VLDB 2026 Research / reviewers in the wild / expert
Markus Hadwiger
dblp:30/2860
· DBLP profile ↗
66ranked-venue papers
8as first author
24since 2021 · last 2026
0000-0003-1239-4871ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 62 · 7 first-author · 22 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Locally Adapted Reference Frame Fields using Moving Least SquaresabstractThe detection and analysis of features in fluid flow are important tasks in fluid mechanics and flow visu alization. One recent class of methods to approach this problem is to first compute objective optimal reference frames, relative to which the input vector field becomes as steady as possible. However, existing methods either optimize locally over a fixed neighborhood, which might not match the extent of interesting features well, or perform global optimization, which is costly. We propose a novel objective method for the computation of optimal reference frames that automatically adapts to the flow field locally, without having to choose neighborhoods a priori. We enable adaptivity by formulating this problem as a moving least squares approximation, through which we determine a continuous field of reference frames. To incorporate fluid features into the computation of the reference frame field, we introduce the use of a scalar guidance field into the moving least squares approximation. The guidance field determines a curved manifold on which a regularly sampled input vector field becomes a set of irregularly spaced samples, which then forms the input to the moving least squares approximation. Although the guidance field can be any scalar field, by using a field that corresponds to flow features the resulting reference frame field will adapt accordingly. We show that using an FTLE field as the guidance field results in a reference frame field that adapts better to local features in the flow than prior wo rk. However, our moving least squares framework is formulated in a very general way, and therefore other types of guidance fields could be used in the future to adapt to local fluid features. Julio Rey Ramirez, Peter Rautek, Tobias Günther, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2026 | Exploring 3D Unsteady Flow using 6D Observer Space InteractionsabstractVisualizing and analyzing 3D unsteady flow fields is a very challenging task. We approach this problem by leveraging the mathematical foundations of 3D observer fields to explore and analyze 3D flows in reference frames that are more suitable to visual analysis than the input reference frame. We design novel interactive tools for determining, filtering, and combining reference frames for observer-aware 3D unsteady flow visualization. We represent the space of reference frame motions in a 3D spatial domain via a 6D parameter space, in which every observer is a time-dependent curve. Our framework supports operations in this 6D observer space by separately focusing on two 3D subspaces, for 3D translations, and 3D rotations, respectively. We show that this approach facilitates a variety of interactions with 3D flow fields. Building on the interactive selection of observers, we furthermore introduce novel techniques such as observer-aware streamline- and pathline-filtering as well as observer-aware isosurface animations of scalar fluid properties for the enhanced visualization and analysis of 3D unsteady flows. We discuss the theoretical underpinnings as well as practical implementation considerations of our approach, and demonstrate the benefits of its 6+1D observer-based methodology on several 3D unsteady flow datasets. Xingdi Zhang, Amani Ageeli, Thomas Theußl, Markus Hadwiger, Peter Rautek |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | AI-guided immersive exploration of brain ultrastructure for collaborative analysis and educationabstractWe introduce NeuroVerse, a framework for exploring 3D nanometric-scale reconstructions of neural and glial cellular processes in the central nervous system. Using image stacks from volume electron microscopy, NeuroVerse generates 3D mesh models through a SAM2-based segmentation pipeline and integrates absorption signals for deployment in a Metaverse environment. The framework includes a SAM2 adapter optimized for biological microscopy imaging, adapted with feature enhancement blocks and dual decoders to improve the segmentation of complex cellular structures. An interactive virtual AI agent, powered by Heygen and OpenAI models with domain-specific knowledge, provides semi-real-time assistance. NeuroVerse supports education and collaborative analysis for neuroanatomy and neuroscience. It includes a pipeline for the creation of 3D models, automated segmentation, mesh reconstruction, and heatmap computation, optimized for the Spatial.io ecosystem. Contributions include a virtual anatomy lab for neuroanatomy education and collaborative sessions on spatial morphology correlation and neuroenergetic absorption models. Evaluations show that the SAM2 adapter preserves fine cellular details and manages irregular boundaries. Preliminary sessions indicate potential to enhance neuroscience education, improve remote collaboration among scientists, and provide access to advanced neuroscientific data and tools. Evaluation of the virtual AI agent confirms its ability to provide context-aware support, interpret complex cellular structures, and facilitate understanding through semi-real-time assistance for students analyzing neural and glial reconstructions. NeuroVerse combines imaging, segmentation, and AI technologies within an immersive Metaverse platform for neuroscience education and research. • Development of digital twin of the Human Anatomy Institute of the University of Turin. • AI-Based pipeline for EM image segmentation and Data interpretation. • Case study for multiple usage for Data Analysis and Education in the Metaverse. Uzair Shah, Marco Agus, Daniya Boges, Hamad Aldous, Vanessa Chiappini, Mahmood Alzubaidi, Markus Hadwiger, Pierre J. Magistretti, Mowafa Househ, Corrado Calì |
Comput. Graph. | 7 |
| 2025 | Lactea: Web-Based Spectrum-Preserving Multi-Resolution Visualization of the GAIA Star CatalogabstractAbstract The explosion of data in astronomy has resulted in an era of unprecedented opportunities for discovery. The GAIA mission's catalog, containing a large number of light sources (mostly stars) with several parameters such as sky position and proper motion, is playing a significant role in advancing astronomy research and has been crucial in various scientific breakthroughs over the past decade. In its current release, more than 200 million stars contain a calibrated continuous spectrum, which is essential for characterizing astronomical information such as effective temperature and surface gravity, and enabling complex tasks like interstellar extinction detection and narrow‐band filtering. Even though numerous studies have been conducted to visualize and analyze the data in the SciVis and AstroVis communities, no work has attempted to leverage spectral information for visualization in real‐time. Interactive exploration of such complex, massive data presents several challenges for visualization. This paper introduces a novel multi‐resolution, spectrum‐preserving data structure and a progressive, real‐time visualization algorithm to handle the sheer volume of the data efficiently, enabling interactive visualization and exploration of the whole catalog's spectra. We show the efficiency of our method with our open‐source, interactive, web‐based tool for exploring the GAIA catalog, and discuss astronomically relevant use cases of our system. Reem Alghamdi, Markus Hadwiger, Guido Reina, Alberto Jaspe-Villanueva |
Comput. Graph. Forum | 2 |
| 2025 | VortexTransformer: End-to-End Objective Vortex Detection in 2D Unsteady Flow Using TransformersabstractAbstract Vortex structures play a pivotal role in understanding complex fluid dynamics, yet defining them rigorously remains challenging. One hard criterion is that a vortex detector must be objective, i.e., it needs to be indifferent to reference frame transformations. We propose VortexTransformer, a novel deep learning approach using point transformer architectures to directly extract vortex structures from pathlines. Unlike traditional methods that rely on grid‐based velocity fields in the Eulerian frame, our approach operates entirely on a Lagrangian representation of the flow field (i.e., pathlines), enabling objective identification of both strong and weak vortex structures. To train VortexTransformer, we generate a large synthetic dataset using parametric flow models to simulate diverse vortex configurations, ensuring a robust ground truth. We compare our method against CNN and U‐Net architectures, applying the trained models to real‐world flow datasets. VortexTransformer is an end‐to‐end detector, which means that reference frame transformations as well as vortex detection are handled implicitly by the network, demonstrating the ability to extract vortex boundaries without the need for parameters such as arbitrary thresholds, or an explicit definition of a vortex. Our method offers a new approach to determining objective vortex labels by using the objective pairwise distances of material points for vortex detection and is adaptable to various flow conditions. Xingdi Zhang, Peter Rautek, Markus Hadwiger |
Comput. Graph. Forum | 3 |
| 2025 | Enhancing Material Boundary Visualizations in 2D Unsteady Flow through Local Reference Frame TransformationsabstractAbstract We present a novel technique for the extraction, visualization, and analysis of material boundaries and Lagrangian coherent structures (LCS) in 2D unsteady flow fields relative to local reference frame transformations. In addition to the input flow field, we leverage existing methods for computing reference frames adapted to local fluid features, in particular those that minimize the observed time derivative. Although, by definition, transforming objective tensor fields between reference frames does not change the tensor field, we show that transforming objective tensors, such as the finite‐time Lyapunov exponent (FTLE) or Lagrangian‐averaged vorticity deviation (LAVD), or the second‐order rate‐of‐strain tensor, into local reference frames that are naturally adapted to coherent fluid structures has several advantages: (1) The transformed fields enable analyzing LCS in space‐time visualizations that are adapted to each structure; (2) They facilitate extracting geometric features, such as iso‐surfaces and ridge lines, in a straightforward manner with high accuracy. The resulting visualizations are characterized by lower geometric complexity and enhanced topological fidelity. To demonstrate the effectiveness of our technique, we measure geometric complexity and compare it with iso‐surfaces extracted in the conventional reference frame. We show that the decreased geometric complexity of the iso‐surfaces in the local reference frame, not only leads to improved geometric and topological results, but also to a decrease in computation time. Xingdi Zhang, Peter Rautek, Thomas Theußl, Markus Hadwiger |
Comput. Graph. Forum | 4 |
| 2025 | Nanouniverse: Virtual Instancing of Structural Detail and Adaptive Shell MappingabstractRendering huge biological scenes with atomistic detail presents a significant challenge in molecular visualization due to the memory limitations inherent in traditional rendering approaches. In this paper, we propose a novel method for the interactive rendering of massive molecular scenes based on hardware-accelerated ray tracing. Our approach circumvents GPU memory constraints by introducing virtual instantiation of full-detail scene elements. Using instancing significantly reduces memory consumption while preserving the full atomistic detail of scenes comprising trillions of atoms, with interactive rendering performance and completely free user exploration. We utilize coarse meshes as proxy geometries to approximate the overall shape of biological compartments, and access all atomistic detail dynamically during ray tracing. We do this via a novel adaptive technique utilizing a volumetric shell layer of prisms extruded around proxy geometry triangles, and a virtual volume grid for the interior of each compartment. Our algorithm scales to enormous molecular scenes with minimal memory consumption and the potential to accommodate even larger scenes. Our method also supports advanced effects such as clipping planes and animations. We demonstrate the efficiency and scalability of our approach by rendering tens of instances of Red Blood Cell and SARS-CoV-2 models theoretically containing more than 20 trillion atoms. Ruwayda Alharbi, Ondrej Strnad, Markus Hadwiger, Ivan Viola |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | Deep synthesis and exploration of omnidirectional stereoscopic environments from a single surround-view panoramic image
