Demo Data from VLDB 2026 / reviewers in the wild / expert
David Desobry
dblp:300/2039
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Theory of computation · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Computational geometry · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational geometry
geometric modeling and processing |
0.5 | 1 | 2021 | Designing 2D and 3D Non-Orthogonal Frame Fields · Comput. Aided Des. 2021 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Quad Mesh Quantization Without a T-MeshabstractAbstract Grid preserving maps of triangulated surfaces were introduced for quad meshing because the 2D unit grid in such maps corresponds to a sub‐division of the surface into quad‐shaped charts. These maps can be obtained by solving a mixed integer optimization problem: Real variables define the geometry of the charts and integer variables define the combinatorial structure of the decomposition. To make this optimization problem tractable, a common strategy is to ignore integer constraints at first, then to enforce them in a so‐called quantization step. Actual quantization algorithms exploit the geometric interpretation of integer variables to solve an equivalent problem: They consider that the final quad mesh is a sub‐division of a T‐mesh embedded in the surface, and optimize the number of sub‐divisions for each edge of this T‐mesh. We propose to operate on a decimated version of the original surface instead of the T‐mesh. It is easier to implement and to adapt to constraints such as free boundaries, complex feature curves network etc . Yoann Coudert-Osmont, David Desobry, Martin Heistermann, David Bommes, Nicolas Ray, Dmitry Sokolov 0002 |
Comput. Graph. Forum | 2 |
| 2022 | PACE Solver Description: DreyFVSabstractWe describe DreyFVS, a heuristic for Directed Feedback Vertex Set submitted to the 2022 edition of Parameterized Algorithms and Computational Experiments Challenge. The Directed Feedback Vertex Set problem asks to remove a minimal number of vertices from a digraph such that the resulting digraph is acyclic. Our algorithm first performs a guess on a reduced instance by leveraging the Sinkhorn-Knopp algorithm, to then improve this solution by pipelining two local search methods. Gabriel Bathie, Gaétan Berthe, Yoann Coudert-Osmont, David Desobry, Amadeus Reinald, Mathis Rocton |
IPEC | 4 |
| 2021 | Designing 2D and 3D Non-Orthogonal Frame Fields
David Desobry, Yoann Coudert-Osmont, Etienne Corman, Nicolas Ray, Dmitry Sokolov 0002 |
Comput. Aided Des. | 1 |