VLDB 2026 Research / reviewers in the wild / expert
Wencan Huang
dblp:304/1381
· DBLP profile ↗
8ranked-venue papers
5as first author
8since 2021 · last 2025
0000-0002-1555-3674ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author · 6 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Fast3D: Accelerating 3D Multi-modal Large Language Models for Efficient 3D Scene UnderstandingabstractWhile 3D Multi-modal Large Language Models (MLLMs) demonstrate remarkable scene understanding capabilities, their practical deployment faces critical challenges due to computational inefficiency. The key bottleneck stems from processing excessive object-centric visual tokens required for comprehensive 3D scene representation. Although visual token pruning has shown promise in accelerating 2D MLLMs, its applicability to 3D domains remains largely unexplored due to fundamental disparities in token structures. In this paper, we reveal two critical insights: (1) Significant redundancy exists in object-level 3D token representations, analogous to patch-level redundancy in 2D systems; (2) Global attention patterns exhibit strong predictive power for identifying non-essential tokens in 3D contexts. Building on these observations, we propose Fast3D, a plug-and-play visual token pruning framework for 3D MLLMs featuring two technical innovations: (1) Global Attention Prediction (GAP), where a lightweight neural network learns to predict the global attention distributions of the target model, enabling efficient token importance estimation for precise pruning guidance; (2) Sample-Adaptive visual token Pruning (SAP), which introduces dynamic token budgets through attention-based complexity assessment, automatically adjusting layer-wise pruning ratios based on input characteristics. Both of these two techniques operate without modifying the parameters of the target model. Extensive evaluations across five benchmarks validate the effectiveness of Fast3D, particularly under high visual token pruning ratios. Code is available at https://github.com/wencan25/Fast3D. Wencan Huang, Daizong Liu, Wei Hu 0003 |
ACM Multimedia | 1 |
| 2025 | A Survey on Text-Guided 3-D Visual Grounding: Elements, Recent Advances, and Future DirectionsabstractText-guided 3-D visual grounding (T-3DVG), which aims to locate a specific object that semantically corresponds to a language query from a complicated 3-D scene, has drawn increasing attention in the 3-D research community over the past few years. Compared to 2-D visual grounding, this task presents great potential and challenges due to its closer proximity to the real world, the complexity of data collection, and 3-D point cloud source processing. In this survey, we attempt to provide a comprehensive overview of the T-3DVG progress, including its fundamental elements, recent research advances, and future research directions. To the best of our knowledge, this is the first systematic survey on the T-3DVG task. Specifically, we first provide a general structure of the T-3DVG pipeline with detailed components in a tutorial style, presenting a complete background overview. Then, we summarize the existing T-3DVG approaches into different categories and analyze their strengths and weaknesses. We also present the benchmark datasets and evaluation metrics to assess their performances. Finally, we discuss the potential limitations of existing T-3DVG and share some insights on several promising research directions. Daizong Liu, Wencan Huang, Wei Hu 0003 |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2024 | Advancing 3D Object Grounding Beyond a Single 3D SceneabstractAs a widely explored multi-modal task, 3D object grounding endeavors to localize a unique pre-existing object within a single 3D scene given a natural language description. However, such a strict setting is unnatural as it is not always possible to know whether a target object exists in a specific 3D scene. In real-world scenarios, a collection of 3D scenes is generally available, some of which may not contain the described object while some potentially contain multiple target objects. To this end, we introduce a more realistic setting, named Group-wise 3D Object Grounding, to simultaneously process a group of related 3D scenes, allowing a flexible number of target objects to exist in each scene. Instead of localizing target objects in each scene individually, we argue that ignoring the rich visual information contained in other related 3D scenes within the same group may lead to sub-optimal results. To achieve more accurate localization, we propose a baseline method named GNL3D, a Grouped Neural Listener for 3D grounding in the group-wise setting, which extends the traditional 3D object grounding pipeline with a novel language-guided consensus aggregation and distribution mechanism to explicitly exploit the