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Patricia E. Wirth

dblp:30/2690 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2002
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Network optimization and economics · 88% Network performance modeling · 10% Routing and switching · 3%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Network optimization and economics › pricing
game-theoretic pricing
0.012002
Internet pricing with a game theoretical approach: concepts and examples · IEEE/ACM Trans. Netw. 2002
Network optimization and economics › pricing
internet pricing
0.012002
Internet pricing with a game theoretical approach: concepts and examples · IEEE/ACM Trans. Netw. 2002
Algorithmic game theory and mechanism design
cooperative game theory
0.012002
Internet pricing with a game theoretical approach: concepts and examples · IEEE/ACM Trans. Netw. 2002
Network performance modeling
traffic modeling
0.011991
Packet Switch Engineering Procedures when Customer Characteristics are Uncertain · IEEE J. Sel. Areas Commun. 1991
Routing and switching
packet switch
0.011991
Packet Switch Engineering Procedures when Customer Characteristics are Uncertain · IEEE J. Sel. Areas Commun. 1991

Methods — techniques the papers use, named apart from their topics

nash equilibrium analysis · 0.1game theory · 0.1stochastic modeling · 0.0
YearPublicationVenuePosition
2002 Internet pricing with a game theoretical approach: concepts and examples
abstract
The basic concepts of three branches of game theory, leader-follower, cooperative, and two-person nonzero sum games, are reviewed and applied to the study of the Internet pricing issue. In particular, we emphasize that the cooperative game (also called the bargaining problem) provides an overall picture for the issue. With a simple model for Internet quality of service (QoS), we demonstrate that the leader-follower game may lead to a solution that is not Pareto optimal and in some cases may be "unfair," and that the cooperative game may provide a better solution for both the Internet service provider (ISP) and the user. The practical implication of the results is that government regulation or arbitration may be helpful. The QoS model is also applied to study the competition between two ISPs, and we find a Nash equilibrium point from which the two ISPs would not move out without cooperation. The proposed approaches can be applied to other Internet pricing problems such as the Paris Metro pricing scheme.
Xi-Ren Cao, Hong-Xia Shen, Rodolfo A. Milito, Patricia E. Wirth
IEEE/ACM Trans. Netw.4
1996 Teletraffic Implications of Database Architectures in Mobile and Personal Communications
Patricia E. Wirth
Comput. Networks ISDN Syst.1
1991 Packet Switch Engineering Procedures when Customer Characteristics are Uncertain
abstract
A method for packet-switch provisioning which accounts for the effects of uncertainty in estimating customer characteristics is demonstrated. The method models the traffic parameters of the customers as random variables. It is used to calculate the maximum number of customers that can be accommodated while controlling the probability that their traffic control is beyond the nominal capacity of the system. It is shown that, depending on the degree of uncertainty in estimating parameters for the arrival process, the application of the method can have a substantial impact on the provisioning of the switch. Examples in which the effects of uncertainty on engineering are quantified are given.>
Kathy Meier-Hellstern, Patricia E. Wirth
IEEE J. Sel. Areas Commun.2