Giovanni Pintore, Alberto Jaspe-Villanueva, Markus Hadwiger, Jens Schneider 0002, Marco Agus, Fabio Marton, Fabio Bettio, Enrico Gobbetti |
Comput. Graph. | 3 |
| 2024 | Residency Octree: A Hybrid Approach for Scalable Web-Based Multi-Volume RenderingabstractWe present a hybrid multi-volume rendering approach based on a novel Residency Octree that combines the advantages of out-of-core volume rendering using page tables with those of standard octrees. Octree approaches work by performing hierarchical tree traversal. However, in octree volume rendering, tree traversal and the selection of data resolution are intrinsically coupled. This makes fine-grained empty-space skipping costly. Page tables, on the other hand, allow access to any cached brick from any resolution. However, they do not offer a clear and efficient strategy for substituting missing high-resolution data with lower-resolution data. We enable flexible mixed-resolution out-of-core multi-volume rendering by decoupling the cache residency of multi-resolution data from a resolution-independent spatial subdivision determined by the tree. Instead of one-to-one node-to-brick correspondences, each residency octree node is mapped to a set of bricks from different resolution levels. This makes it possible to efficiently and adaptively choose and mix resolutions, adapt sampling rates, and compensate for cache misses. At the same time, residency octrees support fine-grained empty-space skipping, independent of the data subdivision used for caching. Finally, to facilitate collaboration and outreach, and to eliminate local data storage, our implementation is a web-based, pure client-side renderer using WebGPU and WebAssembly. Our method is faster than prior approaches and efficient for many data channels with a flexible and adaptive choice of data resolution. Lukas Herzberger, Markus Hadwiger, Robert Krüger, Peter K. Sorger, Hanspeter Pfister, M. Eduard Gröller, Johanna Beyer |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Vortex Lens: Interactive Vortex Core Line Extraction using Observed Line Integral ConvolutionabstractThis paper describes a novel method for detecting and visualizing vortex structures in unsteady 2D fluid flows. The method is based on an interactive local reference frame estimation that minimizes the observed time derivative of the input flow field v(x,t). A locally optimal reference frame w($x,t$) assists the user in the identification of physically observable vortex structures inObserved Line Integral Convolution(LIC) visualizations. The observed LIC visualizations are interactively computed and displayed in a user-steered vortex lens region, embedded in the context of a conventional LIC visualization outside the lens. The locally optimal reference frame is then used to detect observed critical points, where v = w, which are used to seed vortex core lines. Each vortex core line is computed as a solution of the ordinary differential equation (ODE) ˙$w(t)=w(w(t),t)$, with an observed critical point as initial condition$(w(t_0),t_0)$. During integration, we enforce a strict error bound on the difference between the extracted core line and the integration of a path line of the input vector field, i.e., a solution to the ODE ˙$v(t)=v(v(t),t)$. We experimentally verify that this error depends on the step size of the core line integration. This ensures that our method extracts Lagrangian vortex core lines that are the simultaneous solution of both ODEs with a numerical error that is controllable by the integration step size. We show the usability of our method in the context of an interactive system using a lens metaphor, and evaluate the results in comparison to state-of-the-art vortex core line extraction methods Peter Rautek, Xingdi Zhang, Bernhard Woschizka, Thomas Theußl, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2023 | Ultraliser: a framework for creating multiscale, high-fidelity and geometrically realistic 3D models for in silico neuroscienceabstractUltraliser is a neuroscience-specific software framework capable of creating accurate and biologically realistic 3D models of complex neuroscientific structures at intracellular (e.g. mitochondria and endoplasmic reticula), cellular (e.g. neurons and glia) and even multicellular scales of resolution (e.g. cerebral vasculature and minicolumns). Resulting models are exported as triangulated surface meshes and annotated volumes for multiple applications in in silico neuroscience, allowing scalable supercomputer simulations that can unravel intricate cellular structure-function relationships. Ultraliser implements a high-performance and unconditionally robust voxelization engine adapted to create optimized watertight surface meshes and annotated voxel grids from arbitrary non-watertight triangular soups, digitized morphological skeletons or binary volumetric masks. The framework represents a major leap forward in simulation-based neuroscience, making it possible to employ high-resolution 3D structural models for quantification of surface areas and volumes, which are of the utmost importance for cellular and system simulations. The power of Ultraliser is demonstrated with several use cases in which hundreds of models are created for potential application in diverse types of simulations. Ultraliser is publicly released under the GNU GPL3 license on GitHub (BlueBrain/Ultraliser). SIGNIFICANCE: There is crystal clear evidence on the impact of cell shape on its signaling mechanisms. Structural models can therefore be insightful to realize the function; the more realistic the structure can be, the further we get insights into the function. Creating realistic structural models from existing ones is challenging, particularly when needed for detailed subcellular simulations. We present Ultraliser, a neuroscience-dedicated framework capable of building these structural models with realistic and detailed cellular geometries that can be used for simulations. Marwan Abdellah, Juan Jose Garcia-Cantero, Nadir Román Guerrero, Alessandro Foni, Jay S. Coggan, Corrado Calì, Marco Agus, Eleftherios Zisis, Daniel X. Keller, Markus Hadwiger, Pierre J. Magistretti, Henry Markram, Felix Schürmann |
Briefings Bioinform. | 10 |
| 2023 | Doppler Volume Rendering: A Dynamic, Piecewise Linear Spectral Representation for Visualizing Astrophysics SimulationsabstractAbstract We present a novel approach for rendering volumetric data including the Doppler effect of light. Similar to the acoustic Doppler effect, which is caused by relative motion between a sound emitter and an observer, light waves also experience compression or expansion when emitter and observer exhibit relative motion. We account for this by employing spectral volume rendering in an emission–absorption model, with the volumetric matter moving according to an accompanying vector field, and emitting and attenuating light at wavelengths subject to the Doppler effect. By introducing a novel piecewise linearear representation of the involved light spectra, we achieve accurate volume rendering at interactive frame rates. We compare our technique to rendering with traditional point‐based spectral representation, and demonstrate its utility using a simulation of galaxy formation. Reem Alghamdi, Thomas Müller 0005, Alberto Jaspe-Villanueva, Markus Hadwiger, Filip Sadlo |
Comput. Graph. Forum | 4 |
| 2023 | Visualization and Visual Analytics Approaches for Image and Video Datasets: A SurveyabstractImage and video data analysis has become an increasingly important research area with applications in different domains such as security surveillance, healthcare, augmented and virtual reality, video and image editing, activity analysis and recognition, synthetic content generation, distance education, telepresence, remote sensing, sports analytics, art, non-photorealistic rendering, search engines, and social media. Recent advances in Artificial Intelligence (AI) and particularly deep learning have sparked new research challenges and led to significant advancements, especially in image and video analysis. These advancements have also resulted in significant research and development in other areas such as visualization and visual analytics, and have created new opportunities for future lines of research. In this survey article, we present the current state of the art at the intersection of visualization and visual analytics, and image and video data analysis. We categorize the visualization articles included in our survey based on different taxonomies used in visualization and visual analytics research. We review these articles in terms of task requirements, tools, datasets, and application areas. We also discuss insights based on our survey results, trends and patterns, the current focus of visualization research, and opportunities for future research. Shehzad Afzal, Sohaib Ghani, Mohamad Mazen Hittawe, Sheikh Faisal Rashid, Omar M. Knio, Markus Hadwiger, Ibrahim Hoteit |
ACM Trans. Interact. Intell. Syst. | 6 |
| 2023 | Analysis and Synthesis of Digital Dyadic SequencesabstractWe explore the space of matrix-generated (0, m , 2)-nets and (0, 2)-sequences in base 2, also known as digital dyadic nets and sequences. In computer graphics, they are arguably leading the competition for use in rendering. We provide a complete characterization of the design space and count the possible number of constructions with and without considering possible reorderings of the point set. Based on this analysis, we then show that every digital dyadic net can be reordered into a sequence, together with a corresponding algorithm. Finally, we present a novel family of self-similar digital dyadic sequences, to be named ξ -sequences, that spans a subspace with fewer degrees of freedom. Those ξ -sequences are extremely efficient to sample and compute, and we demonstrate their advantages over the classic Sobol (0, 2)-sequence. Abdalla G. M. Ahmed, Mikhail Skopenkov, Markus Hadwiger, Peter Wonka |
ACM Trans. Graph. | 3 |
