VLDB 2026 Research / reviewers in the wild / expert
Alessio Sampieri
dblp:304/2196
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9ranked-venue papers
2as first author
9since 2021 · last 2026
0000-0002-1432-7499ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Human Motion UnlearningabstractWe introduce Human Motion Unlearning and motivate it through the concrete task of preventing violent 3D motion synthesis, an important safety requirement given that popular text-to-motion datasets (HumanML3D and Motion-X) contain from 7% to 15% violent sequences spanning both atomic gestures (e.g., a single punch) and highly compositional actions (e.g., loading and swinging a leg to kick). By focusing on violence unlearning, we demonstrate how removing a challenging, multifaceted concept can serve as a proxy for the broader capability of motion "forgetting." To enable systematic evaluation of Human Motion Unlearning, we establish the first motion unlearning benchmark by automatically filtering HumanML3D and Motion-X datasets to create distinct forget sets (violent motions) and retain sets (safe motions). We introduce evaluation metrics tailored to sequential unlearning, measuring both suppression efficacy and the preservation of realism and smooth transitions. We adapt two state-of-the-art, training-free image unlearning methods (UCE and RECE) to leading text-to-motion architectures (MoMask and BAMM), and propose Latent Code Replacement (LCR), a novel, training-free approach that identifies violent codes in a discrete codebook representation and substitutes them with safe alternatives. Our experiments show that unlearning violent motions is indeed feasible and that acting on latent codes strikes the best trade-off between violence suppression and preserving overall motion quality. This work establishes a foundation for advancing safe motion synthesis across diverse applications. Edoardo De Matteis, Matteo Migliarini, Alessio Sampieri, Indro Spinelli, Fabio Galasso |
AAAI | 3 |
| 2025 | Following the Human Thread in Social NavigationabstractThe success of collaboration between humans and robots in shared environments relies on the robot's real-time adaptation to human motion. Specifically, in Social Navigation, the agent should be close enough to assist but ready to back up to let the human move freely, avoiding collisions. Human trajectories emerge as crucial cues in Social Navigation, but they are partially observable from the robot's egocentric view and computationally complex to process.
We present the first Social Dynamics Adaptation model (SDA) based on the robot's state-action history to infer the social dynamics. We propose a two-stage Reinforcement Learning framework: the first learns to encode the human trajectories into social dynamics and learns a motion policy conditioned on this encoded information, the current status, and the previous action. Here, the trajectories are fully visible, i.e., assumed as privileged information. In the second stage, the trained policy operates without direct access to trajectories. Instead, the model infers the social dynamics solely from the history of previous actions and statuses in real-time.
Tested on the novel Habitat 3.0 platform, SDA sets a novel state-of-the-art (SotA) performance in finding and following humans.
The code can be found at https://github.com/L-Scofano/SDA. Luca Scofano, Alessio Sampieri, Tommaso Campari, Valentino Sacco, Indro Spinelli, Lamberto Ballan, Fabio Galasso |
ICLR | 2 |
| 2025 | Social EgoMesh EstimationabstractAccurately estimating the 3D pose of the camera wearer in egocentric video sequences is crucial to modeling human behavior in virtual and augmented reality applications. The task presents unique challenges due to the limited visibility of the user's body caused by the front-facing camera mounted on their head. Recent research has explored the utilization of the scene and ego-motion, but it has overlooked humans' interactive nature. We propose a novel framework for Social Egocentric Estimation of body MEshes (SEE-ME). Our approach is the first to estimate the wearer's mesh using only a latent probabilistic diffusion model, which we condition on the scene and, for the first time, on the social wearer-interactee interactions. Our in-depth study sheds light on when social interaction matters most for ego-mesh estimation; it quantifies the impact of interpersonal distance and gaze direction. Overall, SEEME surpasses the current best technique, reducing the pose estimation error (MPJPE) by 53%. The code is available at SEEME. Luca Scofano, Alessio Sampieri, Edoardo De Matteis, Indro Spinelli, Fabio Galasso |
WACV | 2 |
| 2024 | Length-Aware Motion Synthesis via Latent Diffusion
Alessio Sampieri, Alessio Palma, Indro Spinelli, Fabio Galasso |
ECCV (53) | 1 |
