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Yanyan Suo

dblp:304/1420 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0001-7277-2857ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Content delivery and video streaming · 65% Transport protocols and congestion control · 15% Wireless networking · 15%
Computer graphics and multimedia
2 papers
Multimedia systems and quality of experience · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming
360-degree video streaming
1.222023
Poster: E3PO - An Open Platform for 360° Video Streaming Simulation and Evaluation · IMC 2023
TBRA: Tiling and Bitrate Adaptation for Mobile 360-Degree Video Streaming · ACM Multimedia 2021
Content delivery and video streaming › content scheduling
block scheduling
0.512021
Rate Adaptation and Block Scheduling for Delay-sensitive Multimedia Applications · ACM Multimedia 2021
Wireless networking › link adaptation
rate adaptation
0.512021
Rate Adaptation and Block Scheduling for Delay-sensitive Multimedia Applications · ACM Multimedia 2021
Content delivery and video streaming › 360-degree video streaming
tile-based adaptive streaming
0.512021
TBRA: Tiling and Bitrate Adaptation for Mobile 360-Degree Video Streaming · ACM Multimedia 2021
Edge and fog computing
mobile edge computing
0.112021
TBRA: Tiling and Bitrate Adaptation for Mobile 360-Degree Video Streaming · ACM Multimedia 2021

Methods — techniques the papers use, named apart from their topics

simulation platform design · 1.3heuristic scheduling · 1.0bandwidth estimation · 1.0viewport prediction · 0.5qoe optimization · 0.5bitrate adaptation · 0.5
YearPublicationVenuePosition
2026 Trinity: Exploiting Latency Sensitivity to Improve Quality of Experience on Cloud VR Gaming
Yongqiang Gui, Yanyan Suo, Sandesh Dhawaskar Sathyanarayana, Klara Nahrstedt, Shu Shi
MMSys3
2023 Poster: E3PO - An Open Platform for 360° Video Streaming Simulation and Evaluation
abstract
The simulation and evaluation of diverse 360° video streaming systems present inherent challenges due to the varied design objectives, streaming strategies, and evaluation metrics. This poster introduces E3PO, a versatile and extensible simulation and evaluation platform for 360° video streaming systems. E3PO excels in simulating all proposed variations of 360° video streaming methods, while also generating the precise view that users experience. We have implemented E3PO and developed a variety of examples that simulate different streaming approaches. The promising results from our evaluation of these simulated scenarios demonstrate E3PO's substantial potential to assist researchers in testing new designs, fine-tuning parameters, and comparing performance with their counterparts.
Yongqiang Gui, Yanyan Suo, Tian Zhang 0010, Shu Shi
IMC2
2021 TBRA: Tiling and Bitrate Adaptation for Mobile 360-Degree Video Streaming
abstract
Tile-based approach is widely adopted in adaptive 360\textdegree~video streaming systems. Existing QoE-driven streaming approaches usually obtain the tile selection and adjust the bitrate based on the viewport prediction with a fixed tiling, which fail to consider the unstable prediction performance. However, varying the tiling of the video can produce different number of tiles with different sizes, and thus can have distinct impacts on error tolerance for viewport prediction and on decoding complexity for resource-constrained mobile client. In this work, we introduce adaptive tiling into the conventional bitrate adaptation for mobile 360degree~video streaming. We first analyze the impacts of tilings on tile selection and decoding time, which verify the benefit of tiling adaptation in various practical aspects. We then formulate the QoE optimization problem for adaptive tiling and bitrate streaming and discuss the design details of our adaptation algorithm, which can adapt to the performance of viewport prediction and the decoding capabilities of mobile clients in addition to the conventional influencing factors. Finally, the superiority of our proposed approach compared with the state-of-the-art methods is evaluated through extensive trace-driven simulations.
Lei Zhang 0066, Yanyan Suo, Ximing Wu, Feng Wang 0001, Yuchi Chen, Laizhong Cui, Jiangchuan Liu, Zhong Ming 0001
ACM Multimedia2
2021 Rate Adaptation and Block Scheduling for Delay-sensitive Multimedia Applications
abstract
Emerging multimedia applications like VR, AR, etc., exhibit unique transmission features, such as block-based transmission, dynamic prioritization for different contents, and deadline-aware delivery, which should be carefully managed but fail to be considered in the design of existing transmission control algorithms. In this work, we propose a delay-sensitive congestion control algorithm with a hybrid of coarse-grained and fine-grained control to improve the QoE scores. The coarse-grained control scheme maintains a low queuing delay and avoids missing the deadline in the steady state. The fine-grained control scheme rapidly reacts to the network dynamics based on our bandwidth estimation model. For the block scheduling, we heuristically model the realistic priority of each block by examining the trade-off among the remaining time, the remaining size, and the priority score of each block. Extensive experiments are conducted to evaluate the performance of our solution, which show that our solution significantly outperforms other baseline algorithms.
Dongyuan Su, Laizhong Cui, Lei Zhang 0066, Yanyan Suo
ACM Multimedia4