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Karolína Dockalová Burská

dblp:303/1107 · DBLP profile ↗
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6ranked-venue papers
2as first author
3since 2021 · last 2022
0000-0003-2634-6563ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Security and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Network and information security
1 paper
Usable security · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
sensemaking
0.512021
Conceptual Model of Visual Analytics for Hands-on Cybersecurity Training · IEEE Trans. Vis. Comput. Graph. 2021
Visualization and visual analytics
visual analytics
0.512021
Conceptual Model of Visual Analytics for Hands-on Cybersecurity Training · IEEE Trans. Vis. Comput. Graph. 2021
Usable security
security education
0.112021
Conceptual Model of Visual Analytics for Hands-on Cybersecurity Training · IEEE Trans. Vis. Comput. Graph. 2021

Methods — techniques the papers use, named apart from their topics

conceptual model · 1.0
YearPublicationVenuePosition
2022 Data-driven insight into the puzzle-based cybersecurity training
Karolína Dockalová Burská, Vít Rusnák, Radek Oslejsek
Comput. Graph.1
2021 Enhancing Situational Awareness for Tutors of Cybersecurity Capture the Flag Games
abstract
Supervised Capture the Flag games represent a popular method of practical hands-on training in cybersecurity education. However, as cybersecurity training sessions are process-oriented, tutors have only a limited insight into what trainees are doing and how they deal with the tasks. From their perspective, it is necessary to have situational awareness, enabling them to identify and react to any issues during a training session as soon as they emerge. We propose a tool designed in collaboration with cybersecurity educators. Based on user requirements, we developed the Progress Visualization Tool, which provides educators with timely feedback through the session. More specifically, the tool informs educators of the training progression, helps identify the students who might struggle with their tasks, and reveals overall deviation from the schedule. We validated the tool through formative and summative qualitative in-lab evaluations. The participants appraised the impact on the training workflow and gave further insights regarding the tool. We discuss the insights and recommendations that arose from the evaluations as they could aid the design of future tools for supporting educators, not only of CTFs but also in other domains.
Karolína Dockalová Burská, Vít Rusnák, Radek Oslejsek
IV1
2021 Conceptual Model of Visual Analytics for Hands-on Cybersecurity Training
abstract
Hands-on training is an effective way to practice theoretical cybersecurity concepts and increase participants' skills. In this article, we discuss the application of visual analytics principles to the design, execution, and evaluation of training sessions. We propose a conceptual model employing visual analytics that supports the sensemaking activities of users involved in various phases of the training life cycle. The model emerged from our long-term experience in designing and organizing diverse hands-on cybersecurity training sessions. It provides a classification of visualizations and can be used as a framework for developing novel visualization tools supporting phases of the training life-cycle. We demonstrate the model application on examples covering two types of cybersecurity training programs.
Radek Oslejsek, Vít Rusnák, Karolína Dockalová Burská, Valdemar Svábenský, Jan Vykopal, Jakub Cegan
IEEE Trans. Vis. Comput. Graph.3
2019 Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study
abstract
Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced hands-on courses. In this paper, we investigate how to provide valuable post-game feedback to players of serious cybersecurity games through interactive visualizations. In collaboration with domain experts, we formulated user requirements that cover three cognitive perspectives: gameplay overview, person-centric view, and comparative feedback. Based on these requirements, we designed two interactive visualizations that provide complementary views on game results. They combine a known clustering and time-based visual approaches to show game results in a way that is easy to decode for players. The purposefulness of our visual feedback was evaluated in a usability field study with attendees of the Summer School in Cyber Security. The evaluation confirmed the adequacy of the two visualizations for instant post-game feedback. Despite our initial expectations, there was no strong preference for neither of the visualizations in solving different tasks.
Radek Oslejsek, Vít Rusnák, Karolína Dockalová Burská, Valdemar Svábenský, Jan Vykopal
VizSEC3
2018 Evaluation of Cyber Defense Exercises Using Visual Analytics Process
abstract
This Innovative Practice Full Paper addresses modern cyber ranges which represent unified platforms that offer efficient organization of complex hands-on exercises where participants can train their cybersecurity skills. However, the functionality targets mostly learners who are the primary users. Support of organizers performing analytic and evaluation tasks is weak and ad-hoc. It makes harder to improve the quality of an exercise, particularly its impact on learners. In this paper, we present an application of a well-structured visual analytics process to the organization of cyber exercises. We illustrate that the classification derived from the adoption of the visual analytics process helps to clarify and formalize analytical tasks of educators and enables their systematic support in cyber ranges. We demonstrate an application of our approach on a particular series of eight exercises we have organized in last three years. We believe the presented approach is beneficial for anyone involved in preparation and execution of any complex exercise.
Radek Oslejsek, Jan Vykopal, Karolína Dockalová Burská, Vít Rusnák
FIE3
2018 Timely Feedback in Unstructured Cybersecurity Exercises
abstract
Cyber defence exercises are intensive, hands-on learning events for teams of professionals who gain or develop their skills to successfully prevent and respond to cyber attacks. The exercises mimic the real-life, routine operation of an organization which is being attacked by an unknown offender. Teams of learners receive very limited immediate feedback from the instructors during the exercise; they can usually see only a scoreboard showing the aggregated gain or loss of points for particular tasks. An in-depth analysis of learners' actions requires considerable human effort, which results in days or weeks of delay. The intensive experience is thus not followed by proper feedback facilitating actual learning, and this diminishes the effect of the exercise.
Jan Vykopal, Radek Oslejsek, Karolína Dockalová Burská, Kristína Zákopcanová
SIGCSE3