Yingxuan You

dblp:303/0539 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2026
0000-0002-0154-4590ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Uncertainty-Aware Testing-Time Optimization for 3D Human Pose Estimation
abstract
Although data-driven methods have achieved success in 3D human pose estimation, they often suffer from domain gaps and exhibit limited generalization. In contrast, optimization-based methods excel in fine-tuning for specific cases but are generally inferior to data-driven methods in overall performance. We observe that previous optimization-based methods commonly rely on projection constraint, which only ensures alignment in 2D space, potentially leading to the overfitting problem. To address this, we propose an Uncertainty-Aware testing-time Optimization (UAO) framework, which keeps the prior information of pre-trained model and alleviates the overfitting problem using the uncertainty of joints. Specifically, during the training phase, we design an effective 2D-to-3D network for estimating the corresponding 3D pose while quantifying the uncertainty of each 3D joint. For optimization during testing, the proposed optimization framework freezes the pre-trained model and optimizes only a latent state. Projection loss is then employed to ensure the generated poses are well aligned in 2D space for high-quality optimization. Furthermore, we utilize the uncertainty of each joint to determine how much each joint is allowed for optimization. The effectiveness and superiority of the proposed framework are validated through extensive experiments on challenging datasets: Human3.6M, MPI-INF-3DHP, and 3DPW. Notably, our approach outperforms the previous best result by a large margin of 5.5% on Human3.6M.
Ti Wang, Mengyuan Liu 0001, Hong Liu 0008, Bin Ren 0005, Yingxuan You, Wenhao Li 0002, Nicu Sebe, Xia Li 0005
IEEE Trans. Multim.5
2025 HYRE: Hybrid Regressor for 3D Human Pose and Shape Estimation
abstract
Regression-based 3D human pose and shape estimation often fall into one of two different paradigms. Parametric approaches, which regress the parameters of a human body model, tend to produce physically plausible but image-mesh misalignment results. In contrast, non-parametric approaches directly regress human mesh vertices, resulting in pixel-aligned but unreasonable predictions. In this paper, we consider these two paradigms together for a better overall estimation. To this end, we propose a novel HYbrid REgressor (HYRE) that greatly benefits from the joint learning of both paradigms. The core of our HYRE is a hybrid intermediary across paradigms that provides complementary clues to each paradigm at the shared feature level and fuses their results at the part-based decision level, thereby bridging the gap between the two. We demonstrate the effectiveness of the proposed method through both quantitative and qualitative experimental analyses, resulting in improvements for each approach and ultimately leading to better hybrid results. Our experiments show that HYRE outperforms previous methods on challenging 3D human pose and shape benchmarks.
Wenhao Li 0002, Mengyuan Liu 0001, Hong Liu 0008, Bin Ren 0005, Xia Li 0005, Yingxuan You, Nicu Sebe
IEEE Trans. Image Process.6
2024 Dual-Branch Graph Transformer Network for 3D Human Mesh Reconstruction from Video
abstract
Human Mesh Reconstruction (HMR) from monocular video plays an important role in human-robot interaction and collaboration. However, existing video-based human mesh reconstruction methods face a trade-off between accurate reconstruction and smooth motion. These methods design networks based on either RNNs or attention mechanisms to extract local temporal correlations or global temporal dependencies, but the lack of complementary long-term information and local details limits their performance. To address this problem, we propose a Dual-branch Graph Transformer network for 3D human mesh Reconstruction from video, named DGTR. DGTR employs a dual-branch network including a Global Motion Attention (GMA) branch and a Local Details Refine (LDR) branch to par-allelly extract long-term dependencies and local crucial information, helping model global human motion and local human details (e.g., local motion, tiny movement). Specifically, GMA utilizes a global transformer to model long-term human motion. LDR combines modulated graph convolutional networks and the transformer framework to aggregate local information in adjacent frames and extract crucial information of human details. Experiments demonstrate that our DGTR outperforms state-of-the-art video-based methods in reconstruction accuracy and maintains competitive motion smoothness. Moreover, DGTR utilizes fewer parameters and FLOPs, which validate the effectiveness and efficiency of the proposed DGTR. Code is publicly available at https://github.com/TangTao-PKU/DGTR.
