Demo Data from VLDB 2026 / reviewers in the wild / expert
Pierre Liotet
dblp:303/0199
· DBLP profile ↗
3ranked-venue papers
3as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 71% Probabilistic and Bayesian machine learning · 18% Learning paradigms · 5% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › non-stationary reinforcement learning
continual reinforcement learning |
0.6 | 1 | 2022 | Lifelong Hyper-Policy Optimization with Multiple Importance Sampling Regularization · AAAI 2022 |
Machine learning › Reinforcement learning
delayed reinforcement learning |
0.6 | 1 | 2022 | Delayed Reinforcement Learning by Imitation · ICML 2022 |
Machine learning › Reinforcement learning
imitation learning |
0.6 | 1 | 2022 | Delayed Reinforcement Learning by Imitation · ICML 2022 |
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
importance sampling |
0.6 | 1 | 2022 | Lifelong Hyper-Policy Optimization with Multiple Importance Sampling Regularization · AAAI 2022 |
Machine learning › Reinforcement learning
off-policy evaluation |
0.6 | 1 | 2022 | Lifelong Hyper-Policy Optimization with Multiple Importance Sampling Regularization · AAAI 2022 |
Machine learning › Learning paradigms › continual learning › catastrophic forgetting
catastrophic forgetting mitigation |
0.2 | 1 | 2022 | Lifelong Hyper-Policy Optimization with Multiple Importance Sampling Regularization · AAAI 2022 |
Robotics › Legged, aerial and field robots
robot locomotion |
0.2 | 1 | 2022 | Delayed Reinforcement Learning by Imitation · ICML 2022 |
Methods — techniques the papers use, named apart from their topics
variance bound regularization · 0.6theoretical analysis · 0.6multiple importance sampling · 0.6imitation learning · 0.6dataset aggregation · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Lifelong Hyper-Policy Optimization with Multiple Importance Sampling RegularizationabstractLearning in a lifelong setting, where the dynamics continually evolve, is a hard challenge for current reinforcement learning algorithms. Yet this would be a much needed feature for practical applications. In this paper, we propose an approach which learns a hyper-policy, whose input is time, that outputs the parameters of the policy to be queried at that time. This hyper-policy is trained to maximize the estimated future performance, efficiently reusing past data by means of importance sampling, at the cost of introducing a controlled bias. We combine the future performance estimate with the past performance to mitigate catastrophic forgetting. To avoid overfitting the collected data, we derive a differentiable variance bound that we embed as a penalization term. Finally, we empirically validate our approach, in comparison with state-of-the-art algorithms, on realistic environments, including water resource management and trading. Pierre Liotet, Francesco Vidaich, Alberto Maria Metelli, Marcello Restelli |
AAAI | 1 |
| 2022 | Delayed Reinforcement Learning by ImitationabstractWhen the agent’s observations or interactions are delayed, classic reinforcement learning tools usually fail. In this paper, we propose a simple yet new and efficient solution to this problem. We assume that, in the undelayed environment, an efficient policy is known or can be easily learnt, but the task may suffer from delays in practice and we thus want to take them into account. We present a novel algorithm, Delayed Imitation with Dataset Aggregation (DIDA), which builds upon imitation learning methods to learn how to act in a delayed environment from undelayed demonstrations. We provide a theoretical analysis of the approach that will guide the practical design of DIDA. These results are also of general interest in the delayed reinforcement learning literature by providing bounds on the performance between delayed and undelayed tasks, under smoothness conditions. We show empirically that DIDA obtains high performances with a remarkable sample efficiency on a variety of tasks, including robotic locomotion, classic control, and trading. Pierre Liotet, Davide Maran, Lorenzo Bisi, Marcello Restelli |
ICML | 1 |
| 2021 | Learning a Belief Representation for Delayed Reinforcement LearningabstractThis paper considers sequential decision-making problems where the interactions between an agent and its environment are affected by delays. Delays may be present in the state observation, in the action execution, or in the reward collection. We consider the delayed Markov Decision Process (MDP) framework both in the case of deterministic and stochastic delays. Given the hardness of the delayed MDP problem, we use a heuristic approach to design an algorithm that uses the belief over the current unobserved state to select its action. We design a self-attention prediction module which, given the last observed state and the following sequence of actions, estimates the beliefs over the following states. This algorithm is able to deal with deterministic delays and could potentially be extended to stochastic delays. We empirically evaluate the effectiveness of the proposed approach in both deterministic and stochastic control problems affected by deterministic delays. Pierre Liotet, Erick Venneri, Marcello Restelli |
IJCNN | 1 |