VLDB 2026 Research / reviewers in the wild / expert
Yuanze Lin
dblp:299/9155
· DBLP profile ↗
8ranked-venue papers
6as first author
8since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 6 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Olympus: A Universal Task Router for Computer Vision TasksabstractWe introduce Olympus, a new approach that transforms Multimodal Large Language Models (MLLMs) into a unified framework capable of handling a wide array of computer vision tasks. Utilizing a controller MLLM, Olympus delegates over 20 specialized tasks across images, videos, and 3D objects to dedicated modules. This instruction-based routing enables complex workflows through chained actions without the need for training heavy generative models. Olympus easily integrates with existing MLLMs, expanding their capabilities with comparable performance. Experimental results demonstrate that Olympus achieves an average routing accuracy of 94.75% across 20 tasks and precision of 91.82% in chained action scenarios, showcasing its effectiveness as a universal task router that can solve a diverse range of computer vision tasks. Yuanze Lin, Yunsheng Li, Dongdong Chen 0001, Weijian Xu, Ronald Clark, Philip Torr 0001 |
CVPR | 1 |
| 2025 | IllumiCraft: Unified Geometry and Illumination Diffusion for Controllable Video GenerationabstractAlthough diffusion-based models can generate high-quality and high-resolution video sequences from textual or image inputs, they lack explicit integration of geometric cues when controlling scene lighting and visual appearance across frames. To address this limitation, we propose IllumiCraft, an end-to-end diffusion framework accepting three complementary inputs: (1) high-dynamic-range (HDR) video maps for detailed lighting control; (2) synthetically relit frames with randomized illumination changes (optionally paired with a static background reference image) to provide appearance cues; and (3) 3D point tracks that capture precise 3D geometry information. By integrating the lighting, appearance, and geometry cues within a unified diffusion architecture, IllumiCraft generates temporally coherent videos aligned with user-defined prompts. It supports the background-conditioned and text-conditioned video relighting and provides better fidelity than existing controllable video generation methods. Yuanze Lin, Yi-Wen Chen, Yi-Hsuan Tsai, Ronald Clark, Ming-Hsuan Yang 0001 |
NeurIPS | 1 |
| 2024 | Text-Driven Image Editing via Learnable RegionsabstractLanguage has emerged as a natural interface for image editing. In this paper, we introduce a method for region- based image editing driven by textual prompts, without the need for user-provided masks or sketches. Specifically, our approach leverages an existing pre-trained text-to-image model and introduces a bounding box generator to iden-tify the editing regions that are aligned with the textual prompts. We show that this simple approach enables flex-ible editing that is compatible with current image generation models, and is able to handle complex prompts featuring multiple objects, complex sentences, or lengthy para- graphs. We conduct an extensive user study to compare our method against state-of-the-art methods. The experiments demonstrate the competitive performance of our method in manipulating images with high fidelity and realism that correspond to the provided language descriptions. Our project webpage can be found at: https://yuanzelin.me/LearnableRegions_page. Yuanze Lin, Yi-Wen Chen, Yi-Hsuan Tsai, Lu Jiang 0004, Ming-Hsuan Yang 0001 |
CVPR | 1 |
| 2023 | SMAUG: Sparse Masked Autoencoder for Efficient Video-Language Pre-trainingabstractVideo-language pre-training is crucial for learning powerful multi-modal representation. However, it typically requires a massive amount of computation. In this paper, we develop SMAUG, an efficient pre-training framework for video-language models. The foundation component in SMAUG is masked autoencoders. Different from prior works which only mask textual inputs, our masking strategy considers both visual and textual modalities, providing a better cross-modal alignment and saving more pre-training costs. On top of that, we introduce a space-time token sparsification module, which leverages context information to further select only "important" spatial regions and temporal frames for pre-training. Coupling all these designs allows our method to enjoy both competitive performances on text-to-video retrieval and video question answering tasks, and much less pre-training costs by 1.9× or more. For example, our SMAUG only needs ~50 NVIDIA A6000 GPU hours for pre-training to attain competitive performances on these two video-language tasks across six popular benchmarks. Yuanze Lin, Chen Wei 0005, Alan L. Yuille, Cihang Xie |
ICCV | 1 |
