Demo Data from VLDB 2026 / reviewers in the wild / expert
Xinhai Hua
dblp:304/1913
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2024
0000-0002-4790-3149ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
2 papers |
Content delivery and video streaming · 33% Physical-layer communications · 33% Internet architecture and protocols · 12% | |
| Computer graphics and multimedia
1 paper |
Image and video coding · 100% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Content delivery and video streaming
360-degree video streaming |
0.8 | 1 | 2024 | Non-Orthogonal Multiple Access Enhanced Scalable 360-Degree Video Multicast · IEEE Trans. Multim. 2024 |
Internet architecture and protocols › multicast
multicast scheduling |
0.8 | 1 | 2024 | Non-Orthogonal Multiple Access Enhanced Scalable 360-Degree Video Multicast · IEEE Trans. Multim. 2024 |
Physical-layer communications › multiple access
non-orthogonal multiple access |
0.8 | 1 | 2024 | Non-Orthogonal Multiple Access Enhanced Scalable 360-Degree Video Multicast · IEEE Trans. Multim. 2024 |
Physical-layer communications › MIMO › massive MIMO
cell-free massive MIMO |
0.7 | 1 | 2023 | Edge-Assisted Massive Video Delivery Over Cell-Free Massive MIMO · IEEE Trans. Multim. 2023 |
Content delivery and video streaming › content distribution
edge-assisted video delivery |
0.7 | 1 | 2023 | Edge-Assisted Massive Video Delivery Over Cell-Free Massive MIMO · IEEE Trans. Multim. 2023 |
Edge and fog computing › task scheduling
edge task scheduling |
0.7 | 1 | 2023 | Edge-Assisted Massive Video Delivery Over Cell-Free Massive MIMO · IEEE Trans. Multim. 2023 |
Physical-layer communications › MIMO
massive MIMO |
0.7 | 1 | 2023 | Edge-Assisted Massive Video Delivery Over Cell-Free Massive MIMO · IEEE Trans. Multim. 2023 |
Cellular and mobile networks › multiuser scheduling
user grouping |
0.7 | 1 | 2023 | Edge-Assisted Massive Video Delivery Over Cell-Free Massive MIMO · IEEE Trans. Multim. 2023 |
Content delivery and video streaming
video delivery |
0.7 | 1 | 2023 | Edge-Assisted Massive Video Delivery Over Cell-Free Massive MIMO · IEEE Trans. Multim. 2023 |
Image and video coding
scalable video coding |
0.2 | 1 | 2024 | Non-Orthogonal Multiple Access Enhanced Scalable 360-Degree Video Multicast · IEEE Trans. Multim. 2024 |
Methods — techniques the papers use, named apart from their topics
recursive algorithm · 1.5optimization · 1.5knapsack · 1.5stream scheduling · 0.7approximation algorithm · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | 360° Video Multicast Scheduling Optimization in Orthogonal and Nonorthogonal ScenariosabstractDue to the huge file size of virtual reality (VR) videos, providing high-quality and low-latency live VR videos to multiple users using existing network architectures becomes exceptionally challenging. Although some tile-based multicast schemes can reduce the amount of transmitted data, users with differentiated channel conditions and interaction behaviors still need to be effectively grouped. In this paper, we first model VR video multicast scheduling in the case of orthogonal multiple access (OMA), where the objective of maximizing the sum of user experience qualities forms an NP-hard integer nonlinear programming problem. By analyzing the time complexity source of the exhaustion-based global optimal algorithm and the impact of two factors on grouping, we propose a scheduling algorithm with very low complexity based on dynamic programming in the OMA case and a field-of-view ratio sorting and grouping method for non-orthogonal multiple access (NOMA) scenarios. In extensive actual viewport experiments, the proposed algorithm outperforms the state-of-the-art multicast scheme adopting OMA by 17.86% with negligible time complexity, making it suitable for deployment in realistic environments. The proposed sorting method increases the system utility of NOMA’s optimal solution by 13.13%. Nianzhen Gao, Xinhai Hua, Ting Bi, Tao Jiang 0002 |
IEEE Internet Things J. | 3 |
| 2024 | Non-Orthogonal Multiple Access Enhanced Scalable 360-Degree Video MulticastabstractBy providing an immersive experience with panoramic views, 360-degree video streaming has gained increasing popularity recently. In many cases, videos are transmitted to mobile users over cellular networks. However, due to the high bandwidth requirement of 360-degree videos and the growing number of users, it is challenging to provide high-quality live streaming services to all users with limited bandwidth. Improving spectral efficiency and reducing bandwidth consumption are two major approaches to address this issue, which can be achieved with non-orthogonal multiple access (NOMA) and scalable video coding (SVC), respectively. In this paper, we apply NOMA and SVC to 360-degree video streaming over a cellular network and propose a multicast scheme called SVCast, aiming to maximize the sum quality of experience of users served by a base station. Such a problem is formulated as an NP-hard problem, and we decompose it into two levels of subproblems. The lower-level subproblem is inter-group spectrum allocation, which is solved by a knapsack approach. The higher-level subproblem is intra-group multicast scheduling, and we propose a recursive algorithm to solve it. Simulation results demonstrate that SVCast improves the system utility by 31.9% on average. Furthermore, SVCast eliminates the need for viewport prediction by aggregating the contents from the viewports of multiple users. Nianzhen Gao, Guanghua Liu, Mingjie Feng, Xinhai Hua, Tao Jiang 0002 |
IEEE Trans. Multim. | 4 |
| 2023 | Edge-Assisted Massive Video Delivery Over Cell-Free Massive MIMOabstractMassive Multiple-Input Multiple-Output (MIMO), with its spatial multiplexing and channel hardening, has the potential to provide high capacity and reliability for massive video services. In spite of this, massive MIMO in the physical layer does not fully showcase its abilities in video applications unless it is specifically designed to do so. In this paper, we consider a cell-free massive MIMO system as an edge node for scheduling massive streams, and thus the standard server-to-client transmission is split into server-to-edge and edge-to-client. When the server-to-edge transmission is ideal, edge schedules massive streams to alleviate user conflicts in cell-free massive MIMO. Moreover, we propose a novel edge-to-client grouping algorithm for assigning the streams with severe interference to different time slots. The proposed algorithm achieves an innovative.7-approximation ratio while keeping the group sizes within a certain range. When the server-to-edge transmission is non-ideal, we design a special transmission framework called Aggressive, wherein the server sends the next video chunk when the current chunk reaches the edge rather than the client. Thus, the proposed framework saves considerable server-to-edge latency compared with the traditional framework. Simulation results show that the proposed user grouping algorithm improves the achievable rate by around 18% and the Aggressive framework improves the average bitrate. Guanghua Liu, Dongchen Zhang, Xinhai Hua, Lingmin Xu, Peng Gao 0001, Tao Jiang 0002 |
IEEE Trans. Multim. | 4 |