| 2023 | Multivariate Probabilistic Range Queries for Scalable Interactive 3D VisualizationabstractLarge-scale scientific data, such as weather and climate simulations, often comprise a large number of attributes for each data sample, like temperature, pressure, humidity, and many more. Interactive visualization and analysis require filtering according to any desired combination of attributes, in particular logical AND operations, which is challenging for large data and many attributes. Many general data structures for this problem are built for and scale with a fixed number of attributes, and scalability of joint queries with arbitrary attribute subsets remains a significant problem. We propose a flexible probabilistic framework for multivariate range queries that decouples all attribute dimensions via projection, allowing any subset of attributes to be queried with full efficiency. Moreover, our approach is output-sensitive, mainly scaling with the cardinality of the query result rather than with the input data size. This is particularly important for joint attribute queries, where the query output is usually much smaller than the whole data set. Additionally, our approach can split query evaluation between user interaction and rendering, achieving much better scalability for interactive visualization than the previous state of the art. Furthermore, even when a multi-resolution strategy is used for visualization, queries are jointly evaluated at the finest data granularity, because our framework does not limit query accuracy to a fixed spatial subdivision. Amani Ageeli, Alberto Jaspe-Villanueva, Ronell Sicat, Florian Mannuß, Peter Rautek, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2023 | Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of DetailabstractThe rapidly growing size and complexity of 3D geological models has increased the need for level-of-detail techniques and compact encodings to facilitate interactive visualization. For large-scale hexahedral meshes, state-of-the-art approaches often employ wavelet schemes for level of detail as well as for data compression. Here, wavelet transforms serve two purposes: (1) they achieve substantial compression for data reduction; and (2) the multiresolution encoding provides levels of detail for visualization. However, in coarser detail levels, important geometric features, such as geological faults, often get too smoothed out or lost, due to linear translation-invariant filtering. The same is true for attribute features, such as discontinuities in porosity or permeability. We present a novel, integrated approach addressing both purposes above, while preserving critical data features of both model geometry and its attributes. Our first major contribution is that we completely decouple the computation of levels of detail from data compression, and perform nonlinear filtering in a high-dimensional data space jointly representing the geological model geometry with its attributes. Computing detail levels in this space enables us to jointly preserve features in both geometry and attributes. While designed in a general way, our framework specifically employs joint bilateral filters, computed efficiently on a high-dimensional permutohedral grid. For data compression, after the computation of all detail levels, each level is separately encoded with a standard wavelet transform. Our second major contribution is a compact GPU data structure for the encoded mesh and attributes that enables direct real-time GPU visualization without prior decoding. Ronell Sicat, Mohamed Ibrahim 0006, Amani Ageeli, Florian Mannuß, Peter Rautek, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2022 | A Survey of Visualization and Analysis in High-Resolution ConnectomicsabstractAbstract The field of connectomics aims to reconstruct the wiring diagram of Neurons and synapses to enable new insights into the workings of the brain. Reconstructing and analyzing the Neuronal connectivity, however, relies on many individual steps, starting from high‐resolution data acquisition to automated segmentation, proofreading, interactive data exploration, and circuit analysis. All of these steps have to handle large and complex datasets and rely on or benefit from integrated visualization methods. In this state‐of‐the‐art report, we describe visualization methods that can be applied throughout the connectomics pipeline, from data acquisition to circuit analysis. We first define the different steps of the pipeline and focus on how visualization is currently integrated into these steps. We also survey open science initiatives in connectomics, including usable open‐source tools and publicly available datasets. Finally, we discuss open challenges and possible future directions of this exciting research field. Johanna Beyer, Jakob Troidl, Saeed Boorboor, Markus Hadwiger, Arie E. Kaufman, Hanspeter Pfister |
Comput. Graph. Forum | 4 |
| 2022 | Barrio: Customizable Spatial Neighborhood Analysis and Comparison for Nanoscale Brain StructuresabstractAbstract High‐resolution electron microscopy imaging allows neuroscientists to reconstruct not just entire cells but individual cell substructures (i.e., cell organelles) as well. Based on these data, scientists hope to get a better understanding of brain function and development through detailed analysis of local organelle neighborhoods. In‐depth analyses require efficient and scalable comparison of a varying number of cell organelles, ranging from two to hundreds of local spatial neighborhoods. Scientists need to be able to analyze the 3D morphologies of organelles, their spatial distributions and distances, and their spatial correlations. We have designed Barrio as a configurable framework that scientists can adjust to their preferred workflow, visualizations, and supported user interactions for their specific tasks and domain questions. Furthermore, Barrio provides a scalable comparative visualization approach for spatial neighborhoods that automatically adjusts visualizations based on the number of structures to be compared. Barrio supports small multiples of spatial 3D views as well as abstract quantitative views, and arranges them in linked and juxtaposed views. To adapt to new domain‐specific analysis scenarios, we allow the definition of individualized visualizations and their parameters for each analysis session. We present an in‐depth case study for mitochondria analysis in neuronal tissue and demonstrate the usefulness of Barrio in a qualitative user study with neuroscientists. Jakob Troidl, Corrado Calì, M. Eduard Gröller, Hanspeter Pfister, Markus Hadwiger, Johanna Beyer |
Comput. Graph. Forum | 5 |
| 2022 | Probabilistic Occlusion Culling using Confidence Maps for High-Quality Rendering of Large Particle DataabstractAchieving high rendering quality in the visualization of large particle data, for example from large-scale molecular dynamics simulations, requires a significant amount of sub-pixel super-sampling, due to very high numbers of particles per pixel. Although it is impossible to super-sample all particles of large-scale data at interactive rates, efficient occlusion culling can decouple the overall data size from a high effective sampling rate of visible particles. However, while the latter is essential for domain scientists to be able to see important data features, performing occlusion culling by sampling or sorting the data is usually slow or error-prone due to visibility estimates of insufficient quality. We present a novel probabilistic culling architecture for super-sampled high-quality rendering of large particle data. Occlusion is dynamically determined at the sub-pixel level, without explicit visibility sorting or data simplification. We introduce confidence maps to probabilistically estimate confidence in the visibility data gathered so far. This enables progressive, confidence-based culling, helping to avoid wrong visibility decisions. In this way, we determine particle visibility with high accuracy, although only a small part of the data set is sampled. This enables extensive super-sampling of (partially) visible particles for high rendering quality, at a fraction of the cost of sampling all particles. For real-time performance with millions of particles, we exploit novel features of recent GPU architectures to group particles into two hierarchy levels, combining fine-grained culling with high frame rates. Mohamed Ibrahim 0006, Peter Rautek, Guido Reina, Marco Agus, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2022 | Interactive Exploration of Physically-Observable Objective Vortices in Unsteady 2D FlowabstractState-of-the-art computation and visualization of vortices in unsteady fluid flow employ objective vortex criteria, which makes them independent of reference frames or observers. However, objectivity by itself, although crucial, is not sufficient to guarantee that one can identify physically-realizable observers that would perceive or detect the same vortices. Moreover, a significant challenge is that a single reference frame is often not sufficient to accurately observe multiple vortices that follow different motions. This paper presents a novel framework for the exploration and use of an interactively-chosen set of observers, of the resulting relative velocity fields, and of objective vortex structures. We show that our approach facilitates the objective detection and visualization of vortices relative to well-adapted reference frame motions, while at the same time guaranteeing that these observers are in fact physically realizable. In order to represent and manipulate observers efficiently, we make use of the low-dimensional vector space structure of the Lie algebra of physically-realizable observer motions. We illustrate that our framework facilitates the efficient choice and guided exploration of objective vortices in unsteady 2D flow, on planar as well as on spherical domains, using well-adapted reference frames. Xingdi Zhang, Markus Hadwiger, Thomas Theußl, Peter Rautek |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | VICE: Visual Identification and Correction of Neural Circuit ErrorsabstractAbstract A connectivity graph of neurons at the resolution of single synapses provides scientists with a tool for understanding the nervous system in health and disease. Recent advances in automatic image segmentation and synapse prediction in electron microscopy (EM) datasets of the brain have made reconstructions of neurons possible at the nanometer scale. However, automatic segmentation sometimes struggles to segment large neurons correctly, requiring human effort to proofread its output. General proofreading involves inspecting large volumes to correct segmentation errors at the pixel level, a visually intensive and time‐consuming process. This paper presents the design and implementation of an analytics framework that streamlines proofreading, focusing on connectivity‐related errors. We accomplish this with automated likely‐error detection and synapse clustering that drives the proofreading effort with highly interactive 3D visualizations. In particular, our strategy centers on proofreading the local circuit of a single cell to ensure a basic level of completeness. We demonstrate our framework's utility with a user study and report quantitative and subjective feedback from our users. Overall, users find the framework more efficient for proofreading, understanding evolving graphs, and sharing error correction strategies. Felix Gonda, Xueying Wang 0002, Johanna Beyer, Markus Hadwiger, Jeff Lichtman, Hanspeter Pfister |
Comput. Graph. Forum | 4 |
| 2021 | Thin-Volume Visualization on Curved DomainsabstractAbstract Thin, curved structures occur in many volumetric datasets. Their analysis using classical volume rendering is difficult because parts of such structures can bend away or hide behind occluding elements. This problem cannot be fully compensated by effective navigation alone, as structure‐adapted navigation in the volume is cumbersome and only parts of the structure are visible in each view. We solve this problem by rendering a spatially transformed view of the volume so that an unobstructed visualization of the entire curved structure is obtained. As a result, simple and intuitive navigation becomes possible. The domain of the spatial transform is defined by a triangle mesh that is topologically equivalent to an open disc and that approximates the structure of interest. The rendering is based on ray‐casting, in which the rays traverse the original volume. In order to carve out volumes of varying thicknesses, the lengths of the rays as well as the positions of the mesh vertices can be easily modified by interactive painting under view control. We describe a prototypical implementation and demonstrate the interactive visual inspection of complex structures from digital humanities, biology, medicine, and material sciences. The visual representation of the structure as a whole allows for easy inspection of interesting substructures in their original spatial context. Overall, we show that thin, curved structures in volumetric data can be excellently visualized using ray‐casting‐based volume rendering of transformed views defined by guiding surface meshes, supplemented by interactive, local modifications of ray lengths and vertex positions. Felix Herter, Hans-Christian Hege, Markus Hadwiger, Verena Lepper, Daniel Baum |
Comput. Graph. Forum | 3 |