intra-group visual connections. Specifically, based on context-aware spatial-semantic alignment, a language-guided consensus aggregation module is developed to aggregate the visual features of target objects in each 3D scene to form a visual consensus representation, which is then distributed and injected into a consensus-modulated feature refinement module for refining visual features, thus benefiting the subsequent multi-modal reasoning. To validate the effectiveness of the proposed method, we reorganize and enhance the ReferIt3D dataset and propose evaluation metrics to benchmark prior work and GNL3D. Extensive experiments demonstrate that GNL3D achieves state-of-the-art results on the group-wise setting and the traditional 3D object grounding task. Wencan Huang, Daizong Liu, Wei Hu 0003 |
ACM Multimedia | 1 |
| 2024 | Video Moment Retrieval With Noisy LabelsabstractVideo moment retrieval (VMR) aims to localize the target moment in an untrimmed video according to the given nature language query. The existing algorithms typically rely on clean annotations to train their models. However, making annotations by human labors may introduce much noise. Thus, the video moment retrieval models will not be well trained in practice. In this article, we present a simple yet effective video moment retrieval framework via bottom-up schema, which is in end-to-end manners and robust to noisy label training. Specifically, we extract the multimodal features by syntactic graph convolutional networks and multihead attention layers, which are fused by the cross gates and the bilinear approach. Then, the feature pyramid networks are constructed to encode plentiful scene relationships and capture high semantics. Furthermore, to mitigate the effects of noisy annotations, we devise the multilevel losses characterized by two levels: a frame-level loss that improves noise tolerance and an instance-level loss that reduces adverse effects of negative instances. For the frame level, we adopt the Gaussian smoothing to regard noisy labels as soft labels through the partial fitting. For the instance level, we exploit a pair of structurally identical models to let them teach each other during iterations. This leads to our proposed robust video moment retrieval model, which experimentally and significantly outperforms the state-of-the-art approaches on standard public datasets ActivityCaption and textually annotated cooking scene (TACoS). We also evaluate the proposed approach on the different manual annotation noises to further demonstrate the effectiveness of our model. Wenwen Pan 0003, Zhou Zhao 0001, Wencan Huang, Liyong Fu, Jun Yu 0002, Fei Wu 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2023 | Dense Object Grounding in 3D ScenesabstractLocalizing objects in 3D scenes according to the semantics of a given natural language is a fundamental yet important task in the field of multimedia understanding, which benefits various real-world applications such as robotics and autonomous driving. However, the majority of existing 3D object grounding methods are restricted to a single-sentence input describing an individual object, which cannot comprehend and reason more contextualized descriptions of multiple objects in more practical 3D cases. To this end, we introduce a new challenging task, called 3D Dense Object Grounding (3D DOG), to jointly localize multiple objects described in a more complicated paragraph rather than a single sentence. Instead of naively localizing each sentence-guided object independently, we found that dense objects described in the same paragraph are often semantically related and spatially located in a focused region of the 3D scene. To explore such semantic and spatial relationships of densely referred objects for more accurate localization, we propose a novel Stacked Transformer based framework for 3D DOG, named 3DOGSFormer. Specifically, we first devise a contextual query-driven local transformer decoder to generate initial grounding proposals for each target object. The design of these contextual queries enables the model to capture linguistic semantic relationships of objects in the paragraph in a lightweight manner. Then, we employ a proposal-guided global transformer decoder that exploits the local object features to learn their correlation for further refining initial grounding proposals. In particular, we develop two types of proposal-guided attention layers to encode both explicit and implicit pairwise spatial relations to enhance 3D relation understanding. Extensive experiments on three challenging benchmarks (Nr3D, Sr3D, and ScanRefer) show that our proposed 3DOGSFormer outperforms state-of-the-art 3D single-object grounding methods and their dense-object variants by significant margins. Wencan Huang, Daizong Liu, Wei Hu 0003 |
ACM Multimedia | 1 |