| 2022 | Pseudo-Q: Generating Pseudo Language Queries for Visual GroundingabstractVisual grounding, i.e., localizing objects in images ac-cording to natural language queries, is an important topic in visual language understanding. The most effective approaches for this task are based on deep learning, which generally require expensive manually labeled image-query or patch-query pairs. To eliminate the heavy depen-dence on human annotations, we present a novel method, named Pseudo-Q, to automatically generate pseudo language queries for supervised training. Our method lever-ages an off-the-shelf object detector to identify visual ob-jects from unlabeled images, and then language queries for these objects are obtained in an unsupervised fashion with a pseudo-query generation module. Then, we design a task-related query prompt module to specifically tailor generated pseudo language queries for visual grounding tasks. Further, in order to fully capture the contextual re-lationships between images and language queries, we de-velop a visual-language model equipped with multi-level cross-modality attention mechanism. Extensive experimen-tal results demonstrate that our method has two notable benefits: (1) it can reduce human annotation costs signifi-cantly, e.g., 31% on Ref Coco [65] without degrading orig-inal model's performance under the fully supervised set-ting, and (2) without bells and whistles, it achieves supe-rior or comparable performance compared to state-of-the-art weakly-supervised visual grounding methods on all the five datasets we have experimented. Code is available at https://github.com/LeapLabTHU/Pseudo-Q. Haojun Jiang, Yuanze Lin, Dongchen Han, Shiji Song, Gao Huang 0001 |
CVPR | 2 |
| 2022 | AdaFocus V2: End-to-End Training of Spatial Dynamic Networks for Video RecognitionabstractRecent works have shown that the computational efficiency of video recognition can be significantly improved by reducing the spatial redundancy. As a representative work, the adaptive focus method (AdaFocus) has achieved a favorable trade-off between accuracy and inference speed by dynamically identifying and attending to the informative regions in each video frame. However, AdaFocus requires a complicated three-stage training pipeline (involving reinforcement learning), leading to slow convergence and is unfriendly to practitioners. This work reformulates the training of AdaFocus as a simple one-stage algorithm by introducing a differentiable interpolation-based patch selection operation, enabling efficient end-to-end optimization. We further present an improved training scheme to address the issues introduced by the one-stage formulation, including the lack of supervision, input diversity and training stability. Moreover, a conditional-exit technique is proposed to perform temporal adaptive computation on top of AdaFocus without additional training. Extensive experiments on six benchmark datasets (i.e., ActivityNet, FCVID, Mini-Kinetics, Something-Something V1&V2, and Jester) demonstrate that our model significantly outperforms the original AdaFocus and other competitive baselines, while being considerably more simple and efficient to train. Code is available at https://github.com/LeapLabTHU/AdaFocusV2. Yulin Wang 0002, Yuanze Lin, Haojun Jiang, Zihang Lai, Victor Kulikov, Nikita Orlov, Humphrey Shi, Gao Huang 0001 |
CVPR | 3 |
| 2022 | REVIVE: Regional Visual Representation Matters in Knowledge-Based Visual Question AnsweringabstractThis paper revisits visual representation in knowledge-based visual question answering (VQA) and demonstrates that using regional information in a better way can significantly improve the performance. While visual representation is extensively studied in traditional VQA, it is under-explored in knowledge-based VQA even though these two tasks share the common spirit, i.e., rely on visual input to answer the question. Specifically, we observe in most state-of-the-art knowledge-based VQA methods: 1) visual features are extracted either from the whole image or in a sliding window manner for retrieving knowledge, and the important relationship within/among object regions is neglected; 2) visual features are not well utilized in the final answering model, which is counter-intuitive to some extent. Based on these observations, we propose a new knowledge-based VQA method REVIVE, which tries to utilize the explicit information of object regions not only in the knowledge retrieval stage but also in the answering model. The key motivation is that object regions and inherent relationship are important for knowledge-based VQA. We perform extensive experiments on the standard OK-VQA dataset and achieve new state-of the-art performance, i.e., 58.0 accuracy, surpassing previous state-of-the-art method by a large margin (+3.6%). We also conduct detailed analysis and show the necessity of regional information in different framework components for knowledge-based VQA. Code is publicly available at https://github.com/yzleroy/REVIVE. Yuanze Lin, Yujia Xie, Dongdong Chen 0001, Yichong Xu, Chenguang Zhu 0001, Lu Yuan 0001 |
NeurIPS | 1 |
| 2021 | Self-Supervised Video Representation Learning with Meta-Contrastive NetworkabstractSelf-supervised learning has been successfully applied to pre-train video representations, which aims at efficient adaptation from pre-training domain to downstream tasks. Existing approaches merely leverage contrastive loss to learn instance-level discrimination. However, lack of category information will lead to hard-positive problem that constrains the generalization ability of this kind of methods. We find that the multi-task process of meta learning can provide a solution to this problem. In this paper, we propose a Meta-Contrastive Network (MCN), which combines the contrastive learning and meta learning, to enhance the learning ability of existing self-supervised approaches. Our method contains two training stages based on model-agnostic meta learning (MAML), each of which consists of a contrastive branch and a meta branch. Extensive evaluations demonstrate the effectiveness of our method. For two downstream tasks, i.e., video action recognition and video retrieval, MCN outperforms state-of-the-art approaches on UCF101 and HMDB51 datasets. To be more specific, with R(2+1)D backbone, MCN achieves Top-1 accuracies of 84.8% and 54.5% for video action recognition, as well as 52.5% and 23.7% for video retrieval. Yuanze Lin, Xun Guo 0002, Yan Lu 0001 |
ICCV | 1 |