Jihyun Kim 0003

dblp:30/3185-3 · DBLP profile ↗
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8ranked-venue papers
4as first author
6since 2021 · last 2026
0000-0003-2476-610XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 4 first-author · 6 since 2021
YearPublicationVenuePosition
2026 Zooming in on Burnout: How Virtual Meeting Technology Affects Workplace Burnout for Individuals with ADHD
abstract
Virtual meetings have become a permanent fixture in workplace interactions, indicating that organizations that wish to prioritize employee well-being need to understand how to optimize virtual meeting conditions. This study explores the relationship between virtual meetings and workplace burnout, with a particular focus on employees with ADHD. The findings of the study suggest that when the amount of time spent in virtual meetings is controlled, employees with ADHD who regularly use a gallery view in virtual meetings report higher levels of workplace burnout compared to those who use a presenter mode. As such, using a presenter mode is an important modification of workplace behavior to minimize burnout for individuals with ADHD.
Stephanie Kelly, Jihyun Kim 0003, Danielle Winchester, Jae Hoon Choi, Galen Foresman
Int. J. Hum. Comput. Interact.2
2025 "Let's Chill and Chat": Exploring the Effects of Streamers' Self-Disclosure on Parasocial Interaction via Social Presence
abstract
The popularity of live streaming has continuously grown in recent years, with streamers sharing various aspects of their lives with audiences. This study explores the impact of streamers’ self-disclosure, including visual cues and personal life stories on audiences’ perceived parasocial interaction (PSI). This study used a 2 × 2 online experiment, using a between-subjects design: presence of a streamer’s face (no face vs. face) and type of shared stories (professional vs. personal). Key findings underscore the significant role of social presence. Specifically, sharing personal life stories enhances the perceived social presence of the streamer, leading to heightened perceptions of parasocial interaction. Moreover, the study highlights that parasocial interaction predicts increased enjoyment. Overall, the research underscores the importance of fostering social presence in livestreaming contexts.
P. Chinchilla, Jihyun Kim 0003
Int. J. Hum. Comput. Interact.2
2024 Do Instructors' Choice of Virtual Background in Online Classes Matter? Effects of Personal vs. Professional Virtual Background Use on Instructor Credibility and Student Learning
abstract
While the COVID-19 pandemic made the use of video conferencing software a common part of online teaching, little research has explored how to optimize the use of such technologies. This study set out to understand how instructors’ choice of professional vs. personal virtual backgrounds may affect students’ cognitive learning and instructor’s credibility. An online experiment was conducted using a 3 (virtual background: Beach, Architecture, and University) x 2 (student gender: male and female) between-subjects design. The data collected from undergraduate students (n = 466) through an online experiment indicate that female students assess the instructor as credible and have consistent perceived cognitive learning across virtual backgrounds. However, male students experience less perceived cognitive learning or rate the professor as less trustworthy and caring when personal virtual backgrounds are used.
Stephanie Kelly, Jihyun Kim 0003, Ryan Goke, Kevin Bryant
Int. J. Hum. Comput. Interact.2
2024 My Health Advisor is a Robot: Understanding Intentions to Adopt a Robotic Health Advisor
abstract
Robots and artificial intelligence (AI) have seen increased adoption in healthcare. These health technologies have the capability of providing tailored messages and feedback to each individual. Thus, a robot can potentially serve as a personal health advisor, particularly for health issues that could be benefited through regular guidance and instructions. However, there is a limited understanding of how people might respond to the idea that their health advisor could be a robot. Thus, the present study employs the technology acceptance model (TAM) to examine intentions to adopt a robotic health advisor. Findings demonstrate that perceived ease of communication with and perceived usefulness of a robotic health advisor positively predict favorable attitudes toward a robotic health advisor, which subsequently leads to strong intentions to adopt it. The present investigation also finds that perceived usefulness of a robotic health advisor directly leads to an individual’s intentions to adopt it. Overall, the present study provides important implications for perceptions of a robotic health advisor.
