VLDB 2026 Research / reviewers in the wild / expert
Yongli Wu
dblp:301/5802
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 55% Computational fabrication · 23% Image and video processing · 15% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
texture mapping |
1.5 | 2 | 2025 | DiffTex: Differentiable Texturing for Architectural Proxy Models · ACM Trans. Graph. 2025 TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural Models · ACM Trans. Graph. 2023 |
Rendering
differentiable rendering |
0.9 | 1 | 2025 | DiffTex: Differentiable Texturing for Architectural Proxy Models · ACM Trans. Graph. 2025 |
Image and video processing › image restoration › image inpainting
diffusion-based inpainting |
0.7 | 1 | 2023 | TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural Models · ACM Trans. Graph. 2023 |
Geometric modeling and processing › shape modeling › surface modeling
freeform surface modeling |
0.3 | 1 | 2026 | Paver: Element-based pattern creation on 3D free-form surfaces · Comput. Aided Des. 2026 |
Methods — techniques the papers use, named apart from their topics
element-based pattern creation · 1.0weighted blending · 0.9differentiable rendering · 0.9optimization · 0.7line feature extraction · 0.7diffusion model · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Paver: Element-based pattern creation on 3D free-form surfaces
Weidan Xiong, Yongli Wu, Peng Song 0001, Jianmin Zheng |
Comput. Aided Des. | 3 |
| 2025 | DiffTex: Differentiable Texturing for Architectural Proxy ModelsabstractSimplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and geometric details, making it essential for textures to compensate for the loss. Preserving the rich texture information from the original dense architectural reconstructions remains a daunting task, particularly when working with unordered RGB photographs. We propose an automated method for generating realistic texture maps for architectural proxy models at the texel level from an unordered collection of registered photographs. Our approach establishes correspondences between texels on a UV map and pixels in the input images, with each texel's color computed as a weighted blend of associated pixel values. Using differentiable rendering, we optimize blending parameters to ensure photometric and perspective consistency, while maintaining seamless texture coherence. Experimental results demonstrate the effectiveness and robustness of our method across diverse architectural models and varying photographic conditions, enabling the creation of high-quality textures that preserve visual fidelity and structural detail. Weidan Xiong, Yongli Wu, Bochuan Zeng, Jianwei Guo 0003, Dani Lischinski, Daniel Cohen-Or, Hui Huang 0004 |
ACM Trans. Graph. | 2 |
| 2023 | TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural ModelsabstractCoarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from 3D dense reconstructions. However, these models typically lack realistic texture relative to the real building or scene, making them unsuitable for vivid display or direct reference. In this paper, we present TwinTex , the first automatic texture mapping framework to generate a photorealistic texture for a piece-wise planar proxy. Our method addresses most challenges occurring in such twin texture generation. Specifically, for each primitive plane, we first select a small set of photos with greedy heuristics considering photometric quality, perspective quality and facade texture completeness. Then, different levels of line features (LoLs) are extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion model with a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization ability of our algorithm. Our approach surpasses state-of-the-art texture mapping methods in terms of high-fidelity quality and reaches a human-expert production level with much less effort. Weidan Xiong, Hongqian Zhang, Botao Peng, Yongli Wu, Jianwei Guo 0003, Hui Huang 0004 |
ACM Trans. Graph. | 5 |