VLDB 2026 Research / reviewers in the wild / expert
Peter N. Yianilos
dblp:30/171
· DBLP profile ↗
12ranked-venue papers
2as first author
0since 2021 · last 2000
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6Artificial intelligence and machine learning · 5Theory of computation · 4 · 2 first-authorDatabases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
6 papers |
Algorithms and data structures · 70% Algorithmic game theory and mechanism design · 24% Computational geometry · 5% | |
| Databases, data mining, and information retrieval
2 papers |
Information retrieval · 96% Recommender systems · 4% | |
| Artificial intelligence
3 papers |
Face, body and person analysis · 54% Information extraction and text analysis · 21% Representation and self-supervised learning · 18% |
Topics — the 24 heaviest of 28, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Information retrieval
relevance feedback |
0.0 | 2 | 2000 | The Bayesian image retrieval system, PicHunter: theory, implementation, and psychophysical experiments · IEEE Trans. Image Process. 2000 An Optimized Interaction Strategy for Bayesian Relevance Feedback · CVPR 1998 |
Algorithms and data structures › similarity search
nearest neighbor search |
0.0 | 2 | 2000 | Locally lifting the curse of dimensionality for nearest neighbor search (extended abstract) · SODA 2000 Data Structures and Algorithms for Nearest Neighbor Search in General Metric Spaces · SODA 1993 |
Algorithmic game theory and mechanism design
matching |
0.0 | 2 | 1998 | Linear and O(n log n) Time Minimum-Cost Matching Algorithms for Quasi-Convex Tours · SIAM J. Comput. 1998 Linear and O(n log n) Time Minimum-Cost Matching Algorithms for Quasi-Convex Tours · SODA 1994 |
Information retrieval › image retrieval
content-based image retrieval |
0.0 | 1 | 2000 | The Bayesian image retrieval system, PicHunter: theory, implementation, and psychophysical experiments · IEEE Trans. Image Process. 2000 |
Information retrieval
image retrieval |
0.0 | 1 | 2000 | The Bayesian image retrieval system, PicHunter: theory, implementation, and psychophysical experiments · IEEE Trans. Image Process. 2000 |
Algorithms and data structures › data structure design › search structures › hashing
locality-sensitive hashing |
0.0 | 1 | 2000 | Locally lifting the curse of dimensionality for nearest neighbor search (extended abstract) · SODA 2000 |
Algorithms and data structures › sequence algorithms › string algorithms
edit distance |
0.0 | 2 | 1998 | Learning String-Edit Distance · IEEE Trans. Pattern Anal. Mach. Intell. 1998 Learning String Edit Distance · ICML 1997 |
Information retrieval › relevance feedback
bayesian relevance feedback |
0.0 | 1 | 1998 | An Optimized Interaction Strategy for Bayesian Relevance Feedback · CVPR 1998 |
Information retrieval › interactive information retrieval › search interaction
search strategy |
0.0 | 1 | 1998 | An Optimized Interaction Strategy for Bayesian Relevance Feedback · CVPR 1998 |
Algorithmic game theory and mechanism design › matching
minimum-cost bipartite matching |
0.0 | 1 | 1998 | Linear and O(n log n) Time Minimum-Cost Matching Algorithms for Quasi-Convex Tours · SIAM J. Comput. 1998 |
Algorithms and data structures › sequence algorithms
string algorithms |
0.0 | 1 | 1998 | Learning String-Edit Distance · IEEE Trans. Pattern Anal. Mach. Intell. 1998 |
Computer vision › Face, body and person analysis
face recognition |
0.0 | 1 | 1996 | Feature-Based Face Recognition Using Mixture-Distance · CVPR 1996 |
Computer vision › Face, body and person analysis › face recognition
feature-based face recognition |
0.0 | 1 | 1996 | Feature-Based Face Recognition Using Mixture-Distance · CVPR 1996 |
Machine learning › Representation and self-supervised learning › representation learning
metric learning |
0.0 | 1 | 1996 | Feature-Based Face Recognition Using Mixture-Distance · CVPR 1996 |
Computer vision › Face, body and person analysis › face recognition › undersampled face recognition
single-sample face recognition |
0.0 | 1 | 1996 | Feature-Based Face Recognition Using Mixture-Distance · CVPR 1996 |
Algorithms and data structures › combinatorial algorithms
minimum-weight matching |
0.0 | 1 | 1994 | Linear and O(n log n) Time Minimum-Cost Matching Algorithms for Quasi-Convex Tours · SODA 1994 |
Information retrieval › retrieval models
probabilistic retrieval model |
0.0 | 1 | 2000 | The Bayesian image retrieval system, PicHunter: theory, implementation, and psychophysical experiments · IEEE Trans. Image Process. 2000 |