Jihyun Kim 0003, Kelly Merrill Jr., Kun Xu 0006, Chad Collins
Int. J. Hum. Comput. Interact.1
2022 If You Quit Smoking, This Could Happen to You: Investigating Framing and Modeling Effects in an Anti-Smoking Serious Game
abstract
Various interventions have been suggested to aid in smoking cessation. However, little is known about the effects of message framing in narratives embedded in serious games. This study compares when an individual experiences unfortunate events from smoking (i.e., loss frame) versus fortunate results benefited from smoking cessation (i.e., gain frame) in a computer game through a model (i.e., virtual self-modeling) that looks like oneself or a stranger. An experiment (N = 64) using a 2 (Message framing: Gain vs. Loss) x 2 (Modeling: Self vs. Other) between-subjects design was conducted using an anti-smoking game. Results show that the gain frame induces stronger perceived susceptibility compared to the loss frame, and self-modeling is more effective than other-modeling. Results further demonstrate that the virtual misfortune experienced through one’s own face, compared to someone else’s face, is significantly more likely to increase one’s susceptibility to the negative consequences of smoking. The study also finds a significant mediating role of identification between framing and susceptibility. Overall, by demonstrating the effectiveness of the self-modeling and gain-framed messages in gameplay, the present investigation provides meaningful contributions to the use of technology for effective health communication.
Jihyun Kim 0003, Hayeon Song, Kelly Merrill Jr., Younbo Jung, Remi J. Kwon
Int. J. Hum. Comput. Interact.1
2021 I Like My Relational Machine Teacher: An AI Instructor's Communication Styles and Social Presence in Online Education
abstract
New advancements in technology have made machines teachers, or technology-powered robots or AI that assist in the overall learning experience, a possibility. Though adoption rates are currently low, colleges and universities will likely incorporate some aspects of machine teachers (e.g., AI, robots) in their curriculums in the foreseeable future. However, little is known about how to create an effective machine teacher-based education. As an initial step, the present study examines whether an AI instructor’s communication style would have an impact on students’ perceptions about an AI instructor-based education. To test this inquiry, the study conducted an online experiment using a 2 (communication styles: functional vs. relational) x 2 (course topic: natural science vs. social science) between-subjects design. Primary results indicate that students develop more favorable perceptions about an AI instructor-based education when the AI instructor is relational rather than functional. This tendency is particularly strong when listening to a social science lecture. Further, social presence of an AI instructor functions as a mediator, which explains the reason why a relational AI instructor leads to more favorable perceptions about an AI instructor-based education is because of one’s social presence of an AI instructor. Collectively, the study’s findings indicate the importance of communication styles and social presence of an AI instructor.
Jihyun Kim 0003, Kelly Merrill Jr., Kun Xu 0006, Deanna D. Sellnow
Int. J. Hum. Comput. Interact.1
2020 My Teacher Is a Machine: Understanding Students' Perceptions of AI Teaching Assistants in Online Education
abstract
An increase in demand for online education has led to the creation of a new technology, machine teachers, or artificial intelligence (AI) teaching assistants. In fact, AI teaching assistants have already been implemented in a small number of courses in the United States. However, little is known about how students will perceive AI teaching assistants. Thus, the present study investigated students’ perceptions about AI teaching assistants in higher education by use of an online survey. Primary findings indicate that perceived usefulness of an AI teaching assistant and perceived ease of communication with an AI teaching assistant are key to understanding an eventual adoption of AI teaching assistant-based education. These findings provide support for AI teaching assistant adoption. Based on the present study’s findings, more research is needed to better understand the nuances associated with the learning experience one may have from an AI teaching assistant.
Jihyun Kim 0003, Kelly Merrill Jr., Kun Xu 0006, Deanna D. Sellnow
Int. J. Hum. Comput. Interact.1
2019 I Know My Professor: Teacher Self-Disclosure in Online Education and a Mediating Role of Social Presence
abstract
Acknowledging the importance of teacher–student relationship for effective learning experiences, the present study examined the role of teacher self-disclosure and social presence in online education. An online survey was conducted from a sample of 262 undergraduate students with online class experiences. The findings suggest that students’ perception toward teacher self-disclosure increased students’ feeling of social presence about their teacher. Then, social presence in turn led to teacher–student relationship satisfaction, which ultimately increased perceived knowledge gain. Importantly, the association between teacher self-disclosure and teacher–student relationship satisfaction was mediated by social presence.
Hayeon Song, Jihyun Kim 0003, Namkee Park
Int. J. Hum. Comput. Interact.2