Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhe Huang 0004
dblp:30/8073-4
· DBLP profile ↗
6ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Cloud and datacenter computing · 61% Distributed systems · 30% Performance modeling and evaluation · 9% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 56% Multimedia analysis and retrieval · 44% | |
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding › saliency detection
salient object detection |
0.2 | 1 | 2015 | SuperCNN: A Superpixelwise Convolutional Neural Network for Salient Object Detection · Int. J. Comput. Vis. 2015 |
Visual content generation and editing
3d shape generation |
0.2 | 1 | 2014 | Structured Mechanical Collage · IEEE Trans. Vis. Comput. Graph. 2014 |
Multimedia analysis and retrieval › image analysis
sketch analysis |
0.2 | 1 | 2014 | Data-driven segmentation and labeling of freehand sketches · ACM Trans. Graph. 2014 |
Distributed systems › distributed interactive applications › collaborative computing
distributed virtual environments |
0.2 | 1 | 2014 | Dynamic Resource Management in Cloud-based Distributed Virtual Environments · ACM Multimedia 2014 |
Cloud and datacenter computing › resource management
dynamic resource management |
0.2 | 1 | 2014 | Dynamic Resource Management in Cloud-based Distributed Virtual Environments · ACM Multimedia 2014 |
Cloud and datacenter computing
resource management |
0.2 | 1 | 2014 | Dynamic Resource Management in Cloud-based Distributed Virtual Environments · ACM Multimedia 2014 |
Performance modeling and evaluation
simulation |
0.1 | 1 | 2014 | Dynamic Resource Management in Cloud-based Distributed Virtual Environments · ACM Multimedia 2014 |
Methods — techniques the papers use, named apart from their topics
superpixel · 0.2convolutional neural network · 0.2user study · 0.2simulation · 0.2retrieval · 0.2proxy model assembly · 0.2part assembly · 0.2mixed-integer programming · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | SuperCNN: A Superpixelwise Convolutional Neural Network for Salient Object Detection
Shengfeng He, Rynson W. H. Lau, Wenxi Liu, Zhe Huang 0004, Qingxiong Yang |
Int. J. Comput. Vis. | 4 |
| 2014 | Dynamic Resource Management in Cloud-based Distributed Virtual EnvironmentsabstractAs an elastic hosting platform, cloud computing has been attracting many attentions for transferring compute-intensive applications from static self-hosting to flexible cloud-based hosting. Distributed virtual environments (DVEs) which typically involve massive users interacting at the same time and feature significant workload dynamics either in spatial due to in-game user mobility or in temporal due to the fluctuating user population, potentially are suitable applications with cloud-based hosting because of the need of resource elasticity. We explore the dynamic resource management for cloud-based DVEs by taking into account their multi-level workload dynamics which differ them from other applications. Simulation results demonstrates the advantages of our developed methods over existing ones. Yunhua Deng, Zhe Huang 0004, Alexandru Iosup, Rynson W. H. Lau |
ACM Multimedia | 3 |
| 2014 | Data-driven sequential goal selection model for multi-agent simulationabstractWith recent advances in distributed virtual worlds, online users have access to larger and more immersive virtual environments. Sometimes the number of users in virtual worlds is not large enough to make the virtual world realistic. In our paper, we present a crowd simulation algorithm that allows a large number of virtual agents to navigate around the virtual world autonomously by sequentially selecting the goals. Our approach is based on our sequential goal selection model (SGS) which can learn goal-selection patterns from synthetic sequences. We demonstrate our algorithm's simulation results in complex scenarios containing more than 20 goals. Wenxi Liu, Zhe Huang 0004, Rynson W. H. Lau, Dinesh Manocha |
VRST | 2 |
| 2014 | Data-driven segmentation and labeling of freehand sketchesabstractWe present a data-driven approach to derive part-level segmentation and labeling of free-hand sketches, which depict single objects with multiple parts. Our method performs segmentation and labeling simultaneously, by inferring a structure that best fits the input sketch, through selecting and connecting 3D components in the database. The problem is formulated using Mixed Integer Programming, which optimizes over both the local fitness of the selected components and the global plausibility of the connected structure. Evaluations show that our algorithm is significantly better than the straightforward approaches based on direct retrieval or part assembly, and can effectively handle challenging variations in the sketch. Zhe Huang 0004, Hongbo Fu 0001, Rynson W. H. Lau |
ACM Trans. Graph. | 1 |
| 2014 | Structured Mechanical CollageabstractWe present a method to build 3D structured mechanical collages consisting of numerous elements from the database given artist-designed proxy models. The construction is guided by some graphic design principles, namely unity, variety and contrast. Our results are visually more pleasing than previous works as confirmed by a user study. Zhe Huang 0004, Jiang Wang 0015, Hongbo Fu 0001, Rynson W. H. Lau |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2013 | Seamless stitching of stereo images for generating infinite panoramasabstractA stereo infinite panorama is a panoramic image that may be infinitely extended by continuously stitching together stereo images that depict similar scenes, but are taken from different geographic locations. It can be used to create interesting walkthrough environment. An important issue underlying this application is to seamlessly stitch two stereo images together. Although many methods have been proposed for stitching 2D images, they may not work well on stereo images, due to the difficulty in ensuring disparity consistency. In this paper, we propose a novel method to stitch two stereo images seamlessly. We first apply the graph cut algorithm to compute a seam for stitching, with a novel disparity-aware energy function to both ensure disparity continuity and suppress visual artifacts around the seam. We then apply a modified warping-based disparity scaling algorithm to suppress the seam in depth domain. Experiments show that our stitching method is capable of producing high quality stereo infinite panoramas. Tao Yan 0001, Zhe Huang 0004, Rynson W. H. Lau |
VRST | 2 |