| 2022 | Parallel and High-Fidelity Text-to-Lip GenerationabstractAs a key component of talking face generation, lip movements generation determines the naturalness and coherence of the generated talking face video. Prior literature mainly focuses on speech-to-lip generation while there is a paucity in text-to-lip (T2L) generation. T2L is a challenging task and existing end-to-end works depend on the attention mechanism and autoregressive (AR) decoding manner. However, the AR decoding manner generates current lip frame conditioned on frames generated previously, which inherently hinders the inference speed, and also has a detrimental effect on the quality of generated lip frames due to error propagation. This encourages the research of parallel T2L generation. In this work, we propose a parallel decoding model for fast and high-fidelity text-to-lip generation (ParaLip). Specifically, we predict the duration of the encoded linguistic features and model the target lip frames conditioned on the encoded linguistic features with their duration in a non-autoregressive manner. Furthermore, we incorporate the structural similarity index loss and adversarial learning to improve perceptual quality of generated lip frames and alleviate the blurry prediction problem. Extensive experiments conducted on GRID and TCD-TIMIT datasets demonstrate the superiority of proposed methods. Jinglin Liu, Yi Ren 0006, Wencan Huang, Baoxing Huai, Nicholas Jing Yuan, Zhou Zhao 0001 |
AAAI | 4 |
| 2022 | DualSign: Semi-Supervised Sign Language Production with Balanced Multi-Modal Multi-Task Dual TransformationabstractSign Language Production (SLP) aims to translate a spoken language description to its corresponding continuous sign language sequence. A prevailing solution for this problem is in a two-staged manner: it formulates SLP as two sub-tasks, i.e., Text to Gloss (T2G) translation and Gloss to Pose (G2P) animation, with gloss annotations as pivots. Although two-staged approaches achieve better performance than their direct translation counterparts, the requirement of gloss intermediaries causes a parallel data bottleneck. In this paper, to reduce reliance on gloss annotations in two-staged approaches, we propose DualSign, a semi-supervised two-staged SLP framework, which can effectively utilize partially gloss-annotated text-pose pairs and monolingual gloss data. The key component of DualSign is a novel Balanced Multi-Modal Multi-Task Dual Transformation (BM3T-DT) method, where two well-designed models, i.e., a Multi-Modal T2G model (MM-T2G) and a Multi-Task G2P model (MT-G2P), are jointly trained by leveraging their task duality and unlabeled data. After applying BM3T-DT, we derive the expected uni-modal T2G model from the well-trained MM-T2G with knowledge distillation. Considering that the MM-T2G may suffer from modality imbalance when decoding with multiple input modalities, we devise a cross-modal balancing loss, further boosting the system's overall performance. Extensive experiments conducted on the PHOENIX14T dataset show the effectiveness of our approach in the semi-supervised setting. By training with additionally collected unlabeled data, DualSign substantially improves previous state-of-the-art SLP methods. Wencan Huang, Zhou Zhao 0001, Jinzheng He, Mingmin Zhang 0001 |
ACM Multimedia | 1 |
| 2021 | Towards Fast and High-Quality Sign Language ProductionabstractSign Language Production (SLP) aims to automatically translate a spoken language description to its corresponding sign language video. The core procedure of SLP is to transform sign gloss intermediaries into sign pose sequences (G2P). Most existing methods for G2P are based on sequential autoregression or sequence-to-sequence encoder-decoder learning. However, by generating target pose frames conditioned on the previously generated ones, these models are prone to bringing issues such as error accumulation and high inference latency. In this paper, we argue that such issues are mainly caused by adopting autoregressive manner. Hence, we propose a novel Non-AuToregressive (NAT) model with a parallel decoding scheme, as well as an External Aligner for sequence alignment learning. Specifically, we extract alignments from the external aligner by monotonic alignment search for gloss duration prediction, which is used by a length regulator to expand the source gloss sequence to match the length of the target sign pose sequence for parallel sign pose generation. Furthermore, we devise a spatial-temporal graph convolutional pose generator in the NAT model to generate smoother and more natural sign pose sequences. Extensive experiments conducted on PHOENIX14T dataset show that our proposed model outperforms state-of-the-art autoregressive models in terms of speed and quality. Wencan Huang, Wenwen Pan 0003, Zhou Zhao 0001, Qi Tian 0001 |
ACM Multimedia | 1 |