| 2021 | Objective Observer-Relative Flow Visualization in Curved Spaces for Unsteady 2D Geophysical FlowsabstractComputing and visualizing features in fluid flow often depends on the observer, or reference frame, relative to which the input velocity field is given. A desired property of feature detectors is therefore that they are objective, meaning independent of the input reference frame. However, the standard definition of objectivity is only given for Euclidean domains and cannot be applied in curved spaces. We build on methods from mathematical physics and Riemannian geometry to generalize objectivity to curved spaces, using the powerful notion of symmetry groups as the basis for definition. From this, we develop a general mathematical framework for the objective computation of observer fields for curved spaces, relative to which other computed measures become objective. An important property of our framework is that it works intrinsically in 2D, instead of in the 3D ambient space. This enables a direct generalization of the 2D computation via optimization of observer fields in flat space to curved domains, without having to perform optimization in 3D. We specifically develop the case of unsteady 2D geophysical flows given on spheres, such as the Earth. Our observer fields in curved spaces then enable objective feature computation as well as the visualization of the time evolution of scalar and vector fields, such that the automatically computed reference frames follow moving structures like vortices in a way that makes them appear to be steady. Peter Rautek, Matej Mlejnek, Johanna Beyer, Jakob Troidl, Hanspeter Pfister, Thomas Theußl, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2021 | A practical and efficient model for intensity calibration of multi-light image collections
Ruggero Pintus, Alberto Jaspe-Villanueva, Antonio Zorcolo, Markus Hadwiger, Enrico Gobbetti |
Vis. Comput. | 4 |
| 2020 | Virtual reality framework for editing and exploring medial axis representations of nanometric scale neural structures abstractWe present a novel virtual reality (VR) based framework for the exploratory analysis of nanoscale 3D reconstructions of cellular structures acquired from rodent brain samples through serial electron microscopy. The system is specifically targeted on medial axis representations (skeletons) of branched and tubular structures of cellular shapes, and it is designed for providing to domain scientists: i) effective and fast semi-automatic interfaces for tracing skeletons directly on surface-based representations of cells and structures, ii) fast tools for proofreading, i.e., correcting and editing of semi-automatically constructed skeleton representations, and iii) natural methods for interactive exploration, i.e., measuring, comparing, and analyzing geometric features related to cellular structures based on medial axis representations. Neuroscientists currently use the system for performing morphology studies on sparse reconstructions of glial cells and neurons extracted from a sample of the somatosensory cortex of a juvenile rat. The framework runs in a standard PC and has been tested on two different display and interaction setups: PC-tethered stereoscopic head-mounted display (HMD) with 3D controllers and tracking sensors, and a large display wall with a standard gamepad controller. We report on a user study that we carried out for analyzing user performance on different tasks using these two setups. Daniya Boges, Marco Agus, Ronell Sicat, Pierre J. Magistretti, Markus Hadwiger, Corrado Calì |
Comput. Graph. | 5 |
| 2019 | Virtual environment for processing medial axis representations of 3D nanoscale reconstructions of brain cellular structuresabstractWe present a novel immersive environment for the interactive analysis of nanoscale cellular reconstructions of rodent brain samples acquired through electron microscopy. The system is focused on medial axis representations (skeletons) of branched and tubular structures of brain cells, and it is specifically designed for: i) effective semi-automatic creation of skeletons from surface-based representations of cells and structures ii) fast proofreading, i.e., correcting and editing of semi-automatically constructed skeleton representations, and iii) useful exploration, i.e., measuring, comparing, and analyzing geometric features related to cellular structures based on medial axis representations. The application runs in a standard PC-tethered virtual reality (VR) setup with a head mounted display (HMD), controllers, and tracking sensors. The system is currently used by neuroscientists for performing morphology studies on sparse reconstructions of glial cells and neurons extracted from a sample of the somatosensory cortex of a juvenile rat. Daniya Boges, Corrado Calì, Pierre J. Magistretti, Markus Hadwiger, Ronell Sicat, Marco Agus |
VRST | 4 |
| 2019 | The State of the Art in Visual Analysis Approaches for Ocean and Atmospheric DatasetsabstractAbstract The analysis of ocean and atmospheric datasets offers a unique set of challenges to scientists working in different application areas. These challenges include dealing with extremely large volumes of multidimensional data, supporting interactive visual analysis, ensembles exploration and visualization, exploring model sensitivities to inputs, mesoscale ocean features analysis, predictive analytics, heterogeneity and complexity of observational data, representing uncertainty, and many more. Researchers across disciplines collaborate to address such challenges, which led to significant research and development advances in ocean and atmospheric sciences, and also in several relevant areas such as visualization and visual analytics, big data analytics, machine learning and statistics. In this report, we perform an extensive survey of research advances in the visual analysis of ocean and atmospheric datasets. First, we survey the task requirements by conducting interviews with researchers, domain experts, and end users working with these datasets on a spectrum of analytics problems in the domain of ocean and atmospheric sciences. We then discuss existing models and frameworks related to data analysis, sense‐making, and knowledge discovery for visual analytics applications. We categorize the techniques, systems, and tools presented in the literature based on the taxonomies of task requirements, interaction methods, visualization techniques, machine learning and statistical methods, evaluation methods, data types, data dimensions and size, spatial scale and application areas. We then evaluate the task requirements identified based on our interviews with domain experts in the context of categorized research based on our taxonomies, and existing models and frameworks of visual analytics to determine the extent to which they fulfill these task requirements, and identify the gaps in current research. In the last part of this report, we summarize the trends, challenges, and opportunities for future research in this area. (see http://www.acm.org/about/class/class/2012 ) Shehzad Afzal, Mohamad Mazen Hittawe, Sohaib Ghani, Tahira Jamil, Omar M. Knio, Markus Hadwiger, Kevin I.-J. Ho |
Comput. Graph. Forum | 6 |
| 2019 | Interactive Volumetric Visual Analysis of Glycogen-derived Energy Absorption in Nanometric Brain StructuresabstractAbstract Digital acquisition and processing techniques are changing the way neuroscience investigation is carried out. Emerging applications range from statistical analysis on image stacks to complex connectomics visual analysis tools targeted to develop and test hypotheses of brain development and activity. In this work, we focus on neuroenergetics, a field where neuroscientists analyze nanoscale brain morphology and relate energy consumption to glucose storage in form of glycogen granules. In order to facilitate the understanding of neuroenergetic mechanisms, we propose a novel customized pipeline for the visual analysis of nanometric‐level reconstructions based on electron microscopy image data. Our framework supports analysis tasks by combining i) a scalable volume visualization architecture able to selectively render image stacks and corresponding labelled data, ii) a method for highlighting distance‐based energy absorption probabilities in form of glow maps, and iii) a hybrid connectivitybased and absorption‐based interactive layout representation able to support queries for selective analysis of areas of interest and potential activity within the segmented datasets. This working pipeline is currently used in a variety of studies in the neuroenergetics domain. Here, we discuss a test case in which the framework was successfully used by domain scientists for the analysis of aging effects on glycogen metabolism, extracting knowledge from a series of nanoscale brain stacks of rodents somatosensory cortex. Marco Agus, Corrado Calì, Ali K. Al-Awami, Enrico Gobbetti, Pierre J. Magistretti, Markus Hadwiger |
Comput. Graph. Forum | 6 |
| 2019 | Culling for Extreme-Scale Segmentation Volumes: A Hybrid Deterministic and Probabilistic ApproachabstractWith the rapid increase in raw volume data sizes, such as terabyte-sized microscopy volumes, the corresponding segmentation label volumes have become extremely large as well. We focus on integer label data, whose efficient representation in memory, as well as fast random data access, pose an even greater challenge than the raw image data. Often, it is crucial to be able to rapidly identify which segments are located where, whether for empty space skipping for fast rendering, or for spatial proximity queries. We refer to this process as culling. In order to enable efficient culling of millions of labeled segments, we present a novel hybrid approach that combines deterministic and probabilistic representations of label data in a data-adaptive hierarchical data structure that we call the label list tree. In each node, we adaptively encode label data using either a probabilistic constant-time access representation for fast conservative culling, or a deterministic logarithmic-time access representation for exact queries. We choose the best data structures for representing the labels of each spatial region while building the label list tree. At run time, we further employ a novel query-adaptive culling strategy. While filtering a query down the tree, we prune it successively, and in each node adaptively select the representation that is best suited for evaluating the pruned query, depending on its size. We show an analysis of the efficiency of our approach with several large data sets from connectomics, including a brain scan with more than 13 million labeled segments, and compare our method to conventional culling approaches. Our approach achieves significant reductions in storage size as well as faster query times. Johanna Beyer, Haneen Mohammed, Marco Agus, Ali K. Al-Awami, Hanspeter Pfister, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2019 | Time-Dependent Flow seen through Approximate Observer Killing FieldsabstractFlow fields are usually visualized relative to a global observer, i.e., a single frame of reference. However, often no global frame can depict all flow features equally well. Likewise, objective criteria for detecting features such as vortices often use either a global reference frame, or compute a separate frame for each point in space and time. We propose the first general framework that enables choosing a smooth trade-off between these two extremes. Using global optimization to minimize specific differential geometric properties, we compute a time-dependent observer velocity field that describes the motion of a continuous field of observers adapted to the input flow. This requires developing the novel notion of an observed time derivative. While individual observers are restricted to rigid motions, overall we compute an approximate Killing field, corresponding to almost-rigid motion. This enables continuous transitions between different observers. Instead of focusing only on flow features, we furthermore develop a novel general notion of visualizing how all observers jointly perceive the input field. This in fact requires introducing the concept of an observation time, with respect to which a visualization is computed. We develop the corresponding notions of observed stream, path, streak, and time lines. For efficiency, these characteristic curves can be computed using standard approaches, by first transforming the input field accordingly. Finally, we prove that the input flow perceived by the observer field is objective. This makes derived flow features, such as vortices, objective as well. Markus Hadwiger, Matej Mlejnek, Thomas Theußl, Peter Rautek |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | GLAM: Glycogen-derived Lactate Absorption Map for visual analysis of dense and sparse surface reconstructions of rodent brain structures on desktop systems and virtual environments
