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William H. Frey

dblp:30/579 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2004
0000-0002-6373-0794ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › surface geometry
developable surface
0.012004
Modeling buckled developable surfaces by triangulation · Comput. Aided Des. 2004

Methods — techniques the papers use, named apart from their topics

triangulation · 0.0
YearPublicationVenuePosition
2004 Modeling buckled developable surfaces by triangulation
William H. Frey
Comput. Aided Des.1
2000 Designing Bézier conic segments with monotone curvature
William H. Frey, David A. Field
Comput. Aided Geom. Des.1
1992 Controlling the curvature of a quadratic Bézier curve
Nickolas S. Sapidis, William H. Frey
Comput. Aided Geom. Des.2