VLDB 2026 Research / reviewers in the wild / expert
Aini Putkonen
dblp:301/9653
· DBLP profile ↗
8ranked-venue papers
4as first author
8since 2021 · last 2025
0000-0002-9501-8603ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Inferring Traders' Price Expectations from Time Series Data with POMDPs
Aini Putkonen, Sandra Andraszewicz, Christoph Hölscher |
CogSci | 1 |
| 2025 | Understanding visual search in graphical user interfacesabstractHow do we find items within graphical user interfaces (GUIs)? Current understanding of this issue relies on studies using symbol matrices, natural scenes, and other non-GUI stimuli. To understand whether the effects discovered in those environments extend to mobile, desktop, and web interfaces, this paper reports on visual search performance and eye movements with 900 real-world GUIs. In an eye-tracking study, participants (N=84) were given a cue (textual or image) describing a target to find within a GUI. The study found that the type of GUI, the absence/presence of the target, and cue type affected search time more than visual complexity did. We also compared visual search to free-viewing in GUIs, concluding that these two tasks are distinctly different. Synthesis of the results points to a Guess-Scan-Confirm pattern in visual search: in the first few fixations, gaze is frequently directed toward the top-left corner of the screen, a pattern possibly related to the top left being a statistically likely location of the target or of information that could aid in finding it; attention then gets more selectively guided, in line with the GUI’s structure and the features of the target; and, finally, the user must confirm whether the target has been identified or, instead, that no target is visible. The VSGUI10K eye-tracking dataset (10,282 trials) is released for study and modeling of visual search. Aini Putkonen, Yue Jiang 0002, Jingchun Zeng, Olli Tammilehto, Jussi P. P. Jokinen, Antti Oulasvirta |
Int. J. Hum. Comput. Stud. | 1 |
| 2024 | CRTypist: Simulating Touchscreen Typing Behavior via Computational RationalityabstractTouchscreen typing requires coordinating the fingers and visual attention for button-pressing, proofreading, and error correction. Computational models need to account for the associated fast pace, coordination issues, and closed-loop nature of this control problem, which is further complicated by the immense variety of keyboards and users. The paper introduces CRTypist, which generates human-like typing behavior. Its key feature is a reformulation of the supervisory control problem, with the visual attention and motor system being controlled with reference to a working memory representation tracking the text typed thus far. Movement policy is assumed to asymptotically approach optimal performance in line with cognitive and design-related bounds. This flexible model works directly from pixels, without requiring hand-crafted feature engineering for keyboards. It aligns with human data in terms of movements and performance, covers individual differences, and can generalize to diverse keyboard designs. Though limited to skilled typists, the model generates useful estimates of the typing performance achievable under various conditions. Danqing Shi, Yujun Zhu, Jussi P. P. Jokinen, Aditya Acharya, Aini Putkonen, Shumin Zhai, Antti Oulasvirta |
CHI | 5 |
| 2023 | Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement LearningabstractAlthough menu selection has been extensively studied in HCI, most existing studies have focused on sighted users, leaving blind users’ menu selection under-studied. In this paper, we propose a computational model that can simulate blind users’ menu selection performance and strategies, including the way they use techniques like swiping, gliding, and direct touch. We assume that selection behavior emerges as an adaptation to the user’s memory of item positions based on experience and feedback from the screen reader. A key aspect of our model is a model of long-term memory, predicting how a user recalls and forgets item position based on previous menu selections. We compare simulation results predicted by our model against data obtained in an empirical study with ten blind users. The model correctly simulated the effect of the menu length and menu arrangement on selection time, the action composition, and the menu selection strategy of the users. Zhi Li 0052, Yu-Jung Ko, Aini Putkonen, Shirin Feiz, Vikas Ashok, I. V. Ramakrishnan, Antti Oulasvirta, Xiaojun Bi 0001 |
CHI | 3 |
