VLDB 2026 Research / reviewers in the wild / expert
Shijian Jiang
dblp:302/9308
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0009-0008-5226-4020ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 81% Robot manipulation · 10% Motion planning and robot control · 10% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d reconstruction › object reconstruction
hand-object reconstruction |
1.6 | 2 | 2025 | Hand-held Object Reconstruction from RGB Video with Dynamic Interaction · CVPR 2025 In-Hand 3D Object Reconstruction from a Monocular RGB Video · AAAI 2024 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Hand-held Object Reconstruction from RGB Video with Dynamic Interaction · CVPR 2025 |
Computer vision › 3D vision
joint shape and pose optimization |
0.9 | 1 | 2025 | Hand-held Object Reconstruction from RGB Video with Dynamic Interaction · CVPR 2025 |
Computer vision › 3D vision
object pose estimation |
0.9 | 1 | 2025 | Hand-held Object Reconstruction from RGB Video with Dynamic Interaction · CVPR 2025 |
Computer vision › 3D vision
3d shape reconstruction |
0.8 | 1 | 2024 | In-Hand 3D Object Reconstruction from a Monocular RGB Video · AAAI 2024 |
Computer vision › 3D vision › 3d scene understanding › amodal perception
amodal completion |
0.8 | 1 | 2024 | In-Hand 3D Object Reconstruction from a Monocular RGB Video · AAAI 2024 |
Robotics › Robot manipulation
grasping |
0.8 | 1 | 2024 | TPGP: Temporal-Parametric Optimization with Deep Grasp Prior for Dexterous Motion Planning · ICRA 2024 |
Robotics › Motion planning and robot control
trajectory optimization |
0.8 | 1 | 2024 | TPGP: Temporal-Parametric Optimization with Deep Grasp Prior for Dexterous Motion Planning · ICRA 2024 |
Computer vision › 3D vision
implicit neural representation |
0.5 | 2 | 2025 | Hand-held Object Reconstruction from RGB Video with Dynamic Interaction · CVPR 2025 In-Hand 3D Object Reconstruction from a Monocular RGB Video · AAAI 2024 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.2 | 1 | 2024 | In-Hand 3D Object Reconstruction from a Monocular RGB Video · AAAI 2024 |
Methods — techniques the papers use, named apart from their topics
structure from motion · 0.9semantic consistency constraint · 0.9pose outlier voting · 0.9joint optimization · 0.8grasp prior · 0.8deep learning · 0.8contact constraints · 0.8amodal mask completion · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Hand-held Object Reconstruction from RGB Video with Dynamic InteractionabstractThis work aims to reconstruct the 3D geometry of a rigid object manipulated by one or both hands using monocular RGB video. Previous methods rely on Structure-from-Motion or hand priors to estimate relative motion between the object and camera, which typically assume textured objects or single-hand interactions. To accurately recover object geometry in dynamic interactions, we incorporate priors from 3D generation model into object pose estimation and propose semantic consistency constraints to solve the challenge of shape and texture discrepancy between the generated priors and observations. The poses are initialized, followed by joint optimization of the object poses and implicit neural representation. During optimization, a novel pose outlier voting strategy with inter-view consistency is proposed to correct large pose errors. Experiments on three datasets demonstrate that our method significantly outperforms the state-of-the-art in reconstruction quality for both single- and two-hand scenarios. Our project page: https://east-j.github.io/dynhor/ Shijian Jiang, Qi Ye 0001, Rengan Xie, Yuchi Huo, Jiming Chen 0001 |
CVPR | 1 |
| 2024 | In-Hand 3D Object Reconstruction from a Monocular RGB VideoabstractOur work aims to reconstruct a 3D object that is held and rotated by a hand in front of a static RGB camera. Previous methods that use implicit neural representations to recover the geometry of a generic hand-held object from multi-view images achieved compelling results in the visible part of the object. However, these methods falter in accurately capturing the shape within the hand-object contact region due to occlusion. In this paper, we propose a novel method that deals with surface reconstruction under occlusion by incorporating priors of 2D occlusion elucidation and physical contact constraints. For the former, we introduce an object amodal completion network to infer the 2D complete mask of objects under occlusion. To ensure the accuracy and view consistency of the predicted 2D amodal masks, we devise a joint optimization method for both amodal mask refinement and 3D reconstruction. For the latter, we impose penetration and attraction constraints on the local geometry in contact regions. We evaluate our approach on HO3D and HOD datasets and demonstrate that it outperforms the state-of-the-art methods in terms of reconstruction surface quality, with an improvement of 52% on HO3D and 20% on HOD. Project webpage: https://east-j.github.io/ihor. Shijian Jiang, Qi Ye 0001, Rengan Xie, Yuchi Huo, Jiming Chen 0001 |
AAAI | 1 |
| 2024 | TPGP: Temporal-Parametric Optimization with Deep Grasp Prior for Dexterous Motion PlanningabstractGrasping motion planning aims to find a feasible grasping trajectory in the configuration space given an input target grasp. While optimizing grasp motion with two or three-fingered grippers has been well studied, the study on natural grasp motion planning with a dexterous hand remains a very challenging problem due to the high dimensional working space. In this work, we propose a novel temporal-parametric grasp prior (TPGP) optimization method to simplify the difficulty of grasping trajectory optimization for the dexterous hand while maintaining smooth and natural properties of the grasping motion. Specifically, we formulate the discrete trajectory parameters into a temporal-based parameterization, where the prior constraint provided by a hand poser network, is introduced to ensure that hand pose is natural and reasonable throughout the trajectory. Finally, we present a joint target optimization strategy to enhance the target pose for more feasible trajectories. Extensive validations on two public datasets show that our method outperforms state-of-the-art methods regarding grasp motion on various metrics. Haoming Li 0004, Qi Ye 0001, Yuchi Huo, Qingtao Liu, Shijian Jiang, Jiming Chen 0001 |
ICRA | 5 |
| 2021 | Occluded Animal Shape and Pose Estimation from a Single Color Image
Yunqi Zhao, Shijian Jiang, Jiangyong Hu |
ICIG (2) | 3 |