Information retrieval
retrieval models |
0.0 | 1 | 2000 | The Bayesian image retrieval system, PicHunter: theory, implementation, and psychophysical experiments · IEEE Trans. Image Process. 2000 |
Algorithms and data structures › similarity search › nearest neighbor search
curse of dimensionality |
0.0 | 1 | 2000 | Locally lifting the curse of dimensionality for nearest neighbor search (extended abstract) · SODA 2000 |
Computational geometry
high-dimensional geometry |
0.0 | 1 | 2000 | Locally lifting the curse of dimensionality for nearest neighbor search (extended abstract) · SODA 2000 |
Natural language and speech › Speech recognition and synthesis
pronunciation modeling |
0.0 | 1 | 1998 | Learning String-Edit Distance · IEEE Trans. Pattern Anal. Mach. Intell. 1998 |
Recommender systems › user modeling
user preference modeling |
0.0 | 1 | 1998 | An Optimized Interaction Strategy for Bayesian Relevance Feedback · CVPR 1998 |
Computational geometry
geometric optimization |
0.0 | 1 | 1994 | Linear and O(n log n) Time Minimum-Cost Matching Algorithms for Quasi-Convex Tours · SODA 1994 |
Algorithms and data structures
metric embedding |
0.0 | 1 | 1993 | Data Structures and Algorithms for Nearest Neighbor Search in General Metric Spaces · SODA 1993 |
Methods — techniques the papers use, named apart from their topics
entropy minimization · 0.1bayesian inference · 0.1stochastic modeling · 0.0expectation-maximization · 0.0string edit distance · 0.0locality-sensitive hashing · 0.0string distance · 0.0probabilistic model of human behavior · 0.0assignment problem · 0.0mixture of normal densities · 0.0local second-order statistics · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2000 | Locally lifting the curse of dimensionality for nearest neighbor search (extended abstract)
Peter N. Yianilos |
SODA | 1 |
| 2000 | The Bayesian image retrieval system, PicHunter: theory, implementation, and psychophysical experimentsabstractThis paper presents the theory, design principles, implementation and performance results of PicHunter, a prototype content-based image retrieval (CBIR) system. In addition, this document presents the rationale, design and results of psychophysical experiments that were conducted to address some key issues that arose during PicHunter's development. The PicHunter project makes four primary contributions to research on CBIR. First, PicHunter represents a simple instance of a general Bayesian framework which we describe for using relevance feedback to direct a search. With an explicit model of what users would do, given the target image they want, PicHunter uses Bayes's rule to predict the target they want, given their actions. This is done via a probability distribution over possible image targets, rather than by refining a query. Second, an entropy-minimizing display algorithm is described that attempts to maximize the information obtained from a user at each iteration of the search. Third, PicHunter makes use of hidden annotation rather than a possibly inaccurate/inconsistent annotation structure that the user must learn and make queries in. Finally, PicHunter introduces two experimental paradigms to quantitatively evaluate the performance of the system, and psychophysical experiments are presented that support the theoretical claims. Ingemar J. Cox, Matthew L. Miller, Tom Minka, Thomas V. Papathomas, Peter N. Yianilos |
IEEE Trans. Image Process. | 5 |
| 2000 | Correction to "the Bayesian image retrieval system, pichunter: theory, implementation, and psychophysical experiments"
Ingemar J. Cox, Matthew L. Miller, Tom Minka, Thomas V. Papathomas, Peter N. Yianilos |
IEEE Trans. Image Process. | 5 |
| 1998 | An Optimized Interaction Strategy for Bayesian Relevance FeedbackabstractA new algorithm and systematic evaluation is presented for searching a database via relevance feedback. It represents a new image display strategy for the PicHunter system. The algorithm takes feedback in the form of relative judgments ("item A is more relevant than item B") as opposed to the stronger assumption of categorical relevance judgments ("item A is relevant but item B is not"). It also exploits a learned probabilistic model of human behavior to make better use of the feedback it obtains. The algorithm can be viewed as an extension of indexing schemes like the k-d tree to a stochastic setting, hence the name "stochastic-comparison search." In simulations, the amount of feedback required for the new algorithm scales like log/sub 2/ |D|, where |D| is the size of the database, while a simple query-by-example approach scales like |D|/sup /spl alpha//, where /spl alpha/<1 depends on the structure of the database. This theoretical advantage is reflected by experiments with real users on a database of 1500 stock photographs. Ingemar J. Cox, Matthew L. Miller, Tom Minka, Peter N. Yianilos |