| 2023 | Fragmented Visual Attention in Web Browsing: Weibull Analysis of Item Visit TimesabstractAbstract Users often browse the web in an exploratory way, inspecting what they find interesting without a specific goal. However, the temporal dynamics of visual attention during such sessions, emerging when users gaze from one item to another, are not well understood. In this paper, we examine how people distribute visual attention among content items when browsing news. Distribution of visual attention is studied in a controlled experiment, wherein eye-tracking data and web logs are collected for 18 participants exploring newsfeeds in a single- and multi-column layout. Behavior is modeled using Weibull analysis of item (article) visit times, which describes these visits via quantities like durations and frequencies of switching focused item. Bayesian inference is used to quantify uncertainty. The results suggest that visual attention in browsing is fragmented, and affected by the number, properties and composition of the items visible on the viewport. We connect these findings to previous work explaining information-seeking behavior through cost-benefit judgments. Aini Putkonen, Aurélien Nioche, Markku Laine, Crista Kuuramo, Antti Oulasvirta |
ECIR (2) | 1 |
| 2022 | How Suitable Is Your Naturalistic Dataset for Theory-based User Modeling?abstractTheory-based, or “white-box,” models come with a major benefit that makes them appealing for deployment in user modeling: their parameters are interpretable. However, most theory-based models have been developed in controlled settings, in which researchers determine the experimental design. In contrast, real-world application of these models demands setups that are beyond developer control. In non-experimental, naturalistic settings, the tasks with which users are presented may be very limited, and it is not clear that model parameters can be reliably inferred. This paper describes a technique for assessing whether a naturalistic dataset is suitable for use with a theory-based model. The proposed parameter recovery technique can warn against possible over-confidence in inferred model parameters. This technique also can be used to study conditions under which parameter inference is feasible. The method is demonstrated for two models of decision-making under risk with naturalistic data from a turn-based game. Aini Putkonen, Aurélien Nioche, Ville Tanskanen, Arto Klami, Antti Oulasvirta |
UMAP | 1 |
| 2021 | Modeling Risky Choices in Unknown EnvironmentsabstractDecision-theoretic models explain human behavior in choice problems involving uncertainty, in terms of individual tendencies such as risk aversion. However, many classical models of risk require knowing the distribution of possible outcomes (rewards) for all options, limiting their applicability outside of controlled experiments. We study the task of learning such models in contexts where the modeler does not know the distributions but instead can only observe the choices and their outcomes for a user familiar with the decision problems, for example a skilled player playing a digital game. We propose a framework combining two separate components, one for modeling the unknown decision-making environment and another for the risk behavior. By using environment models capable of learning distributions we are able to infer classical models of decision-making under risk from observations of the user’s choices and outcomes alone, and we also demonstrate alternative models for predictive purposes. We validate the approach on artificial data and demonstrate a practical use case in modeling risk attitudes of professional esports teams. Ville Tanskanen, Chang Rajani, Homayun Afrabandpey, Aini Putkonen, Aurélien Nioche, Arto Klami |
ACML | 4 |
| 2021 | Modeling Gliding-based Target Selection for Blind Touchscreen UsersabstractGliding a finger on touchscreen to reach a target, that is, touch exploration, is a common selection method of blind screen-reader users. This paper investigates their gliding behavior and presents a model for their motor performance. We discovered that the gliding trajectories of blind people are a mixture of two strategies: 1) ballistic movements with iterative corrections relying on non-visual feedback, and 2) multiple sub-movements separated by stops, and concatenated until the target is reached. Based on this finding, we propose the mixture pointing model, a model that relates movement time to distance and width of the target. The model outperforms extant models, improving R2 from 0.65 for Fitts’ law to 0.76, and is superior in cross-validation and information criteria. The model advances understanding of gliding-based target selection and serves as a tool for designing interface layouts for screen-reader based touch exploration. Yu-Jung Ko, Aini Putkonen, Ali Selman Aydin, Shirin Feiz, Vikas Ashok, I. V. Ramakrishnan, Antti Oulasvirta, Xiaojun Bi 0001 |
MobileHCI | 2 |