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Pierre Liotet

dblp:303/0199 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 71% Probabilistic and Bayesian machine learning · 18% Learning paradigms · 5%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › non-stationary reinforcement learning
continual reinforcement learning
0.612022
Lifelong Hyper-Policy Optimization with Multiple Importance Sampling Regularization · AAAI 2022
Machine learning › Reinforcement learning
delayed reinforcement learning
0.612022
Delayed Reinforcement Learning by Imitation · ICML 2022
Machine learning › Reinforcement learning
imitation learning
0.612022
Delayed Reinforcement Learning by Imitation · ICML 2022
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
importance sampling
0.612022
Lifelong Hyper-Policy Optimization with Multiple Importance Sampling Regularization · AAAI 2022
Machine learning › Reinforcement learning
off-policy evaluation
0.612022
Lifelong Hyper-Policy Optimization with Multiple Importance Sampling Regularization · AAAI 2022
Machine learning › Learning paradigms › continual learning › catastrophic forgetting
catastrophic forgetting mitigation
0.212022
Lifelong Hyper-Policy Optimization with Multiple Importance Sampling Regularization · AAAI 2022
Robotics › Legged, aerial and field robots
robot locomotion
0.212022
Delayed Reinforcement Learning by Imitation · ICML 2022

Methods — techniques the papers use, named apart from their topics

variance bound regularization · 0.6theoretical analysis · 0.6multiple importance sampling · 0.6imitation learning · 0.6dataset aggregation · 0.6
YearPublicationVenuePosition
2022 Lifelong Hyper-Policy Optimization with Multiple Importance Sampling Regularization
abstract
Learning in a lifelong setting, where the dynamics continually evolve, is a hard challenge for current reinforcement learning algorithms. Yet this would be a much needed feature for practical applications. In this paper, we propose an approach which learns a hyper-policy, whose input is time, that outputs the parameters of the policy to be queried at that time. This hyper-policy is trained to maximize the estimated future performance, efficiently reusing past data by means of importance sampling, at the cost of introducing a controlled bias. We combine the future performance estimate with the past performance to mitigate catastrophic forgetting. To avoid overfitting the collected data, we derive a differentiable variance bound that we embed as a penalization term. Finally, we empirically validate our approach, in comparison with state-of-the-art algorithms, on realistic environments, including water resource management and trading.
Pierre Liotet, Francesco Vidaich, Alberto Maria Metelli, Marcello Restelli
AAAI1
2022 Delayed Reinforcement Learning by Imitation
abstract
When the agent’s observations or interactions are delayed, classic reinforcement learning tools usually fail. In this paper, we propose a simple yet new and efficient solution to this problem. We assume that, in the undelayed environment, an efficient policy is known or can be easily learnt, but the task may suffer from delays in practice and we thus want to take them into account. We present a novel algorithm, Delayed Imitation with Dataset Aggregation (DIDA), which builds upon imitation learning methods to learn how to act in a delayed environment from undelayed demonstrations. We provide a theoretical analysis of the approach that will guide the practical design of DIDA. These results are also of general interest in the delayed reinforcement learning literature by providing bounds on the performance between delayed and undelayed tasks, under smoothness conditions. We show empirically that DIDA obtains high performances with a remarkable sample efficiency on a variety of tasks, including robotic locomotion, classic control, and trading.
Pierre Liotet, Davide Maran, Lorenzo Bisi, Marcello Restelli
ICML1
2021 Learning a Belief Representation for Delayed Reinforcement Learning
abstract
This paper considers sequential decision-making problems where the interactions between an agent and its environment are affected by delays. Delays may be present in the state observation, in the action execution, or in the reward collection. We consider the delayed Markov Decision Process (MDP) framework both in the case of deterministic and stochastic delays. Given the hardness of the delayed MDP problem, we use a heuristic approach to design an algorithm that uses the belief over the current unobserved state to select its action. We design a self-attention prediction module which, given the last observed state and the following sequence of actions, estimates the beliefs over the following states. This algorithm is able to deal with deterministic delays and could potentially be extended to stochastic delays. We empirically evaluate the effectiveness of the proposed approach in both deterministic and stochastic control problems affected by deterministic delays.
Pierre Liotet, Erick Venneri, Marcello Restelli
IJCNN1