Marco Agus, Daniya Boges, Nicolas Gagnon, Pierre J. Magistretti, Markus Hadwiger, Corrado Calì |
Comput. Graph. | 5 |
| 2018 | SparseLeap: Efficient Empty Space Skipping for Large-Scale Volume RenderingabstractRecent advances in data acquisition produce volume data of very high resolution and large size, such as terabyte-sized microscopy volumes. These data often contain many fine and intricate structures, which pose huge challenges for volume rendering, and make it particularly important to efficiently skip empty space. This paper addresses two major challenges: (1) The complexity of large volumes containing fine structures often leads to highly fragmented space subdivisions that make empty regions hard to skip efficiently. (2) The classification of space into empty and non-empty regions changes frequently, because the user or the evaluation of an interactive query activate a different set of objects, which makes it unfeasible to pre-compute a well-adapted space subdivision. We describe the novel SparseLeap method for efficient empty space skipping in very large volumes, even around fine structures. The main performance characteristic of SparseLeap is that it moves the major cost of empty space skipping out of the ray-casting stage. We achieve this via a hybrid strategy that balances the computational load between determining empty ray segments in a rasterization (object-order) stage, and sampling non-empty volume data in the ray-casting (image-order) stage. Before ray-casting, we exploit the fast hardware rasterization of GPUs to create a ray segment list for each pixel, which identifies non-empty regions along the ray. The ray-casting stage then leaps over empty space without hierarchy traversal. Ray segment lists are created by rasterizing a set of fine-grained, view-independent bounding boxes. Frame coherence is exploited by re-using the same bounding boxes unless the set of active objects changes. We show that SparseLeap scales better to large, sparse data than standard octree empty space skipping. Markus Hadwiger, Ali K. Al-Awami, Johanna Beyer, Marco Agus, Hanspeter Pfister |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | Screen-Space Normal Distribution Function Caching for Consistent Multi-Resolution Rendering of Large Particle DataabstractMolecular dynamics (MD) simulations are crucial to investigating important processes in physics and thermodynamics. The simulated atoms are usually visualized as hard spheres with Phong shading, where individual particles and their local density can be perceived well in close-up views. However, for large-scale simulations with 10 million particles or more, the visualization of large fields-of-view usually suffers from strong aliasing artifacts, because the mismatch between data size and output resolution leads to severe under-sampling of the geometry. Excessive super-sampling can alleviate this problem, but is prohibitively expensive. This paper presents a novel visualization method for large-scale particle data that addresses aliasing while enabling interactive high-quality rendering. We introduce the novel concept of screen-space normal distribution functions (S-NDFs) for particle data. S-NDFs represent the distribution of surface normals that map to a given pixel in screen space, which enables high-quality re-lighting without re-rendering particles. In order to facilitate interactive zooming, we cache S-NDFs in a screen-space mipmap (S-MIP). Together, these two concepts enable interactive, scale-consistent re-lighting and shading changes, as well as zooming, without having to re-sample the particle data. We show how our method facilitates the interactive exploration of real-world large-scale MD simulation data in different scenarios. Mohamed Ibrahim 0006, Patrick Wickenhauser, Peter Rautek, Guido Reina, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2018 | Abstractocyte: A Visual Tool for Exploring Nanoscale Astroglial CellsabstractThis paper presents Abstractocyte, a system for the visual analysis of astrocytes and their relation to neurons, in nanoscale volumes of brain tissue. Astrocytes are glial cells, i.e., non-neuronal cells that support neurons and the nervous system. The study of astrocytes has immense potential for understanding brain function. However, their complex and widely-branching structure requires high-resolution electron microscopy imaging and makes visualization and analysis challenging. Furthermore, the structure and function of astrocytes is very different from neurons, and therefore requires the development of new visualization and analysis tools. With Abstractocyte, biologists can explore the morphology of astrocytes using various visual abstraction levels, while simultaneously analyzing neighboring neurons and their connectivity. We define a novel, conceptual 2D abstraction space for jointly visualizing astrocytes and neurons. Neuroscientists can choose a specific joint visualization as a point in this space. Interactively moving this point allows them to smoothly transition between different abstraction levels in an intuitive manner. In contrast to simply switching between different visualizations, this preserves the visual context and correlations throughout the transition. Users can smoothly navigate from concrete, highly-detailed 3D views to simplified and abstracted 2D views. In addition to investigating astrocytes, neurons, and their relationships, we enable the interactive analysis of the distribution of glycogen, which is of high importance to neuroscientists. We describe the design of Abstractocyte, and present three case studies in which neuroscientists have successfully used our system to assess astrocytic coverage of synapses, glycogen distribution in relation to synapses, and astrocytic-mitochondria coverage. Haneen Mohammed, Ali K. Al-Awami, Johanna Beyer, Corrado Calì, Pierre J. Magistretti, Hanspeter Pfister, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2017 | Comparative Visual Analysis of Structure-Performance Relations in Complex Bulk-Heterojunction MorphologiesabstractAbstract The structure of Bulk‐Heterojunction (BHJ) materials, the main component of organic photovoltaic solar cells, is very complex, and the relationship between structure and performance is still largely an open question. Overall, there is a wide spectrum of fabrication configurations resulting in different BHJ morphologies and correspondingly different performances. Current state‐of‐the‐art methods for assessing the performance of BHJ morphologies are either based on global quantification of morphological features or simply on visual inspection of the morphology based on experimental imaging. This makes finding optimal BHJ structures very challenging. Moreover, finding the optimal fabrication parameters to get an optimal structure is still an open question. In this paper, we propose a visual analysis framework to help answer these questions through comparative visualization and parameter space exploration for local morphology features. With our approach, we enable scientists to explore multivariate correlations between local features and performance indicators of BHJ morphologies. Our framework is built on shape‐based clustering of local cubical regions of the morphology that we call patches. This enables correlating the features of clusters with intuition‐based performance indicators computed from geometrical and topological features of charge paths. Amal Aboulhassan, Ronell Sicat, Daniel Baum, Olga Wodo, Markus Hadwiger |
Comput. Graph. Forum | 5 |
| 2016 | State of the Art in Transfer Functions for Direct Volume RenderingabstractAbstract A central topic in scientific visualization is the transfer function (TF) for volume rendering. The TF serves a fundamental role in translating scalar and multivariate data into color and opacity to express and reveal the relevant features present in the data studied. Beyond this core functionality, TFs also serve as a tool for encoding and utilizing domain knowledge and as an expression for visual design of material appearances. TFs also enable interactive volumetric exploration of complex data. The purpose of this state‐of‐the‐art report (STAR) is to provide an overview of research into the various aspects of TFs, which lead to interpretation of the underlying data through the use of meaningful visual representations. The STAR classifies TF research into the following aspects: dimensionality, derived attributes, aggregated attributes, rendering aspects, automation, and user interfaces. The STAR concludes with some interesting research challenges that form the basis of an agenda for the development of next generation TF tools and methodologies. Patric Ljung, Jens H. Krüger, M. Eduard Gröller, Markus Hadwiger, Charles D. Hansen, Anders Ynnerman |
Comput. Graph. Forum | 4 |
| 2016 | NeuroBlocks - Visual Tracking of Segmentation and Proofreading for Large Connectomics ProjectsabstractIn the field of connectomics, neuroscientists acquire electron microscopy volumes at nanometer resolution in order to reconstruct a detailed wiring diagram of the neurons in the brain. The resulting image volumes, which often are hundreds of terabytes in size, need to be segmented to identify cell boundaries, synapses, and important cell organelles. However, the segmentation process of a single volume is very complex, time-intensive, and usually performed using a diverse set of tools and many users. To tackle the associated challenges, this paper presents NeuroBlocks, which is a novel visualization system for tracking the state, progress, and evolution of very large volumetric segmentation data in neuroscience. NeuroBlocks is a multi-user web-based application that seamlessly integrates the diverse set of tools that neuroscientists currently use for manual and semi-automatic segmentation, proofreading, visualization, and analysis. NeuroBlocks is the first system that integrates this heterogeneous tool set, providing crucial support for the management, provenance, accountability, and auditing of large-scale segmentations. We describe the design of NeuroBlocks, starting with an analysis of the domain-specific tasks, their inherent challenges, and our subsequent task abstraction and visual representation. We demonstrate the utility of our design based on two case studies that focus on different user roles and their respective requirements for performing and tracking the progress of segmentation and proofreading in a large real-world connectomics project. Ali K. Al-Awami, Johanna Beyer, Daniel Haehn, Narayanan Kasthuri, Jeff Lichtman, Hanspeter Pfister, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2016 | JiTTree: A Just-in-Time Compiled Sparse GPU Volume Data StructureabstractSparse volume data structures enable the efficient representation of large but sparse volumes in GPU memory for computation and visualization. However, the choice of a specific data structure for a given data set depends on several factors, such as the memory budget, the sparsity of the data, and data access patterns. In general, there is no single optimal sparse data structure, but a set of several candidates with individual strengths and drawbacks. One solution to this problem are hybrid data structures which locally adapt themselves to the sparsity. However, they typically suffer from increased traversal overhead which limits their utility in many applications. This paper presents JiTTree, a novel sparse hybrid volume data structure that uses just-in-time compilation to overcome these problems. By combining multiple sparse data structures and reducing traversal overhead we leverage their individual advantages. We demonstrate that hybrid data structures adapt well to a large range of data sets. They are especially superior to other sparse data structures for data sets that locally vary in sparsity. Possible optimization criteria are memory, performance and a combination thereof. Through just-in-time (JIT) compilation, JiTTree reduces the traversal overhead of the resulting optimal data structure. As a result, our hybrid volume data structure enables efficient computations on the GPU, while being superior in terms of memory usage when compared to non-hybrid data structures. Matthias Labschütz, Stefan Bruckner, M. Eduard Gröller, Markus Hadwiger, Peter Rautek |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2015 | A Novel Framework for Visual Detection and Exploration of Performance Bottlenecks in Organic Photovoltaic Solar Cell MaterialsabstractAbstract Current characterization methods of the so‐called Bulk Heterojunction (BHJ), which is the main material of Organic Photovoltaic (OPV) solar cells, are limited to the analysis of global fabrication parameters. This reduces the efficiency of the BHJ design process, since it misses critical information about the local performance bottlenecks in the morphology of the material. In this paper, we propose a novel framework that fills this gap through visual characterization and exploration of local structure‐performance correlations. We also propose a formula that correlates the structural features with the performance bottlenecks. Since research into BHJ materials is highly multidisciplinary, our framework enables a visual feedback strategy that allows scientists to build intuition about the best choices of fabrication parameters. We evaluate the usefulness of our proposed system by obtaining new BHJ characterizations. Furthermore, we show that our approach could substantially reduce the turnaround time. Amal Aboulhassan, Daniel Baum, Olga Wodo, Baskar Ganapathysubramanian, Aram Amassian, Markus Hadwiger |
