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Maria Xenochristou

dblp:303/4273 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0001-5064-0813ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Representation and self-supervised learning · 36% 3D vision · 27% Graph learning · 18%
Databases, data mining, and information retrieval
1 paper
Data integration and cleaning · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning
graph neural network
0.912025
TabGLM: Tabular Graph Language Model for Learning Transferable Representations Through Multi-Modal Consistency Minimization · AAAI 2025
Machine learning › Representation and self-supervised learning
multimodal representation learning
0.912025
TabGLM: Tabular Graph Language Model for Learning Transferable Representations Through Multi-Modal Consistency Minimization · AAAI 2025
Machine learning › Representation and self-supervised learning
tabular data
0.912025
TabGLM: Tabular Graph Language Model for Learning Transferable Representations Through Multi-Modal Consistency Minimization · AAAI 2025
Data integration and cleaning
data preprocessing
0.812024
AutoDW: Automatic Data Wrangling Leveraging Large Language Models · ASE 2024
Data integration and cleaning
data wrangling
0.812024
AutoDW: Automatic Data Wrangling Leveraging Large Language Models · ASE 2024
Computer vision › 3D vision
human mesh recovery
0.712023
NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action · CVPR 2023
Computer vision › 3D vision › 3d motion analysis
human motion reconstruction
0.712023
NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action · CVPR 2023
Computer vision › Face, body and person analysis
human pose estimation
0.712023
NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action · CVPR 2023

Methods — techniques the papers use, named apart from their topics

large language model · 1.5code generation · 1.5text encoder · 0.9self-supervised learning · 0.9graph neural network · 0.9neural radiance field · 0.7monocular human mesh recovery · 0.7
YearPublicationVenuePosition
2025 TabGLM: Tabular Graph Language Model for Learning Transferable Representations Through Multi-Modal Consistency Minimization
abstract
Handling heterogeneous data in tabular datasets poses a significant challenge for deep learning models. While attention-based architectures and self-supervised learning have achieved notable success, their application to tabular data remains less effective over linear and tree based models. Although several breakthroughs have been achieved by models which transform tables into uni-modal transformations like image, language and graph, these models often underperform in the presence of feature heterogeneity. To address this gap, we introduce TabGLM (Tabular Graph Language Model), a novel multi-modal architecture designed to model both structural and semantic information from a table. TabGLM transforms each row of a table into a fully connected graph and serialized text, which are then encoded using a graph neural network (GNN) and a text encoder, respectively. By aligning these representations through a joint, multi-modal, self-supervised learning objective, TabGLM leverages complementary information from both modalities, thereby enhancing feature learning. TabGLM's flexible graph-text pipeline efficiently processes heterogeneous datasets with significantly fewer parameters over existing Deep Learning approaches. Evaluations across 25 benchmark datasets demonstrate substantial performance gains, with TabGLM achieving an average AUC-ROC improvement of up to 5.56% over State-of-the-Art (SoTA) tabular learning methods.
Anay Majee, Maria Xenochristou, Wei-Peng Chen
AAAI2
2024 AutoDW: Automatic Data Wrangling Leveraging Large Language Models
abstract
Data wrangling is a critical yet often labor-intensive process, essential for transforming raw data into formats suitable for downstream tasks such as machine learning or data analysis. Traditional data wrangling methods can be time-consuming, resource-intensive, and prone to errors, limiting the efficiency and effectiveness of subsequent downstream tasks. In this paper, we introduce AutoDW: an end-to-end solution for automatic data wrangling that leverages the power of Large Language Models (LLMs) to enhance automation and intelligence in data preparation. AutoDW distinguishes itself through several innovative features, including comprehensive automation that minimizes human intervention, the integration of LLMs to enable advanced data processing capabilities, and the generation of source code for the entire wrangling process, ensuring transparency and reproducibility. These advancements position AuoDW as a superior alternative to existing data wrangling tools, offering significant improvements in efficiency, accuracy, and flexibility. Through detailed performance evaluations, we demonstrate the effectiveness of AutoDW for data wrangling. We also discuss our experience and lessons learned from the industrial deployment of AutoDW, showcasing its potential to transform the landscape of automated data preparation.
Lei Liu 0061, So Hasegawa, Shailaja Sampat, Maria Xenochristou, Wei-Peng Chen, Takashi Kato, Taisei Kakibuchi, Tatsuya Asai
ASE4
2023 NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action
abstract
The task of reconstructing 3D human motion has wide-ranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware, and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view MoCap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motion-driven animation accessible to the general public. However, the performance of existing HMR methods degrades when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action, and show that NeMo achieves better 3D reconstruction compared to various baselines.
Kuan-Chieh Wang, Zhenzhen Weng, Maria Xenochristou, João Pedro Araújo 0001, Jeffrey Gu, C. Karen Liu, Serena Yeung-Levy
CVPR3