied CAPYBARA to 25 influenza datasets from 1997-2023 that measured vaccine or infection responses against multiple influenza variants using hemagglutination inhibition (HAI). To demonstrate how a subset of measurements in each study can infer the remaining data, we withheld all HAI measurements for each variant and accurately predicted them with a 2.0-fold mean absolute error-on par with experimental assay variability. Although studies with similar designs showed the best predictive power (e.g., children data are better predicted by children than adult data), predictions across age groups, between vaccination and infection studies, and across studies conducted <10 years apart showed comparable 2‒3-fold accuracy. By analyzing feature importance in this interpretable model, we identified global cross-reactivity trends that can be directly applied in future longitudinal or vaccine studies to infer broad serological responses from a small subset of measurements.
Sierra Orsinelli-Rivers, Daniel Beaglehole, Tal Einav
PLoS Comput. Biol.2
2025 Emergence in non-neural models: grokking modular arithmetic via average gradient outer product
abstract
Neural networks trained to solve modular arithmetic tasks exhibit grokking, a phenomenon where the test accuracy starts improving long after the model achieves 100% training accuracy in the training process. It is often taken as an example of "emergence", where model ability manifests sharply through a phase transition. In this work, we show that the phenomenon of grokking is not specific to neural networks nor to gradient descent-based optimization. Specifically, we show that this phenomenon occurs when learning modular arithmetic with Recursive Feature Machines (RFM), an iterative algorithm that uses the Average Gradient Outer Product (AGOP) to enable task-specific feature learning with general machine learning models. When used in conjunction with kernel machines, iterating RFM results in a fast transition from random, near zero, test accuracy to perfect test accuracy. This transition cannot be predicted from the training loss, which is identically zero, nor from the test loss, which remains constant in initial iterations. Instead, as we show, the transition is completely determined by feature learning: RFM gradually learns block-circulant features to solve modular arithmetic. Paralleling the results for RFM, we show that neural networks that solve modular arithmetic also learn block-circulant features. Furthermore, we present theoretical evidence that RFM uses such block-circulant features to implement the Fourier Multiplication Algorithm, which prior work posited as the generalizing solution neural networks learn on these tasks. Our results demonstrate that emergence can result purely from learning task-relevant features and is not specific to neural architectures nor gradient descent-based optimization methods. Furthermore, our work provides more evidence for AGOP as a key mechanism for feature learning in neural networks.
Neil Mallinar, Daniel Beaglehole, Libin Zhu, Adityanarayanan Radhakrishnan, Parthe Pandit, Mikhail Belkin
ICML2
2024 Average gradient outer product as a mechanism for deep neural collapse
abstract
Deep Neural Collapse (DNC) refers to the surprisingly rigid structure of the data representations in the final layers of Deep Neural Networks (DNNs). Though the phenomenon has been measured in a variety of settings, its emergence is typically explained via data-agnostic approaches, such as the unconstrained features model. In this work, we introduce a data-dependent setting where DNC forms due to feature learning through the average gradient outer product (AGOP). The AGOP is defined with respect to a learned predictor and is equal to the uncentered covariance matrix of its input-output gradients averaged over the training dataset. Deep Recursive Feature Machines are a method that constructs a neural network by iteratively mapping the data with the AGOP and applying an untrained random feature map. We demonstrate theoretically and empirically that DNC occurs in Deep Recursive Feature Machines as a consequence of the projection with the AGOP matrix computed at each layer. We then provide evidence that this mechanism holds for neural networks more generally. We show that the right singular vectors and values of the weights can be responsible for the majority of within-class variability collapse for DNNs trained in the feature learning regime. As observed in recent work, this singular structure is highly correlated with that of the AGOP.
Daniel Beaglehole, Peter Súkeník, Marco Mondelli, Mikhail Belkin
NeurIPS1
2023 Sampling Equilibria: Fast No-Regret Learning in Structured Games
abstract
Learning and equilibrium computation in games are fundamental problems across computer science and economics, with applications ranging from politics to machine learning. Much of the work in this area revolves around a simple algorithm termed randomized weighted majority (RWM), also known as “Hedge” or “Multiplicative Weights Update,” which is well known to achieve statistically optimal rates in adversarial settings (Littlestone and Warmuth '94, Freund and Schapire '99). Unfortunately, RWM comes with an inherent computational barrier: it requires maintaining and sampling from a distribution over all possible actions. In typical settings of interest the action space is exponentially large, seemingly rendering RWM useless in practice. In this work, we refute this notion for a broad variety of structured games, showing it is possible to efficiently (approximately) sample the action space in RWM in polylogarithmic time. This gives the first efficient no-regret algorithms for problems such as the (discrete) Colonel Blotto game, matroid congestion, matroid security, and basic dueling games. As an immediate corollary, we give a polylogarithmic time meta-algorithm to compute approximate Nash Equilibria for these games that is exponentially faster than prior methods in several important settings. Further, our algorithm is the first to efficiently compute equilibria for more involved variants of these games with general sums, more than two players, and, for Colonel Blotto, multiple resource types. Our results also greatly generalize earlier work on efficient RWM-based techniques for exponential strategy sets from (Cesa-Bianchi and Lugosi '09).
Daniel Beaglehole, Max Hopkins, Daniel M. Kane, Shachar Lovett
SODA1
2022 Learning to Hash Robustly, Guaranteed
abstract
The indexing algorithms for the high-dimensional nearest neighbor search (NNS) with the best worst-case guarantees are based on the randomized Locality Sensitive Hashing (LSH), and its derivatives. In practice, many heuristic approaches exist to "learn" the best indexing method in order to speed-up NNS, crucially adapting to the structure of the given dataset. Oftentimes, these heuristics outperform the LSH-based algorithms on real datasets, but, almost always, come at the cost of losing the guarantees of either correctness or robust performance on adversarial queries, or apply to datasets with an assumed extra structure/model. In this paper, we design an NNS algorithm for the Hamming space that has worst-case guarantees essentially matching that of theoretical algorithms, while optimizing the hashing to the structure of the dataset (think instance-optimal algorithms) for performance on the minimum-performing query. We evaluate the algorithm’s ability to optimize for a given dataset both theoretically and practically. On the theoretical side, we exhibit a natural setting (dataset model) where our algorithm is much better than the standard theoretical one. On the practical side, we run experiments that show that our algorithm has a 1.8x and 2.1x better recall on the worst-performing queries to the MNIST and ImageNet datasets.
Alexandr Andoni, Daniel Beaglehole
ICML2