Hong Liu 0008, Yingxuan You, Ti Wang, Wenhao Li 0002
IROS3
2024 ARTS: Semi-Analytical Regressor using Disentangled Skeletal Representations for Human Mesh Recovery from Videos
abstract
Although existing video-based 3D human mesh recovery methods have made significant progress, simultaneously estimating human pose and shape from low-resolution image features limits their performance. These image features lack sufficient spatial information about the human body and contain various noises (e.g., background, lighting, and clothing), which often results in inaccurate pose and inconsistent motion. Inspired by the rapid advance in human pose estimation, we discover that compared to image features, skeletons inherently contain accurate human pose and motion. Therefore, we propose a novel semiAnalytical Regressor using disenTangled Skeletal representations for human mesh recovery from videos, called ARTS. Specifically, a skeleton estimation and disentanglement module is proposed to estimate the 3D skeletons from a video and decouple them into disentangled skeletal representations (i.e., joint position, bone length, and human motion). Then, to fully utilize these representations, we introduce a semi-analytical regressor to estimate the parameters of the human mesh model. The regressor consists of three modules: Temporal Inverse Kinematics (TIK), Bone-guided Shape Fitting (BSF), and Motion-Centric Refinement (MCR). TIK utilizes joint position to estimate initial pose parameters and BSF leverages bone length to regress bone-aligned shape parameters. Finally, MCR combines human motion representation with image features to refine the initial human model parameters. Extensive experiments demonstrate that our ARTS surpasses existing state-of-the-art video-based methods in both per-frame accuracy and temporal consistency on popular benchmarks: 3DPW, MPI-INF-3DHP, and Human3.6M. Code is available at https://github.com/TangTao-PKU/ARTS.
Hong Liu 0008, Yingxuan You, Ti Wang, Wenhao Li 0002
ACM Multimedia3
2023 Interweaved Graph and Attention Network for 3D Human Pose Estimation
abstract
Despite substantial progress in 3D human pose estimation from a single-view image, prior works rarely explore global and local correlations, leading to insufficient learning of human skeleton representations. To address this issue, we propose a novel Interweaved Graph and Attention Network (IGANet) that allows bidirectional communications between graph convolutional networks (GCNs) and attentions. Specifically, we introduce an IGA module, where attentions are provided with local information from GCNs and GCNs are injected with global information from attentions. Additionally, we design a simple yet effective U-shaped multi-layer perceptron (uMLP), which can capture multi-granularity information for body joints. Extensive experiments on two popular benchmark datasets (i.e. Human3.6M and MPI-INF-3DHP) are conducted to evaluate our proposed method. The results show that IGANet achieves state-of-the-art performance on both datasets. Code is available at https://github.com/xiu-cs/IGANet.
Ti Wang, Hong Liu 0008, Runwei Ding, Wenhao Li 0002, Yingxuan You, Xia Li 0005
ICASSP5
2023 Gator: Graph-Aware Transformer with Motion-Disentangled Regression for Human Mesh Recovery from a 2D Pose
abstract
3D human mesh recovery from a 2D pose plays an important role in various applications. However, it is hard for existing methods to simultaneously capture the multiple relations during the evolution from skeleton to mesh, including joint-joint, joint-vertex and vertex-vertex relations, which often leads to implausible results. To address this issue, we propose a novel solution, called GATOR, that contains an encoder of Graph-Aware Transformer (GAT) and a decoder with Motion-Disentangled Regression (MDR) to explore these multiple relations. Specifically, GAT combines a GCN and a graph-aware self-attention in parallel to capture physical and hidden joint-joint relations. Furthermore, MDR models joint-vertex and vertex-vertex interactions to explore joint and vertex relations. Based on the clustering characteristics of vertex offset fields, MDR regresses the vertices by composing the predicted base motions. Extensive experiments show that GATOR achieves state-of-the-art performance on two challenging benchmarks. Code is available at https://github.com/kasvii/GATOR.
Yingxuan You, Hong Liu 0008, Xia Li 0005, Wenhao Li 0002, Ti Wang, Runwei Ding
ICASSP1
2023 Co-Evolution of Pose and Mesh for 3D Human Body Estimation from Video
abstract
Despite significant progress in single image-based 3D human mesh recovery, accurately and smoothly recovering 3D human motion from a video remains challenging. Existing video-based methods generally recover human mesh by estimating the complex pose and shape parameters from coupled image features, whose high complexity and low representation ability often result in inconsistent pose motion and limited shape patterns. To alleviate this issue, we introduce 3D pose as the intermediary and propose a Pose and Mesh Co-Evolution network (PMCE) that decouples this task into two parts: 1) video-based 3D human pose estimation and 2) mesh vertices regression from the estimated 3D pose and temporal image feature. Specifically, we propose a two-stream encoder that estimates mid-frame 3D pose and extracts a temporal image feature from the input image sequence. In addition, we design a co-evolution decoder that performs pose and mesh interactions with the image-guided Adaptive Layer Normalization (AdaLN) to make pose and mesh fit the human body shape. Extensive experiments demonstrate that the proposed PMCE outperforms previous state-of-the-art methods in terms of both per-frame accuracy and temporal consistency on three benchmark datasets: 3DPW, Human3.6M, and MPI-INF-3DHP. Our code is available at https://github.com/kasvii/PMCE.
Yingxuan You, Hong Liu 0008, Ti Wang, Wenhao Li 0002, Runwei Ding, Xia Li 0005
ICCV1