Demo Data from VLDB 2026 / reviewers in the wild / expert
Byeoli Choi
dblp:304/6391
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0003-2347-149XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
motion capture |
0.8 | 1 | 2024 | ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
data augmentation · 0.8autoregressive transformer · 0.8LiDAR simulator · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | ELMO: Enhanced Real-time LiDAR Motion Capture through UpsamplingabstractThis paper introduces ELMO, a real-time upsampling motion capture framework designed for a single LiDAR sensor. Modeled as a conditional autoregressive transformer-based upsampling motion generator, ELMO achieves 60 fps motion capture from a 20 fps LiDAR point cloud sequence. The key feature of ELMO is the coupling of the self-attention mechanism with thoughtfully designed embedding modules for motion and point clouds, significantly elevating the motion quality. To facilitate accurate motion capture, we develop a one-time skeleton calibration model capable of predicting user skeleton off-sets from a single-frame point cloud. Additionally, we introduce a novel data augmentation technique utilizing a LiDAR simulator, which enhances global root tracking to improve environmental understanding. To demonstrate the effectiveness of our method, we compare ELMO with state-of-the-art methods in both image-based and point cloud-based motion capture. We further conduct an ablation study to validate our design principles. ELMO's fast inference time makes it well-suited for real-time applications, exemplified in our demo video featuring live streaming and interactive gaming scenarios. Furthermore, we contribute a high-quality LiDAR-mocap synchronized dataset comprising 20 different subjects performing a range of motions, which can serve as a valuable resource for future research. The dataset and evaluation code are available at https://movin3d.github.io/ELMO_SIGASIA2024/ Deok-Kyeong Jang, Dongseok Yang, Deok-Yun Jang, Byeoli Choi, Sung-Hee Lee |
ACM Trans. Graph. | 4 |
| 2023 | MOVIN: Real-time Motion Capture using a Single LiDARabstractAbstract Recent advancements in technology have brought forth new forms of interactive applications, such as the social metaverse, where end users interact with each other through their virtual avatars. In such applications, precise full‐body tracking is essential for an immersive experience and a sense of embodiment with the virtual avatar. However, current motion capture systems are not easily accessible to end users due to their high cost, the requirement for special skills to operate them, or the discomfort associated with wearable devices. In this paper, we present MOVIN, the data‐driven generative method for real‐time motion capture with global tracking, using a single LiDAR sensor. Our autoregressive conditional variational autoencoder (CVAE) model learns the distribution of pose variations conditioned on the given 3D point cloud from LiDAR. As a central factor for high‐accuracy motion capture, we propose a novel feature encoder to learn the correlation between the historical 3D point cloud data and global, local pose features, resulting in effective learning of the pose prior. Global pose features include root translation, rotation, and foot contacts, while local features comprise joint positions and rotations. Subsequently, a pose generator takes into account the sampled latent variable along with the features from the previous frame to generate a plausible current pose. Our framework accurately predicts the performer's 3D global information and local joint details while effectively considering temporally coherent movements across frames. We demonstrate the effectiveness of our architecture through quantitative and qualitative evaluations, comparing it against state‐of‐the‐art methods. Additionally, we implement a real‐time application to showcase our method in real‐world scenarios. MOVIN dataset is available at https://movin3d.github.io/movin_pg2023/https://movin3d.github.io/movin_pg2023/">https://movin3d.github.io/movin_pg2023/ . Deok-Kyeong Jang, Dongseok Yang, Deok-Yun Jang, Byeoli Choi, Taeil Jin, Sung-Hee Lee |
Comput. Graph. Forum | 4 |