VLDB 2026 Research / reviewers in the wild / expert
Yuanxun Lu
dblp:302/4574
· DBLP profile ↗
8ranked-venue papers
3as first author
8since 2021 · last 2025
0000-0003-2198-9658ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 7 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Matrix3D: Large Photogrammetry Model All-in-OneabstractWe present Matrix3D, a unified model that performs several photogrammetry subtasks, including pose estimation, depth prediction, and novel view synthesis using just the same model. Matrix3D utilizes a multi-modal diffusion transformer (DiT) to integrate transformations across several modalities, such as images, camera parameters, and depth maps. The key to Matrix3D’s large-scale multi-modal training lies in the incorporation of a mask learning strategy. This enables full-modality model training even with partially complete data, such as bi-modality data of image-pose and image-depth pairs, thus significantly increases the pool of available training data. Matrix3D demonstrates state-of-the-art performance in pose estimation and novel view synthesis tasks. Additionally, it offers fine-grained control through multi-round interactions, making it an innovative tool for 3D content creation. Project page: https://nju-3dv.github.io/projects/matrix3d. Yuanxun Lu, Jingyang Zhang, Tian Fang, Jean-Daniel Nahmias, Yanghai Tsin, Long Quan, Xun Cao, Yao Yao 0008, Shiwei Li 0001 |
CVPR | 1 |
| 2024 | Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D DiffusionabstractRecent advances in generative AI have unveiled significant potential for the creation of 3D content. However, current methods either apply a pre-trained 2D diffusion model with the time-consuming score distillation sampling (SDS), or a direct 3D diffusion model trained on limited 3D data losing generation diversity. In this work, we approach the problem by employing a multi-view 2.5D diffusion fine-tuned from a pre-trained 2D diffusion model. The multi-view 2.5D diffusion directly models the structural distribution of 3D data, while still maintaining the strong generalization ability of the original 2D diffusion model, filling the gap between 2D diffusion-based and direct 3D diffusion-based methods for 3D content generation. During inference, multi-view normal maps are generated using the 2.5D diffusion, and a novel differentiable rasterization scheme is introduced to fuse the almost consistent multi-view normal maps into a consistent 3D model. We further design a normal-conditioned multi-view image generation module for fast appearance generation given the 3D geometry. Our method is a one-pass diffusion process and does not require any SDS optimization as post-processing. We demonstrate through extensive experiments that, our direct 2.5D generation with the specially-designed fusion scheme can achieve diverse, mode-seeking-free, and high-fidelity 3D content generation in only 10 seconds. Project page: https://nju-3dv.github.io/projects/direct25. Yuanxun Lu, Jingyang Zhang, Shiwei Li 0001, Tian Fang, David McKinnon, Yanghai Tsin, Long Quan, Xun Cao, Yao Yao 0008 |
CVPR | 1 |
| 2024 | EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head
Qianyun He, Xinya Ji, Yuanxun Lu, Zhengyu Diao, Linjia Huang, Yao Yao 0008, Siyu Zhu 0001, Zhan Ma 0001, Songcen Xu, Zixiao Zhang, Xun Cao, Hao Zhu 0004 |
ECCV (57) | 4 |
| 2024 | STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians
Yifei Zeng, Yanqin Jiang, Siyu Zhu 0001, Yuanxun Lu, Youtian Lin, Hao Zhu 0004, Weiming Hu 0004, Xun Cao, Yao Yao 0008 |
ECCV (36) | 4 |
| 2024 | JointNet: Extending Text-to-Image Diffusion for Dense Distribution ModelingabstractWe introduce JointNet, a novel neural network architecture for modeling the joint distribution of images and an additional dense modality (e.g., depth maps).
JointNet is extended from a pre-trained text-to-image diffusion model, where a copy of the original network is created for the new dense modality branch and is densely connected with the RGB branch.
The RGB branch is locked during network fine-tuning, which enables efficient learning of the new modality distribution while maintaining the strong generalization ability of the large-scale pre-trained diffusion model.
