Ole Wegen

dblp:303/2176 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0002-6571-5897ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 56% Visualization and visual analytics · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
non-photorealistic rendering
0.912025
A Survey on Non-Photorealistic Rendering Approaches for Point cloud Visualization · IEEE Trans. Vis. Comput. Graph. 2025
Visualization and visual analytics › 3d visualization
point cloud visualization
0.912025
A Survey on Non-Photorealistic Rendering Approaches for Point cloud Visualization · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › point-based rendering
point cloud rendering
0.312025
A Survey on Non-Photorealistic Rendering Approaches for Point cloud Visualization · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

taxonomy · 0.9survey · 0.9
YearPublicationVenuePosition
2025 A Survey on Non-Photorealistic Rendering Approaches for Point cloud Visualization
abstract
Point clouds are widely used as a versatile representation of 3D entities and scenes for all scale domains and in a variety of application areas, serving as a fundamental data category to directly convey spatial features. However, due to point sparsity, lack of structure, irregular distribution, and acquisition-related inaccuracies, results of point cloud visualization are often subject to visual complexity and ambiguity. In this regard, non-photorealistic rendering can improve visual communication by reducing the cognitive effort required to understand an image or scene and by directing attention to important features. In the last 20 years, this has been demonstrated by various non-photorealistic rendering approaches that were proposed to target point clouds specifically. However, they do not use a common language or structure for assessment which complicates comparison and selection. Further, recent developments regarding point cloud characteristics and processing, such as massive data size or web-based rendering are rarely considered. To address these issues, we present a survey on non-photorealistic rendering approaches for point cloud visualization, providing an overview of the current state of research. We derive a structure for the assessment of approaches, proposing seven primary dimensions for the categorization regarding intended goals, data requirements, used techniques, and mode of operation. We then systematically assess corresponding approaches and utilize this classification to identify trends and research gaps, motivating future research in the development of effective non-photorealistic point cloud rendering methods.
Ole Wegen, Willy Scheibel, Matthias Trapp 0001, Rico Richter, Jürgen Döllner
IEEE Trans. Vis. Comput. Graph.1