Comput. Graph. Forum | 6 |
| 2015 | State-of-the-Art in GPU-Based Large-Scale Volume VisualizationabstractAbstract This survey gives an overview of the current state of the art in GPU techniques for interactive large‐scale volume visualization. Modern techniques in this field have brought about a sea change in how interactive visualization and analysis of giga‐, tera‐ and petabytes of volume data can be enabled on GPUs. In addition to combining the parallel processing power of GPUs with out‐of‐core methods and data streaming, a major enabler for interactivity is making both the computational and the visualization effort proportional to the amount and resolution of data that is actually visible on screen, i.e. ‘output‐sensitive’ algorithms and system designs. This leads to recent output‐sensitive approaches that are ‘ray‐guided’, ‘visualization‐driven’ or ‘display‐aware’. In this survey, we focus on these characteristics and propose a new categorization of GPU‐based large‐scale volume visualization techniques based on the notions of actual output‐resolution visibility and the current working set of volume bricks—the current subset of data that is minimally required to produce an output image of the desired display resolution. Furthermore, we discuss the differences and similarities of different rendering and data traversal strategies in volume rendering by putting them into a common context—the notion of address translation. For our purposes here, we view parallel (distributed) visualization using clusters as an orthogonal set of techniques that we do not discuss in detail but that can be used in conjunction with what we present in this survey. Johanna Beyer, Markus Hadwiger, Hanspeter Pfister |
Comput. Graph. Forum | 2 |
| 2014 | Cavlectometry: Towards Holistic Reconstruction of Large Mirror ObjectsabstractWe introduce a method based on the deflectometry principle for the reconstruction of specular objects exhibiting significant size and geometric complexity. A key feature of our approach is the deployment of an Automatic Virtual Environment (CAVE) as pattern generator. To unfold the full power of this experimental setup, an optical encoding scheme is developed which accounts for the distinctive topology of the CAVE. Furthermore, we devise an algorithm for detecting the object of interest in raw deflect metric images. The segmented foreground is used for single-view reconstruction, the background for estimation of the camera pose, necessary for calibrating the sensor system. Experiments suggest a significant gain of coverage in single measurements compared to previous methods. Jonathan Balzer, Daniel Acevedo Feliz, Stefano Soatto, Sebastian Höfer, Markus Hadwiger, Jürgen Beyerer |
3DV | 5 |
| 2014 | Time Line Cell Tracking for the Approximation of Lagrangian Coherent Structures with Subgrid AccuracyabstractAbstract Lagrangian coherent structures (LCSs) have become a widespread and powerful method to describe dynamic motion patterns in time‐dependent flow fields. The standard way to extract LCS is to compute height ridges in the finite‐time Lyapunov exponent field. In this work, we present an alternative method to approximate Lagrangian features for 2D unsteady flow fields that achieve subgrid accuracy without additional particle sampling. We obtain this by a geometric reconstruction of the flow map using additional material constraints for the available samples. In comparison to the standard method, this allows for a more accurate global approximation of LCS on sparse grids and for long integration intervals. The proposed algorithm works directly on a set of given particle trajectories and without additional flow map derivatives. We demonstrate its application for a set of computational fluid dynamic examples, as well as trajectories acquired by Lagrangian methods, and discuss its benefits and limitations. Alexander Kuhn, Wito Engelke, Christian Rössl, Markus Hadwiger, Holger Theisel |
Comput. Graph. Forum | 4 |
| 2014 | NeuroLines: A Subway Map Metaphor for Visualizing Nanoscale Neuronal ConnectivityabstractWe present NeuroLines, a novel visualization technique designed for scalable detailed analysis of neuronal connectivity at the nanoscale level. The topology of 3D brain tissue data is abstracted into a multi-scale, relative distance-preserving subway map visualization that allows domain scientists to conduct an interactive analysis of neurons and their connectivity. Nanoscale connectomics aims at reverse-engineering the wiring of the brain. Reconstructing and analyzing the detailed connectivity of neurons and neurites (axons, dendrites) will be crucial for understanding the brain and its development and diseases. However, the enormous scale and complexity of nanoscale neuronal connectivity pose big challenges to existing visualization techniques in terms of scalability. NeuroLines offers a scalable visualization framework that can interactively render thousands of neurites, and that supports the detailed analysis of neuronal structures and their connectivity. We describe and analyze the design of NeuroLines based on two real-world use-cases of our collaborators in developmental neuroscience, and investigate its scalability to large-scale neuronal connectivity data. Ali K. Al-Awami, Johanna Beyer, Hendrik Strobelt, Narayanan Kasthuri, Jeff Lichtman, Hanspeter Pfister, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2014 | Ovis: A Framework for Visual Analysisof Ocean Forecast EnsemblesabstractWe present a novel integrated visualization system that enables interactive visual analysis of ensemble simulations of the sea surface height that is used in ocean forecasting. The position of eddies can be derived directly from the sea surface height and our visualization approach enables their interactive exploration and analysis.The behavior of eddies is important in different application settings of which we present two in this paper. First, we show an application for interactive planning of placement as well as operation of off-shore structures using real-world ensemble simulation data of the Gulf of Mexico. Off-shore structures, such as those used for oil exploration, are vulnerable to hazards caused by eddies, and the oil and gas industry relies on ocean forecasts for efficient operations. We enable analysis of the spatial domain, as well as the temporal evolution, for planning the placement and operation of structures.Eddies are also important for marine life. They transport water over large distances and with it also heat and other physical properties as well as biological organisms. In the second application we present the usefulness of our tool, which could be used for planning the paths of autonomous underwater vehicles, so called gliders, for marine scientists to study simulation data of the largely unexplored Red Sea. Thomas Höllt, Ahmed Magdy, Peng Zhan, Guoning Chen, Ganesh Gopalakrishnan, Ibrahim Hoteit, Charles D. Hansen, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 8 |
| 2014 | ViSlang: A System for Interpreted Domain-Specific Languages for Scientific VisualizationabstractResearchers from many domains use scientific visualization in their daily practice. Existing implementations of algorithms usually come with a graphical user interface (high-level interface), or as software library or source code (low-level interface). In this paper we present a system that integrates domain-specific languages (DSLs) and facilitates the creation of new DSLs. DSLs provide an effective interface for domain scientists avoiding the difficulties involved with low-level interfaces and at the same time offering more flexibility than high-level interfaces. We describe the design and implementation of ViSlang, an interpreted language specifically tailored for scientific visualization. A major contribution of our design is the extensibility of the ViSlang language. Novel DSLs that are tailored to the problems of the domain can be created and integrated into ViSlang. We show that our approach can be added to existing user interfaces to increase the flexibility for expert users on demand, but at the same time does not interfere with the user experience of novice users. To demonstrate the flexibility of our approach we present new DSLs for volume processing, querying and visualization. We report the implementation effort for new DSLs and compare our approach with Matlab and Python implementations in terms of run-time performance. Peter Rautek, Stefan Bruckner, M. Eduard Gröller, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2014 | Sparse PDF Volumes for Consistent Multi-Resolution Volume RenderingabstractThis paper presents a new multi-resolution volume representation called sparse pdf volumes, which enables consistent multi-resolution volume rendering based on probability density functions (pdfs) of voxel neighborhoods. These pdfs are defined in the 4D domain jointly comprising the 3D volume and its 1D intensity range. Crucially, the computation of sparse pdf volumes exploits data coherence in 4D, resulting in a sparse representation with surprisingly low storage requirements. At run time, we dynamically apply transfer functions to the pdfs using simple and fast convolutions. Whereas standard low-pass filtering and down-sampling incur visible differences between resolution levels, the use of pdfs facilitates consistent results independent of the resolution level used. We describe the efficient out-of-core computation of large-scale sparse pdf volumes, using a novel iterative simplification procedure of a mixture of 4D Gaussians. Finally, our data structure is optimized to facilitate interactive multi-resolution volume rendering on GPUs. Ronell Sicat, Jens H. Krüger, Torsten Möller, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2013 | Visual analysis of uncertainties in ocean forecasts for planning and operation of off-shore structuresabstractWe present a novel integrated visualization system that enables interactive visual analysis of ensemble simulations used in ocean forecasting, i.e, simulations of sea surface elevation. Our system enables the interactive planning of both the placement and operation of off-shore structures. We illustrate this using a real-world simulation of the Gulf of Mexico. Off-shore structures, such as those used for oil exploration, are vulnerable to hazards caused by strong loop currents. The oil and gas industry therefore relies on accurate ocean forecasting systems for planning their operations. Nowadays, these forecasts are based on multiple spatio-temporal simulations resulting in multidimensional, multivariate and multivalued data, so-called ensemble data. Changes in sea surface elevation are a good indicator for the movement of loop current eddies, and our visualization approach enables their interactive exploration and analysis. We enable analysis of the spatial domain, for planning the placement of structures, as well as detailed exploration of the temporal evolution at any chosen position, for the prediction of critical ocean states that require the shutdown of rig operations. Thomas Höllt, Ahmed Magdy, Guoning Chen, Ganesh Gopalakrishnan, Ibrahim Hoteit, Charles D. Hansen, Markus Hadwiger |