We demonstrate the effectiveness of JointNet by using the RGB-D diffusion as an example and through extensive experiments, showcasing its applicability in a variety of applications, including joint RGB-D generation, dense depth prediction, depth-conditioned image generation, and high-resolution 3D panorama generation. Jingyang Zhang, Shiwei Li 0001, Yuanxun Lu, Tian Fang, David McKinnon, Yanghai Tsin, Long Quan, Yao Yao 0008 |
ICLR | 3 |
| 2023 | RAFaRe: Learning Robust and Accurate Non-parametric 3D Face Reconstruction from Pseudo 2D&3D PairsabstractWe propose a robust and accurate non-parametric method for single-view 3D face reconstruction (SVFR). While tremendous efforts have been devoted to parametric SVFR, a visible gap still lies between the result 3D shape and the ground truth. We believe there are two major obstacles: 1) the representation of the parametric model is limited to a certain face database; 2) 2D images and 3D shapes in the fitted datasets are distinctly misaligned. To resolve these issues, a large-scale pseudo 2D&3D dataset is created by first rendering the detailed 3D faces, then swapping the face in the wild images with the rendered face. These pseudo 2D&3D pairs are created from publicly available datasets which eliminate the gaps between 2D and 3D data while covering diverse appearances, poses, scenes, and illumination. We further propose a non-parametric scheme to learn a well-generalized SVFR model from the created dataset, and the proposed hierarchical signed distance function turns out to be effective in predicting middle-scale and small-scale 3D facial geometry. Our model outperforms previous methods on FaceScape-wild/lab and MICC benchmarks and is well generalized to various appearances, poses, expressions, and in-the-wild environments. The code is released at https://github.com/zhuhao-nju/rafare. Longwei Guo, Hao Zhu 0004, Yuanxun Lu, Menghua Wu, Xun Cao |
AAAI | 3 |
| 2023 | High-fidelity 3D Face Generation from Natural Language DescriptionsabstractSynthesizing high-quality 3D face models from natural language descriptions is very valuable for many applications, including avatar creation, virtual reality, and telepresence. However, little research ever tapped into this task. We argue the major obstacle lies in 1) the lack of high-quality 3D face data with descriptive text annotation, and 2) the complex mapping relationship between descriptive language space and shape/appearance space. To solve these problems, we build Describe3D dataset, the first large-scale dataset with fine-grained text descriptions for text-to-3D face generation task. Then we propose a two-stage framework to first generate a 3D face that matches the concrete descriptions, then optimize the parameters in the 3D shape and texture space with abstract description to refine the 3D face model. Extensive experimental results show that our method can produce a faithful 3D face that conforms to the input descriptions with higher accuracy and quality than previous methods. The code and Describe3D dataset are released at https://github.com/zhuhao-nju/describe3D. Menghua Wu, Hao Zhu 0004, Linjia Huang, Yiyu Zhuang, Yuanxun Lu, Xun Cao |
CVPR | 5 |
| 2021 | Live speech portraits: real-time photorealistic talking-head animationabstractTo the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural network that extracts deep audio features along with a manifold projection to project the features to the target person's speech space. In the second stage, we learn facial dynamics and motions from the projected audio features. The predicted motions include head poses and upper body motions, where the former is generated by an autoregressive probabilistic model which models the head pose distribution of the target person. Upper body motions are deduced from head poses. In the final stage, we generate conditional feature maps from previous predictions and send them with a candidate image set to an image-to-image translation network to synthesize photorealistic renderings. Our method generalizes well to wild audio and successfully synthesizes high-fidelity personalized facial details, e.g., wrinkles, teeth. Our method also allows explicit control of head poses. Extensive qualitative and quantitative evaluations, along with user studies, demonstrate the superiority of our method over state-of-the-art techniques. Yuanxun Lu, Jinxiang Chai, Xun Cao |
ACM Trans. Graph. | 1 |