Demo Data from VLDB 2026 / reviewers in the wild / expert
William H. Frey
dblp:30/579
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2004
0000-0002-6373-0794ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape modeling › surface geometry
developable surface |
0.0 | 1 | 2004 | Modeling buckled developable surfaces by triangulation · Comput. Aided Des. 2004 |
Methods — techniques the papers use, named apart from their topics
triangulation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Modeling buckled developable surfaces by triangulation
William H. Frey |
Comput. Aided Des. | 1 |
| 2000 | Designing Bézier conic segments with monotone curvature
William H. Frey, David A. Field |
Comput. Aided Geom. Des. | 1 |
| 1992 | Controlling the curvature of a quadratic Bézier curve
Nickolas S. Sapidis, William H. Frey |
Comput. Aided Geom. Des. | 2 |