PacificVis | 7 |
| 2013 | ConnectomeExplorer: Query-Guided Visual Analysis of Large Volumetric Neuroscience DataabstractThis paper presents ConnectomeExplorer, an application for the interactive exploration and query-guided visual analysis of large volumetric electron microscopy (EM) data sets in connectomics research. Our system incorporates a knowledge-based query algebra that supports the interactive specification of dynamically evaluated queries, which enable neuroscientists to pose and answer domain-specific questions in an intuitive manner. Queries are built step by step in a visual query builder, building more complex queries from combinations of simpler queries. Our application is based on a scalable volume visualization framework that scales to multiple volumes of several teravoxels each, enabling the concurrent visualization and querying of the original EM volume, additional segmentation volumes, neuronal connectivity, and additional meta data comprising a variety of neuronal data attributes. We evaluate our application on a data set of roughly one terabyte of EM data and 750 GB of segmentation data, containing over 4,000 segmented structures and 1,000 synapses. We demonstrate typical use-case scenarios of our collaborators in neuroscience, where our system has enabled them to answer specific scientific questions using interactive querying and analysis on the full-size data for the first time. Johanna Beyer, Ali K. Al-Awami, Narayanan Kasthuri, Jeff Lichtman, Hanspeter Pfister, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2012 | Sparse PDF maps for non-linear multi-resolution image operationsabstractWe introduce a new type of multi-resolution image pyramid for high-resolution images called sparse pdf maps (sPDF-maps). Each pyramid level consists of a sparse encoding of continuous probability density functions (pdfs) of pixel neighborhoods in the original image. The encoded pdfs enable the accurate computation of non-linear image operations directly in any pyramid level with proper pre-filtering for anti-aliasing, without accessing higher or lower resolutions. The sparsity of sPDF-maps makes them feasible for gigapixel images, while enabling direct evaluation of a variety of non-linear operators from the same representation. We illustrate this versatility for antialiased color mapping, O ( n ) local Laplacian filters, smoothed local histogram filters (e.g., median or mode filters), and bilateral filters. Markus Hadwiger, Ronell Sicat, Johanna Beyer, Jens H. Krüger, Torsten Möller |
ACM Trans. Graph. | 1 |
| 2012 | Interactive Volume Exploration of Petascale Microscopy Data Streams Using a Visualization-Driven Virtual Memory ApproachabstractThis paper presents the first volume visualization system that scales to petascale volumes imaged as a continuous stream of high-resolution electron microscopy images. Our architecture scales to dense, anisotropic petascale volumes because it: (1) decouples construction of the 3D multi-resolution representation required for visualization from data acquisition, and (2) decouples sample access time during ray-casting from the size of the multi-resolution hierarchy. Our system is designed around a scalable multi-resolution virtual memory architecture that handles missing data naturally, does not pre-compute any 3D multi-resolution representation such as an octree, and can accept a constant stream of 2D image tiles from the microscopes. A novelty of our system design is that it is visualization-driven: we restrict most computations to the visible volume data. Leveraging the virtual memory architecture, missing data are detected during volume ray-casting as cache misses, which are propagated backwards for on-demand out-of-core processing. 3D blocks of volume data are only constructed from 2D microscope image tiles when they have actually been accessed during ray-casting. We extensively evaluate our system design choices with respect to scalability and performance, compare to previous best-of-breed systems, and illustrate the effectiveness of our system for real microscopy data from neuroscience. Markus Hadwiger, Johanna Beyer, Won-Ki Jeong, Hanspeter Pfister |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2012 | SeiVis: An Interactive Visual Subsurface Modeling ApplicationabstractThe most important resources to fulfill today's energy demands are fossil fuels, such as oil and natural gas. When exploiting hydrocarbon reservoirs, a detailed and credible model of the subsurface structures is crucial in order to minimize economic and ecological risks. Creating such a model is an inverse problem: reconstructing structures from measured reflection seismics. The major challenge here is twofold: First, the structures in highly ambiguous seismic data are interpreted in the time domain. Second, a velocity model has to be built from this interpretation to match the model to depth measurements from wells. If it is not possible to obtain a match at all positions, the interpretation has to be updated, going back to the first step. This results in a lengthy back and forth between the different steps, or in an unphysical velocity model in many cases. This paper presents a novel, integrated approach to interactively creating subsurface models from reflection seismics. It integrates the interpretation of the seismic data using an interactive horizon extraction technique based on piecewise global optimization with velocity modeling. Computing and visualizing the effects of changes to the interpretation and velocity model on the depth-converted model on the fly enables an integrated feedback loop that enables a completely new connection of the seismic data in time domain and well data in depth domain. Using a novel joint time/depth visualization, depicting side-by-side views of the original and the resulting depth-converted data, domain experts can directly fit their interpretation in time domain to spatial ground truth data. We have conducted a domain expert evaluation, which illustrates that the presented workflow enables the creation of exact subsurface models much more rapidly than previous approaches. Thomas Höllt, Wolfgang Freiler, Fritz Gschwantner, Helmut Doleisch, Gabor Heinemann, Markus Hadwiger |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2011 | Interactive seismic interpretation with piecewise global energy minimizationabstractIncreasing demands in world-wide energy consumption and oil depletion of large reservoirs have resulted in the need for exploring smaller and more complex oil reservoirs. Planning of the reservoir valorization usually starts with creating a model of the subsurface structures, including seismic faults and horizons. However, seismic interpretation and horizon tracing is a difficult and error-prone task, often resulting in hours of work needing to be manually repeated. In this paper, we propose a novel, interactive workflow for horizon interpretation based on well positions, which include additional geological and geophysical data captured by actual drillings. Instead of interpreting the volume slice-by-slice in 2D, we propose 3D seismic interpretation based on well positions. We introduce a combination of 2D and 3D minimal cost path and minimal cost surface tracing for extracting horizons with very little user input. By processing the volume based on well positions rather than slice-based, we are able to create a piecewise optimal horizon surface at interactive rates. We have integrated our system into a visual analysis platform which supports multiple linked views for fast verification, exploration and analysis of the extracted horizons. The system is currently being evaluated by our collaborating domain experts. Thomas Höllt, Johanna Beyer, Fritz Gschwantner, Philipp Muigg, Helmut Doleisch, Gabor Heinemann, Markus Hadwiger |
PacificVis | 7 |
| 2011 | Visual Coherence for Large-Scale Line-Plot VisualizationsabstractAbstract Displaying a large number of lines within a limited amount of screen space is a task that is common to many different classes of visualization techniques such as time‐series visualizations, parallel coordinates, link‐node diagrams, and phase‐space diagrams. This paper addresses the challenging problems of cluttering and overdraw inherent to such visualizations. We generate a 2×2 tensor field during line rasterization that encodes the distribution of line orientations through each image pixel. Anisotropic diffusion of a noise texture is then used to generate a dense, coherent visualization of line orientation. In order to represent features of different scales, we employ a multi‐resolution representation of the tensor field. The resulting technique can easily be applied to a wide variety of line‐based visualizations. We demonstrate this for parallel coordinates, a time‐series visualization, and a phase‐space diagram. Furthermore, we demonstrate how to integrate a focus+context approach by incorporating a second tensor field. Our approach achieves interactive rendering performance for large data sets containing millions of data items, due to its image‐based nature and ease of implementation on GPUs. Simulation results from computational fluid dynamics are used to evaluate the performance and usefulness of the proposed method. Philipp Muigg, Markus Hadwiger, Helmut Doleisch, M. Eduard Gröller |
Comput. Graph. Forum | 2 |
| 2011 | Interactive Volume Visualization of General Polyhedral GridsabstractThis paper presents a novel framework for visualizing volumetric data specified on complex polyhedral grids, without the need to perform any kind of a priori tetrahedralization. These grids are composed of polyhedra that often are non-convex and have an arbitrary number of faces, where the faces can be non-planar with an arbitrary number of vertices. The importance of such grids in state-of-the-art simulation packages is increasing rapidly. We propose a very compact, face-based data structure for representing such meshes for visualization, called two-sided face sequence lists (TSFSL), as well as an algorithm for direct GPU-based ray-casting using this representation. The TSFSL data structure is able to represent the entire mesh topology in a 1D TSFSL data array of face records, which facilitates the use of efficient 1D texture accesses for visualization. In order to scale to large data sizes, we employ a mesh decomposition into bricks that can be handled independently, where each brick is then composed of its own TSFSL array. This bricking enables memory savings and performance improvements for large meshes. We illustrate the feasibility of our approach with real-world application results, by visualizing highly complex polyhedral data from commercial state-of-the-art simulation packages. Philipp Muigg, Markus Hadwiger, Helmut Doleisch, M. Eduard Gröller |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2009 | Visual computing for medical diagnosis and treatment
Jan Klein 0001, Ola Friman, Markus Hadwiger, Bernhard Preim, Felix Ritter, Anna Vilanova, Gabriel Zachmann, Dirk Bartz |
Comput. Graph. | 3 |
| 2009 | Fused Multi-Volume DVR using Binary Space PartitioningabstractAbstract Multiple‐volume visualization is a growing field in medical imaging providing simultaneous exploration of volumes acquired from varying modalities. However, high complexity results in an increased strain on performance compared to single volume rendering as scenes may consist of volumes with arbitrary orientations and rendering is performed with varying sample densities. Expensive image order techniques such as depth peeling have previously been used to perform the necessary calculations. In this work we present a view‐independentregion based scene descriptionfor multi‐volume pipelines. Using Binary Space Partitioning we are able to create a simple interface providing all required information for advanced multi‐volume renderings while introducing a minimal overhead for scenes with few volumes. The modularity of our solution is demonstrated by the use of visual development and performance is documented with benchmarks and real‐time simulations. Stefan Lindholm, Patric Ljung, Markus Hadwiger, Anders Ynnerman |