| 2024 | About Latent Roles in Forecasting Players in Team SportsabstractAbstract Forecasting players in sports has grown in popularity due to the potential for a tactical advantage and the applicability of such research to multi-agent interaction systems. Team sports contain a significant social component that influences interactions between teammates and opponents. However, it still needs to be fully exploited. In this work, we hypothesize that each participant has a specific function in each action and that role-based interaction is critical for predicting players’ future moves. We create RolFor, a novel end-to-end model for Role-based Forecasting. RolFor uses a new module we developed called Ordering Neural Networks (OrderNN) to permute the order of the players such that each player is assigned to a latent role. The latent role is then modeled with a RoleGCN. Thanks to its graph representation, it provides a fully learnable adjacency matrix that captures the relationships between roles and is subsequently used to forecast the players’ future trajectories. Extensive experiments on a challenging NBA basketball dataset back up the importance of roles and justify our goal of modeling them using optimizable models. When an oracle provides roles, the proposed RolFor compares favorably to the current state-of-the-art (it ranks first in terms of ADE and second in terms of FDE errors). However, training the end-to-end RolFor incurs the issues of differentiability of permutation methods, which we experimentally review. Finally, this work restates differentiable ranking as a difficult open problem and its great potential in conjunction with graph-based interaction models. Luca Scofano, Alessio Sampieri, Giuseppe Re, Matteo Almanza, Alessandro Panconesi, Fabio Galasso |
Neural Process. Lett. | 2 |
| 2024 | Contracting skeletal kinematics for human-related video anomaly detectionabstractDetecting the anomaly of human behavior is paramount to timely recognizing endangering situations, such as street fights or elderly falls. However, anomaly detection is complex since anomalous events are rare and because it is an open set recognition task, i.e., what is anomalous at inference has not been observed at training. We propose COSKAD, a novel model that encodes skeletal human motion by a graph convolutional network and learns to COntract SKeletal kinematic embeddings onto a latent hypersphere of minimum volume for Video Anomaly Detection. We propose three latent spaces: the commonly-adopted Euclidean and the novel spherical and hyperbolic. All variants outperform the state-of-the-art on the most recent UBnormal dataset, for which we contribute a human-related version with annotated skeletons. COSKAD sets a new state-of-the-art on the human-related versions of ShanghaiTech Campus and CUHK Avenue, with performance comparable to video-based methods. Source code and dataset will be released upon acceptance. Alessandro Flaborea, Guido Maria D'Amely di Melendugno, Stefano D'Arrigo, Marco Aurelio Sterpa, Alessio Sampieri, Fabio Galasso |
Pattern Recognit. | 5 |
| 2023 | Staged Contact-Aware Global Human Motion Forecasting
Luca Scofano, Alessio Sampieri, Elisabeth Schiele, Edoardo De Matteis, Laura Leal-Taixé, Fabio Galasso |
BMVC | 2 |
| 2022 | Pose Forecasting in Industrial Human-Robot Collaboration
Alessio Sampieri, Guido Maria D'Amely di Melendugno, Andrea Avogaro, Federico Cunico, Francesco Setti, Geri Skenderi, Marco Cristani, Fabio Galasso |
ECCV (38) | 1 |
| 2021 | Space-Time-Separable Graph Convolutional Network for Pose ForecastingabstractHuman pose forecasting is a complex structured-data sequence-modelling task, which has received increasing attention, also due to numerous potential applications. Research has mainly addressed the temporal dimension as time series and the interaction of human body joints with a kinematic tree or by a graph. This has decoupled the two aspects and leveraged progress from the relevant fields, but it has also limited the understanding of the complex structural joint spatio-temporal dynamics of the human pose.Here we propose a novel Space-Time-Separable Graph Convolutional Network (STS-GCN) for pose forecasting. For the first time, STS-GCN models the human pose dynamics only with a graph convolutional network (GCN), including the temporal evolution and the spatial joint interaction within a single-graph framework, which allows the cross-talk of motion and spatial correlations. Concurrently, STS-GCN is the first space-time-separable GCN: the space-time graph connectivity is factored into space and time affinity matrices, which bottlenecks the space-time cross-talk, while enabling full joint-joint and time-time correlations. Both affinity matrices are learnt end-to-end, which results in connections substantially deviating from the standard kinematic tree and the linear-time time series.In experimental evaluation on three complex, recent and large-scale benchmarks, Human3.6M [24], AMASS [34] and 3DPW [48], STS-GCN outperforms the state-of-the-art, surpassing the current best technique [35] by over 32% in average at the most difficult long-term predictions, while only requiring 1.7% of its parameters. We explain the results qualitatively and illustrate the graph interactions by the factored joint-joint and time-time learnt graph connections. Our source code is available at: https://github.com/FraLuca/STSGCN Theodoros Sofianos, Alessio Sampieri, Luca Franco, Fabio Galasso |
ICCV | 2 |