CVPR | 4 |
| 1998 | Learning String-Edit DistanceabstractIn many applications, it is necessary to determine the similarity of two strings. A widely-used notion of string similarity is the edit distance: the minimum number of insertions, deletions, and substitutions required to transform one string into the other. In this report, we provide a stochastic model for string-edit distance. Our stochastic model allows us to learn a string-edit distance function from a corpus of examples. We illustrate the utility of our approach by applying it to the difficult problem of learning the pronunciation of words in conversational speech. In this application, we learn a string-edit distance with nearly one-fifth the error rate of the untrained Levenshtein distance. Our approach is applicable to any string classification problem that may be solved using a similarity function against a database of labeled prototypes. Eric Sven Ristad, Peter N. Yianilos |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 1998 | Linear and O(n log n) Time Minimum-Cost Matching Algorithms for Quasi-Convex ToursabstractLet G be a complete, weighted, undirected, bipartite graph with n red nodes, n " blue nodes, and symmetric cost function c(x,y). A maximum matching for G consists of $\min\{n,n^\prime\}$ edges from distinct red nodes to distinct blue nodes. Our objective is to find a minimum-cost maximum matching, i.e., one for which the sum of the edge costs has minimal value. This is the weighted bipartite matching problem or, as it is sometimes called, the assignment problem. We report a new and very fast algorithm for an abstract special case of this problem. Our first requirement is that the nodes of the graph are given as a "quasi-convex tour." This means that they are provided circularly ordered as x 1 ,...,x N , where N = n + n " , and that for any $x_i, x_j, x_k, x_\ell$, not necessarily adjacent but in tour order, with x i , x j of one color and $x_k,x_\ell$ of the opposite color, the following inequality holds: \[ c(x_i,x_\ell) + c(x_j,x_k) \le c(x_i,x_k) + c(x_j,x_\ell). \] If $n = n^\prime$, our algorithm then finds a minimum-cost matching in $O(N \log N)$ time. Given an additional condition of ``weak analyticity," the time complexity is reduced to $O(N)$. In both cases only linear space is required. In the special case where the circular ordering is a line-like ordering, these results apply even if $n \ne n^\prime$. Our algorithm is conceptually elegant, straightforward to implement, and free of large hidden constants. As such we expect that it may be of practical value in several problem areas. Many natural graphs satisfy the quasi-convexity condition. These include graphs which lie on a line or circle with the canonical tour ordering, and costs given by any concave-down function of arclength --- or graphs whose nodes lie on an arbitrary convex planar figure with costs provided by Euclidean distance. The weak-analyticity condition applies to points lying on a circle with costs given by Euclidean distance, and we thus obtain the first linear-time algorithm for the minimum-cost matching problem in this setting (and also where costs are given by the $L_1$ or $L_\infty$ metrics). Given two symbol strings over the same alphabet, we may imagine one to be red and the other blue and use our algorithms to compute string distances. In this formulation, the strings are embedded in the real line and multiple independent assignment problems are solved, one for each distinct alphabet symbol. While these examples are somewhat geometrical, it is important to remember that our conditions are purely abstract; hence, our algorithms may find application to problems in which no direct connection to geometry is evident. Samuel R. Buss, Peter N. Yianilos |
SIAM J. Comput. | 2 |