Comput. Graph. Forum | 3 |
| 2009 | A Visual Approach to Efficient Analysis and Quantification of Ductile Iron and Reinforced Sprayed ConcreteabstractThis paper describes advanced volume visualization and quantification for applications in non-destructive testing (NDT), which results in novel and highly effective interactive workflows for NDT practitioners. We employ a visual approach to explore and quantify the features of interest, based on transfer functions in the parameter spaces of specific application scenarios. Examples are the orientations of fibres or the roundness of particles. The applicability and effectiveness of our approach is illustrated using two specific scenarios of high practical relevance. First, we discuss the analysis of Steel Fibre Reinforced Sprayed Concrete (SFRSpC). We investigate the orientations of the enclosed steel fibres and their distribution, depending on the concrete's application direction. This is a crucial step in assessing the material's behavior under mechanical stress, which is still in its infancy and therefore a hot topic in the building industry. The second application scenario is the designation of the microstructure of ductile cast irons with respect to the contained graphite. This corresponds to the requirements of the ISO standard 945-1, which deals with 2D metallographic samples. We illustrate how the necessary analysis steps can be carried out much more efficiently using our system for 3D volumes. Overall, we show that a visual approach with custom transfer functions in specific application domains offers significant benefits and has the potential of greatly improving and optimizing the workflows of domain scientists and engineers. Laura Fritz, Markus Hadwiger, Georg Geier, Gerhard Pittino, M. Eduard Gröller |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2009 | Scalable and Interactive Segmentation and Visualization of Neural Processes in EM DatasetsabstractRecent advances in scanning technology provide high resolution EM (Electron Microscopy) datasets that allow neuro-scientists to reconstruct complex neural connections in a nervous system. However, due to the enormous size and complexity of the resulting data, segmentation and visualization of neural processes in EM data is usually a difficult and very time-consuming task. In this paper, we present NeuroTrace, a novel EM volume segmentation and visualization system that consists of two parts: a semi-automatic multiphase level set segmentation with 3D tracking for reconstruction of neural processes, and a specialized volume rendering approach for visualization of EM volumes. It employs view-dependent on-demand filtering and evaluation of a local histogram edge metric, as well as on-the-fly interpolation and ray-casting of implicit surfaces for segmented neural structures. Both methods are implemented on the GPU for interactive performance. NeuroTrace is designed to be scalable to large datasets and data-parallel hardware architectures. A comparison of NeuroTrace with a commonly used manual EM segmentation tool shows that our interactive workflow is faster and easier to use for the reconstruction of complex neural processes. Won-Ki Jeong, Johanna Beyer, Markus Hadwiger, Amelio Vázquez Reina, Hanspeter Pfister, Ross T. Whitaker |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2008 | Advanced illumination techniques for GPU volume raycastingabstractVolume raycasting techniques are important for both visual arts and visualization. They allow an efficient generation of visual effects and the visualization of scientific data obtained by tomography or numerical simulation. Thanks to their flexibility, experts agree that GPU-based raycasting is the state-of-the art technique for interactive volume rendering. It will most likely replace existing slice-based techniques in the near future. Volume rendering techniques are also effective for the direct rendering of implicit surfaces used for soft body animation and constructive solid geometry. Markus Hadwiger, Patric Ljung, Christof Rezk-Salama, Timo Ropinski |
SIGGRAPH ASIA Courses | 1 |
| 2008 | Interactive Volume Exploration for Feature Detection and Quantification in Industrial CT DataabstractThis paper presents a novel method for interactive exploration of industrial CT volumes such as cast metal parts, with the goal of interactively detecting, classifying, and quantifying features using a visualization-driven approach. The standard approach for defect detection builds on region growing, which requires manually tuning parameters such as target ranges for density and size, variance, as well as the specification of seed points. If the results are not satisfactory, region growing must be performed again with different parameters. In contrast, our method allows interactive exploration of the parameter space, completely separated from region growing in an unattended pre-processing stage. The pre-computed feature volume tracks a feature size curve for each voxel over time, which is identified with the main region growing parameter such as variance. A novel 3D transfer function domain over (density, feature size, time) allows for interactive exploration of feature classes. Features and feature size curves can also be explored individually, which helps with transfer function specification and allows coloring individual features and disabling features resulting from CT artifacts. Based on the classification obtained through exploration, the classified features can be quantified immediately. Markus Hadwiger, Laura Fritz, Christof Rezk-Salama, Thomas Höllt, Georg Geier, Thomas Pabel |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2007 | High-Quality Multimodal Volume Rendering for Preoperative Planning of Neurosurgical InterventionsabstractSurgical approaches tailored to an individual patient's anatomy and pathology have become standard in neurosurgery. Precise preoperative planning of these procedures, however, is necessary to achieve an optimal therapeutic effect. Therefore, multiple radiological imaging modalities are used prior to surgery to delineate the patient's anatomy, neurological function, and metabolic processes. Developing a three-dimensional perception of the surgical approach, however, is traditionally still done by mentally fusing multiple modalities. Concurrent 3D visualization of these datasets can, therefore, improve the planning process significantly. In this paper we introduce an application for planning of individual neurosurgical approaches with high-quality interactive multimodal volume rendering. The application consists of three main modules which allow to (1) plan the optimal skin incision and opening of the skull tailored to the underlying pathology; (2) visualize superficial brain anatomy, function and metabolism; and (3) plan the patient-specific approach for surgery of deep-seated lesions. The visualization is based on direct multi-volume raycasting on graphics hardware, where multiple volumes from different modalities can be displayed concurrently at interactive frame rates. Graphics memory limitations are avoided by performing raycasting on bricked volumes. For preprocessing tasks such as registration or segmentation, the visualization modules are integrated into a larger framework, thus supporting the entire workflow of preoperative planning. Johanna Beyer, Markus Hadwiger, Stefan Wolfsberger, Katja Bühler |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2007 | Scalable Hybrid Unstructured and Structured Grid RaycastingabstractThis paper presents a scalable framework for real-time raycasting of large unstructured volumes that employs a hybrid bricking approach. It adaptively combines original unstructured bricks in important (focus) regions, with structured bricks that are resampled on demand in less important (context) regions. The basis of this focus+context approach is interactive specification of a scalar degree of interest (DOI) function. Thus, rendering always considers two volumes simultaneously: a scalar data volume, and the current DOI volume. The crucial problem of visibility sorting is solved by raycasting individual bricks and compositing in visibility order from front to back. In order to minimize visual errors at the grid boundary, it is always rendered accurately, even for resampled bricks. A variety of different rendering modes can be combined, including contour enhancement. A very important property of our approach is that it supports a variety of cell types natively, i.e., it is not constrained to tetrahedral grids, even when interpolation within cells is used. Moreover, our framework can handle multi-variate data, e.g., multiple scalar channels such as temperature or pressure, as well as time-dependent data. The combination of unstructured and structured bricks with different quality characteristics such as the type of interpolation or resampling resolution in conjunction with custom texture memory management yields a very scalable system. Philipp Muigg, Markus Hadwiger, Helmut Doleisch, Helwig Hauser |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2006 | Perspective Isosurface and Direct Volume Rendering for Virtual Endoscopy ApplicationsabstractVirtual endoscopy has proven to be a very powerful tool in endoscopic surgery. However, most virtual endoscopy systems are restricted to rendering isosurfaces or require segmentation in order to visualize additional objects behind occluding tissue. This paper presents a system for real-time perspective direct volume and isosurface rendering, which allows to simultaneously visualize both the interesting tissue and everything that is behind. Large volume data can be viewed seamlessly from inside or outside the volume without any pre-computation or segmentation. Our system uses a novel ray-casting pipeline for GPUs that has been optimized for the requirements of virtual endoscopy and also allows easy incorporation of auxiliary geometry, e.g., for displaying parts of the endoscopic device, pointers, or grid lines for orientation purposes. We present three main applications of this system and the underlying ray-casting algorithm. Although our ray-casting approach is of general applicability, we have specifically applied it to virtual colonoscopy, virtual angioscopy, and virtual pituitary surgery. Henning Scharsach, Markus Hadwiger, André Neubauer 0002, Stefan Wolfsberger, Katja Bühler |
EuroVis | 2 |
| 2005 | Illustrative Visualization
Ivan Viola, M. Eduard Gröller, Markus Hadwiger, Katja Bühler, Bernhard Preim, Mario Costa Sousa, David S. Ebert, Don Stredney |
IEEE Visualization | 3 |
| 2005 | Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
Markus Hadwiger, Christian Sigg, Henning Scharsach, Katja Bühler, Markus Gross 0001 |
Comput. Graph. Forum | 1 |
| 2003 | High-Quality Two-Level Volume Rendering of Segmented Data Sets on Consumer Graphics HardwareabstractOne of the most important goals in volume rendering is to be able to visually separate and selectively enable specific objects of interest contained in a single volumetric data set, which can be approached by using explicit segmentation information. We show how segmented data sets can be rendered interactively on current consumer graphics hardware with high image quality and pixel-resolution filtering of object boundaries. In order to enhance object perception, we employ different levels of object distinction. First, each object can be assigned an individual transfer function, multiple of which can be applied in a single rendering pass. Second, different rendering modes such as direct volume rendering, iso-surfacing, and non-photorealistic techniques can be selected for each object. A minimal number of rendering passes is achieved by processing sets of objects that share the same rendering mode in a single pass. Third, local compositing modes such as alpha blending and MIP can be selected for each object in addition to a single global mode, thus enabling high-quality two-level volume rendering on GPUs. Markus Hadwiger, Christoph Berger, Helwig Hauser |
IEEE Visualization | 1 |