| 1997 | Significantly Lower Entropy Estimates for Natural DNA SequencesabstractIf DNA were a random string over its alphabet {A,C,G,T}, an optimal code would assign 2 bits to each nucleotide. We imagine DNA to be a highly ordered, purposeful molecule, and might therefore reasonably expect statistical models of its string representation to produce much lower entropy estimates. Surprisingly this has not been the case for many natural DNA sequences, including portions of the human genome. We introduce a new statistical model (compression algorithm), the strongest reported to date, for naturally occurring DNA sequences. Conventional techniques code a nucleotide using only slightly fewer bits (1.90) than one obtains by relying only on the frequency statistics of individual nucleotides (1.95). Our method in some cases increases this gap by more than five-fold (1.66) and may lead to better performance in microbiological pattern recognition applications. One of our main contributions, and the principle source of these improvements, is the formal inclusion of inexact match information in the model. The existence of matches at various distances forms a panel of experts which are then combined into a single prediction. The structure of this combination is novel and its parameters are learned using expectation maximization (EM). David Loewenstern, Peter N. Yianilos |
Data Compression Conference | 2 |
| 1997 | Learning String Edit Distance
Eric Sven Ristad, Peter N. Yianilos |
ICML | 2 |
| 1996 | Feature-Based Face Recognition Using Mixture-DistanceabstractWe consider the problem of feature-based face recognition in the setting where only a single example of each face is available for training. The mixture-distance technique we introduce achieves a recognition rate of 95% on a database of 685 people in which each face is represented by 30 measured distances. This is currently the best recorded recognition rate for a feature-based system applied to a database of this size. By comparison, nearest neighbor search using Euclidean distance yields 84%. In our work a novel distance function is constructed based on local second order statistics as estimated by modeling the training data as a mixture of normal densities. We report on the results from mixtures of several sizes. We demonstrate that a flat mixture of mixtures performs as well as the best model and therefore represents an effective solution to the model selection problem. A mixture perspective is also taken for individual Gaussians to choose between first order (variance) and second order (covariance) models. Here an approximation to flat combination is proposed and seen to perform well in practice. Our results demonstrate that even in the absence of multiple training examples for each class, it is sometimes possible to infer from a statistical model of training data, a significantly improved distance function for use in pattern recognition. Ingemar J. Cox, Joumana Ghosn, Peter N. Yianilos |
CVPR | 3 |
| 1996 | PicHunter: Bayesian relevance feedback for image retrievalabstractThis paper describes PicHunter, an image retrieval system that implements a novel approach to relevance feedback, such that the entire history of user selections contributes to the system's estimate of the user's goal image. To accomplish this, PicHunter uses Bayesian learning based on a probabilistic model of a user's behavior. The predictions of this model are combined with the selections made during a search to estimate the probability associated with each image. These probabilities are then used to select images for display. Details of our model of a user's behavior were tuned using an off-line leaning algorithm. For clarity, our studies were done with the simplest possible user interface but the algorithm can easily be incorporated into systems which support complex queries, including most previously proposed systems. However, even with this constraint and simple image features, PicHunter is able to locate randomly selected targets in a database of 4522 images after displaying an average of only 55 groups of 4 images which is over 10 times better than chance. We therefore expect that the performance of current image database retrieval systems can be improved by incorporation of the techniques described here. Ingemar J. Cox, Matthew L. Miller, Stephen M. Omohundro, Peter N. Yianilos |
ICPR | 4 |
| 1994 | Linear and O(n log n) Time Minimum-Cost Matching Algorithms for Quasi-Convex Tours
Samuel R. Buss, Peter N. Yianilos |
SODA | 2 |
| 1993 | Data Structures and Algorithms for Nearest Neighbor Search in General Metric Spaces
Peter N. Yianilos |
SODA | 1 |